FoonLudum Dare ExplorerLD44 → Hemomancers

Hemomancers

By aditya-kumar, Holden, Abyss and Skullray

View on ldjam.com

CategoryRankScoreCount
Overall5173.4828
Fun7363.0728
Innovation1843.6129
Theme834.0028
Graphics9112.8529
Audio6792.1515
Humor7542.4525
Mood9152.8126

Comments

darkmax14 2019-04-30 01:15

Like the concept but the shop randomisation is a bit poorly explained and you can kill yourself too easily by misclicking onto a unit that's too expensive.

ivanovichvonivan 2019-04-30 01:24

Little clunky in execution, but I like the idea. If you'd polish it up a bit, it could be something interesting

torculus 2019-04-30 01:35

Love the idea, it is really amazing! Would be great with more polish, especially as it is a bit confusing to understand. I would love to see this project expanded upon!

neferius-leviathanis 2019-04-30 01:55

Great idea. In fact me and my friend has a similar idea at the beginning. I'd say the graphics would need a bit of work and the interface should be more clear but other than that it's a solid game. Cheers!

regoradin 2019-04-30 02:37

Solid core mechanic, although the interface could be a bit clearer (e.g. my pieces and enemy pieces look very similar) and enemy turns could move faster.

synystercola 2019-04-30 02:41

A little hard to read and follow at times, but I really like the concept! Can't wait to see what else you do with it!

frankitox16 2019-04-30 02:42

Interesting concept, but I would change the font in the tutorial, or make it not so bold... it made it a little bit hard to read. The units could also display their stats in a different place (like, each in every corner), to make it even easier to understand what does every number mean. Overall, this could be a nice challenging game with a little bit more work.

calzep 2019-04-30 04:38

Was confused at first but once i got the hang of it someone properly kicked my butt. Doesnt seem like I had a chance to get anymore health with his units taking me down every turn.

zeaga 2019-04-30 05:06

That was really fun! Reminded me of Final Fantasy Tactics or Triple Triad, weirdly enough.

One thing that bugged me was that I couldn't tell how my opponent killed me because the game ended before I saw their moves.

Very fun to play with a friend. Great work

kaitlin-quick 2019-04-30 05:07

Pretty fun once I got the hang of it! I agree with the previous comments that the pieces could be more clearly differentiated between players. Overall good use of theme and something I could see myself playing quite a bit. Good work :)

rhoka 2019-04-30 07:09

Cool concept! I love the little sprites! Like others have said, I would change the text to make it a bit more readable but not really that much of an issue. I didn't have anyone to play with so I just played against myself in another window but I still enjoyed it!

taylomol000 2019-04-30 07:22

I appreciate that Lucifer's stats are 666 - nice touch :) Also, that heart sprite is really impressive!

voidfishing 2019-05-01 14:50

i like the concept! i found the font on the interface kinda hard to read, but otherwise nice work, some of the spritework is really good (like the heart)!!

jofersgames 2019-05-01 19:40

Love the idea, would love to see you spend some more time on it post LD, i imagine it would turn into something wonderful, but as it is pretty great considering the time constraints :)

copper-aardvark-games 2019-05-04 21:27

Really nice!

firepit-games 2019-05-05 02:32

Should probably have more feedback for actions, but overall pretty decent.

bar 2019-05-10 00:08

I was stuck on "waiting for a match" and so haven't rated yet.

purpoappo 2019-05-10 02:24

Pretty fun, I wish there were some animations for actions.