Amazing! The art was great, the sfx fit perfect, the music was superb, the variety of guns and enemies, and even bosses, oh my!
I do have a qualm, however. It feels as if little playtesting was put into this game. I say this because from the get-go one can feel how hard the game is. The player's projectiles feel sluggish in comparison to the green enemies; the Little Fellas, or currency, dropped too seldomly, and made it difficult to purchase anything; the damage output of the enemies seem much greater than the speed at which a player can defeat them. I totally understand if a game is intentially challenging, but at some point it ceases to be fun if its too hard, especially if the player isn't rewarded (able to purchase upgrades) for overcoming the difficulty. That being said, it is totally acceptable given that this was made during the jam, or, heck, maybe I'm just not good at top-down shooters.
But enough about that- the inclusion of randomly spawning secret rooms, the progress bar when you lose, and a whole freaking encyclopedia bring spectacular polish and overshadows any concerns I could ever have. Excellent work! :100: