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Cethin

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥Out Therejam4293.573.333.263.873.983.633.70
202557Depths👥anomalous sourcejam2113.833.273.133.964.444.292.754.38
202455Summoning👥Blood From a Tomejam4873.653.383.003.443.823.442.973.41
202353Delivery👥Asteroid Outlawsjam4293.723.263.584.104.443.892.553.77
202251Every 10 seconds👥EX SOMNIUMjam1953.903.473.604.434.334.201.844.33
202250Delay the inevitableLast Contactjam2.501.501.752.753.002.751.502.50
202149Unstable👥Nukaloidjam2283.933.473.533.524.324.052.943.72
202148Deeper and deeper👥DRYVERjam8483.553.383.143.084.123.892.153.72
202047Stuck in a loop👥Loop Lock Malfunctionjam3143.883.833.793.714.393.913.75
202046Keep it alive👥LAST HUMANjam4723.834.093.133.523.983.982.353.79
201945Start with nothingLogicalcompo3233.243.333.333.132.392.382.002.18
201738A Small World👥Roguelike Onejam564.003.883.123.763.803.612.192.59

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Cethin

Cethin leaves an average of 6.2 feedback comments each event.

LD59 — Signal (2)

Syntax Breaker by MrEKZES 2026-05-03T21:06:24Z ♥ 0

Cool game. There needs to be a little more feedback on what's going on I think (the ending you just hear a door open and it goes to the menu, for example), but it's relatively short and easy. (Though maybe I'm wrong about that. The comments seem to indicate otherwise.) The biggest issue I had is that I didn't realize I could turn at first, so only the things right in front of me were available. The other issue is the thermometer is pretty hard to read. Other than that, I think it's set up well to give enough information to figure out the meaning of everything without being too obvious!

Iron Maiden by VladImperator 2026-05-03T20:33:11Z ♥ 1

Simple, but fun. The tank controls were a little annoying until you get used to them, but I can't see it working any other way. The destruction was a nice touch, though hard to control. Maybe this was intentional to prevent us from boring a hole straight down like I did though. My only real complaint is that it's really easy to get lost. Being able to place a waypoint marker or something would have gone a long way to fix this, as there are no recognizable landmarks or anything to keep track of where you're at. Good job!

LD48 — Deeper and deeper (1)

Abyssal Lab by frankiesmileshow 2021-05-18T04:01:19Z ♥ 1

Really cool entry. The art style was great and, once you understand what you're doing, it was fairly easy to play. My biggest complaints are that figuring out what to do wasn't very intuitive (needing cranes to build some structures and not others, no explanation on what buildings do, etc.) and that there doesn't seem to be a goal. I assume there isn't an "ending" or I missed it. I explored almost all of the map, except a few squares, and killed everything I think but there was only a big enemy that I assume was the boss. Anyway, the game was pretty fun and the Lovecraftian monsters were cool enemies.

LD47 — Stuck in a loop (2)

TALLY MARKS by LavaGhost 2020-10-06T01:49:36Z ♥ 2

Nice job! Graphics are great. Gameplay is fairly interesting though somewhat simplistic.The audio bugged out on the part with the central core thing. Not sure what happened there. Overall, a good submission!

Hyper Racer by X_Pilot 2020-10-06T01:38:40Z ♥ 2

Music is a good choice. Crashing is jarring. The graphics are great with the spline mesh. Nice job.

LD45 — Start with nothing (23)

Meaningless Blob Slaughter by evgenimp 2019-10-07T20:34:18Z ♥ 1

I'm not sure what the objective is, but I'm guessing there isn't one by the name. The music is cool and I like how the blobs seem to spread out over time.

In the beginning by djee 2019-10-07T20:24:16Z ♥ 1

Great idea and good execution! It worked pretty well, but I agree that the zoom level needs expanded so you can plan more and actually see what's going on. Maybe have a button to display the entire level? The gate unlock things could also zoom to where it's unlocking too, which would help. Overall I like the progression of the style where it become more detailed over time. That was really cool. Nice job!

Color and Creativity by Collin Thompson 2019-10-07T20:13:22Z ♥ 1

Great look and the music is pretty good. I feel that this could benefit from checkpoints though. Having to redo a large part of it when you're stuck on a single point gets a little aggravating.

My contribution for this ludum dare 45 by TasakaSama 2019-10-07T19:55:28Z ♥ 2

Cool idea with an actual settings menu! That was required though because the default movement buttons were really strange. Why not just WASD like every other game? Not actually controlling your jumps and the acceleration/deceleration speeds being so low made the platforming parts nearly impossible though.

Fragmented Reality by Syrapt0r 2019-10-07T19:45:37Z ♥ 1

Nice job. I love the soundtrack with unlocks. That is a really cool way to make collecting all the items actually feel good!

14 billion years by Vhalenn 2019-10-07T19:32:16Z ♥ 1

Really cool game. I love the progression. The "Object" stage is almost unplayable because of framerate in the WebGL build sadly but I could see this expanding into a cool learning tool.

void by mitsu.artemius 2019-10-07T19:21:38Z ♥ 1

Fantastic look, I just wish there was more to the gameplay than wiggling your mouse around really. This feels like it's Agar.io if you are Dark Souls humanity.

Mae's Turtle Beach by R3L0ad1 2019-10-07T19:15:44Z ♥ 1

The music is great and the graphics are pretty good too. The dragging to select didn't work which made the manic rounds insane. Really cool game that also raises awareness! Nice job.

