King of Flubles by lightspeedlucas 2016-04-19T02:24:00
Very Very Cute. Love the art it's very nicely done. If it wasn't so difficult for me, I could play it all day.
Foon → Ludum Dare Explorer → Users → Calzep
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | 👥 | Grim & Tonic | jam | 877 | 3.08 | 3.07 | 2.54 | 2.35 | 3.53 | 3.47 | 3.42 | 3.32 | |
| 2018 | 42 | Running out of space | Cram It! | jam | 2.15 | 1.90 | 1.80 | 3.35 | 1.95 | 1.43 | 1.87 | ||||
| 2017 | 38 | A Small World | 👥 | Small World | jam | 652 | 2.85 | 2.90 | 2.95 | 2.60 | 2.29 | 2.84 | 2.64 | 3.05 | |
| 2016 | 37 | One room | Oh! Circle, Dot. | jam | 737 | 2.92 | 2.92 | 3.04 | 2.13 | 2.27 | 3.35 | 2.00 | 2.42 | 52 | |
| 2016 | 35 | Shapeshift | Altruism | jam | 737 | 3.03 | 2.81 | 2.75 | 3.44 | 2.91 | 2.87 | 2.68 | 2.77 | 57 |
Very Very Cute. Love the art it's very nicely done. If it wasn't so difficult for me, I could play it all day.
Fun needs more!! and a sword too!
LOVED IT! Very cute and polished art, and when I learned that I could fly it was an awesome fuzzy feeling in my stomach haha. This is better than Flappy Bird.
HOLY CRAP WHAT JUST HAPPENED?! THANK YOU SATAN!
really neat idea, never seen or could imagine something like this before. Definitely innovative
This is too brilliant for me. The goal, and how to get to it was very unclear to me, the drawings are kinda vague. I figured it out on my own after playing around a lot but it was too difficult for me to figure out. It's an excellent puzzle though, very innovative, good design, good job!
@Avant-Marde that's funny because a female designed most of those aspects. There is a lot of symbolism in this game, the colors of the suites represent feminitity and masculinity in culture. The quote you mentioned is by Albert Eisteen and I would like to believe the word man is used as in minkind or human, it is very universal alike a lot of the quotes in the bible. The colors are an obvious gender differentiation that helps the player understand who the characters are. The voice pitch? C'mon that is nature. Females naturally have higher pitch voices, it's just how genetics work. You are really looking too far into it, and you offended our female designer with this comment.
Can't play. Turn on Exception Catching.
CAUTION SPOILERS:
This was a very sweet and dark story. The dad locking me out crushed my heart and the bad dreams stopping was really eerie. The skinny malnourished moth and the dad's cruelty was sad, yet when it showed how sweet and kind his moth dad was it cheered me back up, just to be bummed again. This game made me feel. Why can't he tell his mom though?
I love Nukki!! So cute! I like how the mouse can stand on his hind legs it's awesome. The art is nice too. Very fun, definitely will play it again.
Lighting and textures look awesome. It's just really hard to kill the enemies and I just found myself running into them spamming the spacebar. It was tricky killing the commanders. I never made it to Cubeler though. HEIL CUBELER!
Cool idea I just wish there was more to do and maybe a difficulty curve. It just seems like random spawning through the whole game unless I just couldn't survive long enough. I don't see a real sense to need to morph it just seems like an optional way to play the same way.
Loved it :D Very funny and unexpected. I like how cute he is when he blinks!
HILARIOUS! The shoving could be more responsive though.
Love the idea for an online ludum dare game but I just wish I could play it. ... Waiting for the windows port
So i guess we aren't getting a Windows version :/
My reactions through the game:
*Game Starts*
*Notices character Running*
Me: Okay running, running, wait for me.
*Keeps Running*
Me: Running.. why are we running?
*Keeps Running*
*Other Character Stops*
Me: Should I keep going..?
*Steps on button*
Me: SHIT! WHAT HAVE I DONE!
Very nice game! Nice graphics, who needs sound anyways haha but no really it's a great game can't wait for the Post-Compo version!!
My reactions through the game:
*Game Starts*
*Notices character Running*
Me: Okay running, running, wait for me.
*Keeps Running*
Me: Running.. why are we running?
*Keeps Running*
*Other Character Stops*
Me: Should I keep going..?
