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HiImBarney

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it alive👥Raiders of the Rural Realmjam7743.683.342.783.724.223.672.612.90

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by HiImBarney

HiImBarney leaves an average of 8.0 feedback comments each event.

LD46 — Keep it alive (8)

Slimekeep by BenBonk 2020-04-27T11:33:06Z ♥ 1

A fun little game you got there. What I liked: The graphics where pretty clear and nice, everything being green got me those gameboy vibes, but also... Everything was green and it was sometimes hard to spot Slimes spawning. They don't appear to hurt you in their small state so it's ok. The overall Loop was kind of smart, having these hordes follow you and pull them towards a choke point to obliterate masses of them with the void felt satisfying.

What I didn't like: I personally didn't like the music all that much. It feels too unfocused for a single looping track on a score Attack game. It sorta feels just like you put in random Notes into a program and went from there, while what you actually needed was a catchy melody that is both predictable but interesting. Again, the green screen. I liked it and disliked it at the same time. If you'd have incorporated a more clearer signal of Slimes spawning I wouldn't have anything bad to say about it. The screen zoom feature feels op. It should make the gun inaccurate and be more responsive to feel warranted as a game mechanic. (At least as a suggestion.)

Bugs I found during gameplay: When you place a void right as you die, the score goes up as long as the void is killing Slimes.

LAST HUMAN by GuitarBro 2020-04-23T03:37:21Z ♥ 1

Very fun, this might be one of the few games I'd replay. It's very nuanced! I liked the sounds, they fit well although mixing was a bit off.

Remember, Apollo by AdamCYounis 2020-04-23T03:30:24Z ♥ 0

Very polished overall, loved the twist at the end. Fantastic, art and clean Gameplay feedback. Theme was used ooookayish to me, you seem to be remembering something, but there is no way (at least in my play through) to fail. It's definitely more of an artwork than a game to me.

Open Fire! by Amazura 2020-04-23T03:22:21Z ♥ 2

Really cool Idea after all. Very focused and to the point, loved the little story that was going on.

Guardy_Bird by Matootsy 2020-04-23T02:38:13Z ♥ 2

I rate this one highly, presentation is pretty good and satisfying, I laughed my rear off, figuring out you could make the humans disappear in the sewers the first time haha. Very nice work!

Coalesce by James Dunlap 2020-04-23T02:22:42Z ♥ 0

It is a decisive title. I love the overall idea but the theme is a bit far fetched to me. There are some bs Multi Damage parts that where frustrating to play through though. I like the gameplay and design overall quite a bit.

Whalestrom by aevek 2020-04-23T02:14:40Z ♥ 1

Controls where a struggle. Picking up that first item was a test of skill beyond imaginable haha. I liked the look and feel, sounds where super cool, Idea and everything worked a charm but Unity has it so easy to implement multi inputs (for example your fire button works on my XBox controller, by accident I assume) that there is no excuse to have made it work for a controller. The mouse steer did not seem to work for me at all.

Peculiar Farming by Arcus 2020-04-23T02:02:43Z ♥ 2

I played for about 30 minutes, here's my Feedback:

Graphics: Sprites are good, the background colors are kind of distracting, they don't harmonize all too well.

Movement: Feels a bit sluggish, there is no player Feedback on anything apart from the Water bucket filling and emptying. To me, this would've made a lot more sense with no player movement and a static screen, apart from the Water mechanic. I can see this as one of those management games like O-Game or Republic Online.

Sound: I like the Piano track, it's catchy and fits the chaotic/random nature of growing Toucan plants haha. Some SFX would be nice to give player feedback on whats happening, but I understand that this might be the last thing one works on during a Jam. I had an hour to create them all and implementation bugged out last minute.

The strengths of the game: Definitely was fun growing yourself a Toucan selling empire haha. Cool creative concept, that fits the Theme quite well. Good work!