Operation: Tough Crowd by Benji Kershenbaum 2019-10-07T19:05:14Z ♥ 0

Download link 404s. Is your itch page private?

NoWastelandCreationIntended by kruemelkeksfan 2019-10-07T01:31:11Z ♥ 1

Really cool concept. It's a little tough to see what's going on though. A display of the current rate of production/consumption would help a lot.

Apartment Furnisher by ick 2019-10-07T01:07:56Z ♥ 1

Very zen. My biggest issue is the chairs don't fit under the tables! How can such an important feature be overlooked?!

Cool concept though. I could see this having a score system similar to Islanders.

Life with Words by Chaosinism 2019-10-07T00:54:21Z ♥ 1

What a good idea and great execution! Not my type of game but I can see the potential. Very easy to understand and works exactly as expected!

LEGION by crunchykingcobra 2019-10-07T00:47:27Z ♥ 1

Great job! I only wish it was longer! The graphics feel amazing for a LD game. Good reuse of assets to be able to achieve that.

Escape Room by superunknown 2019-10-07T00:38:03Z ♥ 0

Like the others have said, the link is broken. Is your itch page set to private maybe?

Stuffman: Collector of Things by DougDevs 2019-10-07T00:30:32Z ♥ 0

The game should probably restart when you die. As is it must be relaunched to play again which makes it really hard to try out.

Robo-Fort by geoff.nagy 2019-10-07T00:26:05Z ♥ 2

Crashes on running the executable. From the log:

[06-10 08:25:10]: starting SIGIL...

[06-10 08:25:11]: loading assets...

Yogurt's Quest by Aurailus 2019-10-07T00:22:58Z ♥ 1

Beautiful game! Everything looks fantastic! The platforming I think could benefit greatly from checkpoints because some parts of it require such precise input. Also the deceleration time I think could be decreased just a bit too to give the player more controls. Overall very cool and basically two games in one!

Space Flight of Survival by himegized 2019-10-07T00:11:46Z ♥ 1

Great first entry! Holy shit, that's a hard shmup. Both watching vertical and horizontally moving things with so much going on is nearly impossible for me at least. Sound effects probably would have helped out a lot with the feel of the game to give some feedback to what's happening. This is a great first game though!

Start with no Fuel by IvanPavlov 2019-10-07T00:04:11Z ♥ 1

I really like the concept, it's pretty unique. That said, it damn near impossible to aim, at least for me. I only got a few pickups, and that was by accident. I could never actually hit one when I was aiming for it. Maybe a direction indicator could help or bigger pickups? That said, it was a good idea and good execution.

itemless by NachtWitch 2019-10-06T23:54:31Z ♥ 0

There doesn't seem to be any enemies. The building and gathering worked well though, but I couldn't place the metal blocks.

It may be your story by Keseril 2019-10-06T22:21:20Z ♥ 1

Nice job! This is really good for a first attempt! Sometime platforms seem to stop moving too early but everything else worked perfectly! I feel like a lot of these thoughts are everyone's during a LD. I feel that having "SLEEP" chasing you the entire time would be hilarious. Also, most game jam code isn't great, even from experienced people, because it's about getting something done not getting it perfect! Keep it up!

Bearly Alive by tayron 2019-10-06T22:08:57Z ♥ 1

Nice job. Everything works and graphics are stylistic and nice! I had two issues though. Stuff on the edge of the screen seems to deload early on, I guess, unsupported screen sizes and eating wasn't intuitive at first. The "E" prompt over a corpse was hard to see and there is no notification to press "Space" to eat. Overall pretty good and functional. The end screen is great!

Mr.Grind by iozsaygi 2019-10-06T22:01:55Z ♥ 1

Sound effects and graphics are good but upgrades feel pretty bland. There is no change to gameplay or graphics and the only thing it changes is the number going up. It doesn't feel very rewarding. Overall the appearance is good and it is an endless clicker, as it says on the box!

LD38 — A Small World (3)

Colorfly by Zelos 2017-05-02T16:11:55Z ♥ 1

The visuals of your game are great. The core game play loop isn't very engaging though. There needs to be more to do or some kind of challenge to it. As it is now it's just look for all the orbs and take them to the trees. If some kind of challenge was added I think the game would be improved a lot as it already looks really nice. Good work on your first complete game!

uP-8: Microprocessor by Spaceman 2017-05-02T03:18:39Z ♥ 1

I found you after you reviewed our game, so thanks again for that! I saw your game and had to try it. I love any computer simulator, and this one is very well done. I haven't had time to get very far, but it looks promising. Good work! As a complaint, I think the grain on the CRT effect is a little too high. The text becomes hard to read sometimes because of it. It's a nice effect overall though. I am personally thinking of making a C64 inspired VM to put in a game of some kind, so I love this.

Monolith by samlo 2017-05-01T23:58:10Z ♥ 3

Fantastic entry. I loved the feel of this game. My biggest complaint is that sometimes it is hard to tell when you are going to be hit, which feels unfair, but it plays very well. After a few rounds this turns into less of a problem as you get used to how the enemies work and how to abuse them. The aesthetic of the game is fantastic though. If you don't mind, check out our game! I think you'll like it. https://ldjam.com/events/ludum-dare/38/roguelike-one