*Steps on button*
Me: SHIT! WHAT HAVE I DONE!
Very nice game! Nice graphics, who needs sound anyways haha but no really it's a great game can't wait for the Post-Compo version!! I didn't make it to the end because it was too hard, the enemies are tricky to kill sometimes cause they move so fast. I will try again later though after I play some more enties.
Haha I was 13 when I started using Unity too so don't even worry. This is better than what I made at that time though. This is actually fun! So many enemies but the map is like a maze and its easy to get lost. I would have added the option to change mouse sensitivity (or at least make it lower ; it was way to crazy turning around). The idea is really cool, good job man!
Loved the driving parts but knowing what to sell, what to buy, and who to be was confusing to me.
Kinda fun, i got stuck under the 2nd tank on my first try but I got the hang of it after a while
Would not run for me eiher ; Windows 10
It glitched out when I got to the bird totem, it wouldn't let me transform, it would only move me up and down and I was stuck. Besides that it was pretty fun, reminds me of the Bible Adventures for SNES.
Good idea but theres not enough. The enemies didnt attack me which was very disapointing, and the audio was terrible, it would have been headphone kill had i been wearing any.
It's definitely challenging, I think you could change it so you don't have to cycle through all the shapes to change. Maybe add 2 buttons for shapeshifting and they are linked to the 2 other shapes that you can change to.
Hey would you like me to publish your game on the Google Play Store? Just DM me if you are interested.
As for the game I can't play it because I left my Cardboard headset at my parent's house, but I should get a chance tomorrow if I don't forget to grab it.
Very nice and humorous. I played by myself too but I added this to my faves and I am definitely going to try it out with a buddy. You should update it Post-LD. The sounds didnt bother me but the only problem it has is with the minimal amount of features there is hardly any replay value which a game like this needs.
Nice job
Loved the music and the scifi inspired idea. The enemies caused a lot of floating objects though and I had no idea what to do once I ran out of ammo.
I ALMOST didn't play this (good thing you guys have a web build), but I'm SO GLAD that I did! This game is hilariously fun. It also has very nice visuals and audio, I am very impressed, excellent job!
I can't wait to boot it up with my friends and watch them get hit in the head with electronics! This is definitely one of my favorite entries. 5/5 every cat. Good luck!
Nice little time waster. Little bug where switching to a new level doesn't reset the player position so if you are in mid-air you can get orbs from the next wave right at the beginning. Don't know if that was intentional. Very nice use of wall jumping mechanic, with more level designs this can be an even better game.
I love this! I'm sure if you add objective-based levels to this, then it would be very addicting!
AAA+ Graphics! Decent voice acting, had a couple things that made me chuckle but overall it could have felt more believable. Amazing sound effects though! I was very interested in the story but I was disappointed with my ending. I will have to see if the other is any different.
WAYYY too many aliens. I survived only minutes alone. My team mates made good alien bait. I would play again if there were grenades and more weapons!
WAYYY too many aliens. I survived only minutes alone. My team mates made good alien bait. I would play again if there were grenades and more weapons!
Cool idea. Definitely something I can see kids playing in class when they are supposed to be doing their work haha. I love the artwork very much, the music is a nice touch too but, on the Tetris theme, did you change a note or is it just the Tetris theme slowed down?
It doesn't really fit the theme but it was nicely done. Wasn't expecting much from the start but the game was so giving after that. I thought it was a walking game, then it was a train driving game, then it was a survival game, then it was almost a shootemup/ zombie survival mix. I didn't get very far but it was definitely a nice experience. I got a Bethesda RPG vibe from this.
Ok, this game is really cool! I was about to quit because I don't care for point and click puzzle solving, but when I realized all the highlighted items were connected, it made it SOOO much more interesting! That was the make or break feature to me! Besides that getting me more involved in the gameplay, I really enjoyed the audio and visuals a lot.
I lost and only got 2 or 3 key memories, but I'll definitely try again later.
Really cool concept!! I love the idea, and I imagine if this was 2 player co-op, the gameplay would be HILARIOUS! The gameplay itself is already fun, it's obvious from the levels that there is so much you can add and do. Doesn't fit the theme very well in my opinion, but I see you kinda did a wordplay kinda thing. I'll give it a 3 in Theme but overall a 4 because the graphics.
