attx 2020-04-21 02:51
I was playing on web, and I really enjoyed it. It was a little hard getting through doors and lagged a little each time I entered the room. Probably the webs fault and not yours. Fun game!
Foon → Ludum Dare Explorer → LD46 → LAST HUMAN
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 472 | 3.82 | 48 | |
| Fun | 100 | 4.08 | 48 | |
| Innovation | 1532 | 3.13 | 48 | |
| Theme | 1526 | 3.52 | 48 | |
| Graphics | 692 | 3.97 | 47 | |
| Audio | 200 | 3.97 | 43 | |
| Humor | 1749 | 2.35 | 39 | |
| Mood | 497 | 3.79 | 45 |
I was playing on web, and I really enjoyed it. It was a little hard getting through doors and lagged a little each time I entered the room. Probably the webs fault and not yours. Fun game!
I played it on web. Great graphics, music and sound. But the game is very difficult. We actually encountered some isues with our web build too, hope Unity addresses that soon!
Fun Game, Played on the web build. The music was cool, I just wish it didn't cut of every time you killed all the enemies. The graphics where very nice. Gave me a tron like vibe to it. I do like the inventory system and the modules. Some glitches here and there but great start!
Was fun to play, when I worked out I had to stay in motion I began to get the real sense of panic because I had a greater chance of being able to win!
Got a bit of a shock at the speed of the game when I first got in, but very quickly got used too it and kept moving/dodging. Played on the web build and had some lag like others have mentioned especially when getting to doorways as it loaded the new room, doors were also too small to easily run through without getting stuck. All in all a fun shooter with a futuristic vibe but also made me think of Death Stranding imagery.
Really cool game! After a few games I got a dead end room after the spawn room, but otherwise It was really fun! Great job! [Annotation 2020-04-22 122306.png](///raw/b1d/11/z/321e6.png)
@slotha Oh no! Guess our room generation has a few bugs still :cry: Glad the rest of it was fun though!
Hello! Your game was played during my stream!
If you happened to miss me playing the game, you can go to this spreadsheet to find what timestamp I played your game https://tinyurl.com/yau8hjzn
And then look in my latest videos and find your game being play (after the current stream ends) https://www.twitch.tv/ursagames/videos
Thanks for playing! @ursagames
It's a neat little shoot-em up game with rogue-like elements. I'm impressed by the amount of work you've put into this. Random generation has a caveat: it's harder to control difficulty. During my first run the difficulty curve seemed to be normal, but from my second run everything became instantly harder. Don't know if that's a feature?
I love the modules! Although they eventually glitched out and couldn't be picked up, the way slightly gives advantages but also new challenges (moving faster -> harder to control) is neat.
Overall, solid game! Thank you for this amazing experience.
Nice Concept guys and well executed too however i was not able to pickup modes dont KNow why. but i had fun. Well done Keep it up. :v: :v:
Very fun, this might be one of the few games I'd replay. It's very nuanced! I liked the sounds, they fit well although mixing was a bit off.
Hey there. This is kind of a indirect way to fulfill the theme and I respect that! The game play controls are fairly smooth but had a few quirks regarding the rooms. Restarted the game and cleared it without issue so it seems kind of inconsistent. Aside from that, clean graphics and a clear goal. Well done!
Please feel free to check out our title. https://ldjam.com/events/ludum-dare/46/you-live-like-this
@brian-teng Thanks for the feedback! The difficulty should be the same between runs (but increases per level). Sounds like the RNG was unfavorable, sorry to hear that. :confused: Glad to hear you liked the mods! That was one of our favorite features. I actually just fixed that bug you mentioned in 1.0.2 today, if you happen to want to give it another spin. There's also some other mods that were never getting dropped so there's new stuff to see as well. :point_right:
@lazzydev72 Thanks as well. Like I mentioned, I got a fix in for that issue just today in the event you want to see what you missed. Appreciate the positive feedback regardless.
Neat game, like the graphics/sound, I didn't realize there were procedureally-generated rooms at first, so that was a nice surprise.
@shaolin-dave Hey thanks. Glad you liked it. We wanted to improve replay-ability a bit so we stuck with a hybrid approach: manually designed room layouts but random floor layouts to keep things interesting.
This was quite neat! The inventory/upgrades are simple and snappy to use and the overall feel is good. The randomized layouts helped keep things fresh as well. On the critical side, a couple of small things that bugged me: - In rooms with numerous enemies they would all fire at the exact same time, so the sound effects all playing at once was a bit jarring. - Getting to the end of the levels and going through the portal there was some text at the beginning of the next level but it seemed to immediately disappear before I could read it, I think because I was holding the movement button. - The first time I died I hit some spikes but the ending screen came up so abruptly I didn't realize what had happened at first, it would be nice to have a bit more breathing room before game over so you can see more clearly how you screwed up :)
Really enjoyed this little game! I really like the graphical and sound aesthetic throughout it. I did have some trouble with some runs, I would tend to get softlocked because there wouldn't be an exit. Something I discovered is if I were to obtain a module such as the shield module, and equip it and quickly close and open the menu, it would seem to add in previous health related modules I obtained in other runs. It did the same when I got the firerate increase module, I was able to get damage 1 and 2 modules as well. Not sure if anyone else experiences it but I thought I should note it. Overall, I really enjoyed this game, and I had fun messing with different combinations of modules (even if I obtained some of them by glitching them into my inventory).