I would love to see a version with updated graphics and local co-op!
I LOVE IT! Super cool game! One of the best that I'v played. Sounds and artwork are outstanding and the game play is great! I want more though. More levels, more variety. Give me more!!
Nice graphics! Gameplay is very elegant, I figured it can be exploited in some way but I couldn't find anything! Good job!
I had no idea what I was doing through the first half of my playthrough, but I was making progress so I kept going. I realized invisible monsters appeared and I had to shush them all to sleep to get another one in the cage. I went around shushing everywhere to find them until I realized they were visible in the mirror. Good game, liked the ending. Couldn't say I had a whole lot of fun but the experience was weird and different. Had a very eerie vibe to me. The ending freaked me out too. Good game, but needs more game.
"You're Tearing me apart Lisa" xDDD Who the hell is Lisa?! LOL
Great game guys! Glad to see that you entered this Jam too! :D Love the penguins xD
The targeting for the left and right positions were switched, don't know if that was intentional or not. Either way, pretty fun game, and AWESOME artwork. Good job!
Cute visuals, I love boomerangs, and the boomerang mechanic in this was programmed very nicely. Cool game, gonna save it for later.
Ugh, an installer...
I can not understand what to do in this game :o I read the instructions but it is still kind of confusing. The music was a little too repetitive too causing me some anxiety while trying to figure out what goes where xP
Not really my type of game I guess, I got really bored really quick. I wasn't involved in the mystery and I had no idea what I needed to accomplish besides reading things and flipping switches. I guess there was an order to flip them or something but I wasn't really interested.
Not to say it's horrible, other people who like those genres seemed like they had a good time. The mood you were trying to accomplish was perfect with the music and sound you used and the dark atmosphere.
Very unique platformer. The hitboxes on the spikes are way too unforgiving though.
HILARIOUS!! Better than DDR. LOL
Very funny game, but a the input didn't feel right to me. I think it was the camera angles and transitions that threw me off. It was hard to even see where the teacher was. The music was ok... the graphics were really nice though. I had a lot of fun trying this one out.
Alright, the graphics are good guys. They are amazing, breathtaking even! But for the love of god not everybody on here has top notch PCs. I can run Far Cry Primal, GTA5, etc. etc. But I CAN'T get a decent framerate out of this game. It killed the experience for me. I'd rather everything not have all those effects If it meant I could just play the game.
The movement in game was already slow enough, but the bad framerate caused me to exit after JUST 3-4 rooms. Please optimize so we can get the full experience.
Best game I'v rated so far. I wish it wasn't so hard for me, I died a lot I eventually gave up. I didn't care too much for the jumping mechanic but it was obviously vital to the game. My suggest would be to maybe make the room tiles 7x7 instead of 5x5 so there would be more room to jump around with precision. Really great idea though! Hope this one wins in Innovation at least.
Hilarious game!
@icecheetah I am planning to allow the AI to make recruitments as well. There is an updated version where I did some more balancing and took higher levels into consideration.
Updated Version Here: https://apps.facebook.com/1866662393588319
In the updated version, some AI can have a random chance of being hostile, or turning hostile after a conversation.
@furiouswitch haha i mentioned that in a blog post, it was a typo.. i had stayed up all night working on the game and i was really tired. I had also made a submission for LD35 so for whatever reason I accidentally typed that.
Very interesting concept, but uh my character disappeared when trying to go to the other side of the cube
Really clever game. My younger cousins enjoyed solving the puzzles with me. I can see more types of levels with different objectives in this game. Nice job!
Good job! Got to 94! Fun and addicting!
Very nice game, i liked the idea of figuring stuff out on my own it felt really challenging, except the end where i was confused and pummeled by baseballs
AMAZING GAME. I went in thinking I wasn't going to like it but it's very unique and the jumping and gravity mechanics are just incredibly satisfying. Love the difficulty too. I want this made into a full game!
Objective was a little unclear at first but as soon as I found out I started losing interest. I started to attempt to break the game and ended up climbing a robot to jump off of the level, and succeeded doing so. Maybe it's a bit my fault for wanting things my way but I just didn't understand why I was able to cut trees and move torches. Moving and holding torches helped keep the enemies away but honestly they didn't seem very threatening, I could have left for a bathroom break to come back and see my bunny unharmed from the darkness. The trees seemed like they worked as a barricade... but why? Overall it isn't a bad game and the graphics are actually really appealing but it was just too confusing and the required actions lacked a sense of urgency.
Clever idea! Could use some powerups or something though
I HAVE NO IDEA HOW TO PLAY THIS. SOUNDS GOOD IN THE TITLE SCREEN THOUGH
Has to be the one of the best I'v played so far this dare. The graphics and music complimented the game very well which is just icing on the cake. The game itself has a very awesome concept that is executed very well, the gameplay is very fun and I enjoyed every minute of it. It's so addicting I didn't even want to lose and end the game just to write this. GOOD JOB!
Had some fun but nothing to keep me going. Then i fell underneath the tongue and sorta glitched out and kept falling
@stroe-andrew & @rodrigo-denubila thanks!
@soyertek not sure what u mean. Maybe I should have explained that the objects need to be all the way inside and cannot be peaking out of the gray area at all.
@aeveis thank you, I did have trouble with the physics at first but after I learned some things it really paid off. Also, there is a timer implemented exactly as you described. Maybe you did not notice because there is no visual or auditory representation of that. Also, I really like your idea of using different hand sprites, I will have to tinker with that idea, it sounds fantastic.
Thank all of you for playing my game and providing feedback. This is what 8 years of Unity 3D has brought to my experience, I am 22 today and feel like I have came quite a way.
Challenging. Definitely challenging. I like it though. I wish the game played a bit faster. Love the penguin character.
Lots of bugs and confusing but overall the game looks pretty polished.
I saved the world from darkness. It looked like it was coming close but I did it. Very unique idea, had a lot of fun playing it.
I kept running out of money and got really frustrated.
I liked the art style and found it very humorous.
Good take on the theme! Love the cats!
Interesting. I didn't understand the screen moved at first, but after my first two deaths, I was more patient. Then after the fourth death I suddenly lost my patience, haha. It was a fun little game with dark overtones. Would be cool if the black had some kind of effect on the border.
Absolutely loved every second. My first playthrough was me being very confused until I died and tried again, then I noticed the combinations on the bottom right of the screen and the particles indicating i can combine things. I beat it in the second playthrough and thought it was very fun.
winnerCapture.PNG
I enjoyed the gameplay but felt the action should be smaller on the screen so it has a chance to build up how chaotic it gets. Just my opinion though.
Love the little details like the pins. This game has a fantastic aesthetic.
Absolutely loved the artwork. The color splatting was really neat to look at.
Linux build is showing up as a running process and taking memory but I don't see the game :shrug:
Got the web build running though.
Graphics were cool, reminded me of games I'd play on PC as a kid, and the gameplay was a unique, being able to summon made the game like a tower defense SmashTV (snes). The game was easy to understand but dashing to collect the health you weren't really sure if that corpse gave you health or not, you can only see the health increase (as far as I know) and just kinda guess where the health came from, because of this I found myself dashing over the same corpses a couple times to make sure I got all the health I could.
I like the world art, reminds me of The End is Nigh. The gameplay kinda reminded me of Cobalt. Would be a cool co-op experience.
Loved every bit of it. Very clever humor. I would recommend a friend play this.
Didn't expect to see a fighting game! Really cool. Wish you could block though :p
I couldn't figure out how to cancel the thing i was building that I no longer had enough resources for and I was losing all my cultists at the same time. So I ended up screwed. But this is a cool clicker concept.
Linux build crashed when I hit play
WELL DONE! I love the art so much and the idea was awesome. The little details are great too like the music player. My complaints are there are a lot of typos and weird vocabulary errors here and there and the gameplay is a bit confusing.
Reminds me of a a game I used to play on a really old cellphone when I was a kid. The levels were designed very well.
This game had great music and visuals. I love tower defense games and this one had me playing for a good minute before i accidentally killed myself. Very fun!
@smiley I forgot to mention, I'm not a fan of having to click on the hearts or else you lose them. I think this should be automated or atleast be able to build a unit that can suck in hearts near it
This was hilarious. I loved every bit of it. Didn't feel like I had to sit through anything because most of us have probably lived through different aspects of this.
I LIVED, took me a while. Uhh wish it was a little more than just rock paper scissors.. and not really sure how the upgrades worked or if they even mattered.