Hey @graebor, thanks for the feedback! The enemies actually do randomize their initial firing times, but guess it probably isn't quite enough. :stuck_out_tongue: Good to hear the upgrades were snappy. We think they turned out quite nice.
The text was just the initial start room text since we reused rooms. Unfortunately, we didn't manage to hide it completely. But on the plus side, you didn't miss anything!
And as for the abrupt dying, that was one of the features we sadly had to get cut to get it out in time. :pensive: We know, we wanted an actual transition too. Appreciate you mentioning it though.
@monado Oh no! I thought we squished those bugs. :frowning2: Might take another look at them later. Glad the experience wasn't tainted by it though. Thanks for playing and leaving feedback!
Really nice music throughout the game, and gameplay is exciting and fast paced since you are forced to move around and aim. I also like how the player can feel the impact of each shot, it just makes the experience more immersive. I totally forgot about the inventory system the first playthrough until people mentioned it in the comment. Great game and great work!
This one is really fun to play! Of course, the graphics and audio were great, but the gameplay was the best part imo, I enjoyed it a lot.
@saltfactory-studio Wow we got a _second_ playthrough? Thanks! lol
Glad you enjoyed the music and gameplay. Getting the shooting to feel right probably wasn't the best use of time considering how long it took, but I'm glad someone noticed (so it was worth it, right? :stuck_out_tongue: )
Thanks for trying it out and leaving feedback!
@perpetuummobile Yo thanks! I'm glad the experience was enjoyable in multiple ways!
I enjoyed this game more than I thought I would! The ambient music paired with the ryhtmic shooting was somehow very satisfying! I'm not sure if this is a bug but on my last play, I was able to clear all the rooms, but didn't find any new doorways or portal room. Maybe a glitch in the procedural generation? Doesn't detract anything from this game though, great work! :100:
Hey thanks for the feedback @abyss! Unfortunately that would be a bug with the room generation. :pensive: Really glad you still enjoyed it though!
I liked the generated rooms. I was very suprised that you built this feature! Good job!
I discovered some bugs where I could'nt pick up power ups and some powerups didn't work and I couldn't shoot anymore. (HTML Version)
@shadow30 Hey thanks for playing! Sorry to hear you hit some bugs still. Hope things were mostly fine despite the fact.
One of the most polished games by far! Everything from the graphics, to sound, to the procedural levels is on point! My only gripe would be that I didn't quite know how some mods affected my character so a short description for each mod would definitely help. Apart from that, I absolutely love this! Look into developing this further, I think its a winner! :smile:
Wow thanks @andre-fremaux ! We really tried to polish everything as much as time would allow, so I'm glad it shows. You're totally right about the mod descriptions, we had to cut that feature unfortunately (we hoped people would kinda just figure it out lol) but I would like more information to be included somewhere. Oh well. Thanks for playing regardless!
Had a lot of fun playing this game. The sound is so on point. Loved the way the music was implemented dinamically. I dont know if I didnt reach the end or if every time the game restarted since I stepped on a circle the game ended, haha. Sometimes I didnt catch the itens even tough I had all my space empty. Really good game!
@lairinlair Yo thanks! Glad you liked the music. There were 3 levels total, so you have to get in the teleporter 3 times to win. (Yes I know we should have made that a little more clear upfront :stuck_out_tongue:). But we appreciate the feedback!
I loved this game, definitely one of the best I've played so far. It was very smooth (thanks for the advice on downloading it) and fun to play. Great job!
@artur-hawkwing hey, thanks for playing! Glad you found it _smooth_ and fun. :wink:
Good game, interesting gameplay. Its gameplay is similar to soul knight.
Thanks for the feedback @lungtakumi! Always appreciated.
Suprisingly polished. I really think the music was pretty great
Thanks @larsdu ! We tried hard to make everything feel really solid so I'm glad you noticed it! :smiley:
Amazing, everything is so professional, great job team!
Thanks @disperse ! We appreciate it. We put in a lot of work to make sure everything is smooth.
Good game, very enjoyable. I never understood what the energy was used for, and a death screen before just returning to the main menu would have been nice. Also, the randomness of the upgrades unbalanced the game (you can get level 3 upgrade on the first room), and you can also get in a situation where you fill your inventory with level 1 upgrades, and can't get better ones. However, the graphics were nice, the music cool, and it gave me a bit of Binding of Isaac feeling :) Oh, I almost forgot: the aiming felt off, I think because the shot starts out at the arm, not the body, so it will launch at a slightly different angle I expected... this could be a feature, but felt a bit like a bug. Nevertheless, very nice game!
Wowzers! From the visuals, to the camera, to movement, to projectiles, to environment, it all looks and feels very polished. The art could do with a bit more variety, but as of now it looks sleek and consistent.
@levlaj Hey, thanks for playing! There actually is a death screen, but there's no transition, so it's possible you just immediately clicked the "return to menu" button. We wanted to make it nicer but unfortunately time constraints hit us. As for the upgrades, you can right click them to remove ones you don't want (the text at the top of the inventory tells you about it :wink: ) Glad you enjoyed the graphics/music though. And you're right, the angle is just slightly off. Guess we missed that. :disappointed:
@gabrielh Glad you could feel the polish! More variety would have been great but, you know, time constraints. :stuck_out_tongue: Thanks for the feedback though!
Very well polished game. I like the responsive controller and mechanics. Well done.
@seabirddigital Hey, glad you liked it. Thanks for playing!
Amazingly polished, and the snappy action kept me glued for a good bit!
@hlo-world Thanks! Glad you had a good time.