This was hilarious, a total accurate representation. This game is clever and has fun intense gameplay. I recommend a mouse.
EDIT: I removed my original comment, I apologize that was for another game. This was a fun game and I liked its art style. It is very unique. However I am unsure if there is a way for me to win..
It was really fun and the art and sound were a great touch. After beating my boss I ran around throwing everything some more for about a couple minutes. I loved that mechanic. I wish it could have been a little longer, I understand it was a short time frame but it would have been nice to at least beat some security up on the way to the boss fight. Seems like there was enough existing code to have accomplished that, but I understand the crunch.
Either way, good job, and not to mention that this idea was hilariously executed, a good maniacal yet imaginably relatable take on the theme.
I like the idea and the devil looks really cool!
LINKS BROKEN! I WANT TO PLAY!
What the... is there any game here? Or is this just supposed to make sure I stay awake to rate enough games?
I really liked the environment artwork it was really nicely detailed. The game was a bit too hard for me though haha
This was a cool unique and refreshing experience. If you're here to just play a quick round and rate then sit down with some popcorn because you will need to do some reading. Although you will make choices that will affect these peoples lives and witness the outcomes. It's a great relax-time type of game.
Love the Zelda inspiration. The combat could have been improved A LOT if u added knockback to the enemies. It would give that strong *push* feel u have when playing Zelda.
The levels frustrated me a bit because the hazards weren't always clear before they are approached like they are in the beginning. There's a lot of occasions where you have to either be very lucky or die a couple times in a level to learn the layout and hazards. This isn't a bad thing completely. I still replayed the level using my newly acquired knowledge from dying.
Another frustrating thing to me was that there seemed to be slight lag occasionally, which would not have been much of an issue if it didn't add a slight delay to my jump that I had to account for.
Got to level 7, I couldnt beat it because the saws would always hit me on my way back to the goal.
I do enjoy the way the game introduces new mechanics and uses them in thought-provoking ways. There always seemed to be something new to spice things up. The art reminds me of GBA games too, thats pretty cool.
Was confused at first but once i got the hang of it someone properly kicked my butt. Doesnt seem like I had a chance to get anymore health with his units taking me down every turn.
This had a super weird vibe. It looked like a frankenstein-game concoction of a bunch of unused game assets from mobile games 5 years ago. Not a bad thing that's just my note. I do like the gameplay and the rpg-like turn-based combat. Weird graphics though.
wish there was a webgl or linux build
@rumsquawks extracted it, dont see a linux executable. Only windows.
Little complicated at first and then this game began to teach me how the actual stock market works and I had a lot of "OHHHH" moments. It was a very unique experience. Good style for it too.
This was definitely one of my favorites! Loved the art and the gameplay a lot. This could totally be worked on more to become something great. I didn't hear any audio though.
Not really sure what I’m supposed to be doing. The combat is really lackluster though it doesnt feel right. The art would probably look better if the camera was zoomed in more though
Cool game, the characters were nicely animated but didn't fit the background which appealed a lot nicer. Losing all the hearts when dying was frustrating, I passed the first level and almost the second. I feel if I had 3 lives before the hearts reset then it would have been more enjoyable.
WEIRD! I like it. It's like a novelty item. *Old lady grunt*
That was hilarous and terrifying at the same time. Thank you.
THIS WAS WAY TOO HARD. I got frusterated pretty early in the beginning, I would have liked to see more levels though.
Really loved the use of the keys for combat. That made for a reallly interesting and refreshing experience. I could imagine drowning good time into this game if it was more fleshed out, and if it could be ported to mobile somehow.
Can't play over here on linux but I too like the art
I really like the little ghost/soul animation when the enemies are killed. The wall jump looks ridiculous but it works very well and the controls feel solid. I didn't beat it yet but I will probably come back because I want to see what I'm missing.
I mostly liked being able to come up with all different kinds of creatures. That was really cool!
I'm actually glad there was an HTML version, otherwise I wouldn't have been able to play it. I had no issues on the HTML version except for some text being cropped off but other than that it ran fine. I liked the idea, but I think either the player should have been static (stayed in one area, unable to move about) or there should have been a bigger space to well.. move about.
This was really fun, I played for about 20 minutes. Thought it was too easy until the last 5 minutes and I was frantically trying to struggle between gaining more resources while having enough blood at the same time. Well done.