FoonLudum Dare ExplorerLD44 → Nine Lives

Nine Lives

By evanm

View on ldjam.com

CategoryRankScoreCount
Overall2693.7236
Fun2653.6036
Innovation1053.7636
Theme2913.6837
Graphics6643.3537
Audio4453.1832
Humor1663.5734
Mood3493.5634

Comments

geeitsomelaldy 2019-04-29 11:03

Fun game and an interesting take on the theme. Cat likes to get caught on corners though.

martynas 2019-04-29 18:07

A very polished game with great mechanics. Job well done!

animo-tree 2019-04-29 23:39

Grim, but cool!

jgltrindade 2019-04-29 23:47

It's a really fun game. It gets a little hard, but it feels good when you complete a level. Loved the cat. So cute! The map needs a little more work, tho. The edges feels slipery at first, but I got used to it. The beat is nice to hear.

calzep 2019-04-30 02:28

THIS WAS WAY TOO HARD. I got frusterated pretty early in the beginning, I would have liked to see more levels though.

penguinpotential 2019-04-30 07:12

Great puzzles and great mechanic! A bit more fluid animation and background elements would have helped a lot~

hybridkin 2019-05-01 06:02

Halo mechanic is really cool; however, I didn't understand how it's supposed to get me across that giant gap that comes up soon. The edges are super slippery. One thing that upset me was, pressing esc didn't pop up a menu or anythingc I had to open Task Manager to close the game. OVerall it felt polished and had me giggling from the cat and the music.

evan-m 2019-05-01 15:14

@hybridkin Im assuming you're talking about level 3. Did u press H for a hint? The solution is to place a Halo a little bit off the ledge and jump back to get the extra heart so you already have a head start. I know that level is really hard tho. Also do you mean the edges are slippery because you slip off them or you can kind of climb up them. Thanks for playing

steffo 2019-05-02 23:25

Nice game, but a bit too difficult...

The halo spawning _above_ the head of the cat makes sense from a logical standpoint, but it makes positioning it correctly quite hard... Also, the cat sometimes seems to slip off the halo...

caramelcode 2019-05-02 23:28

Graphics and music are awesome, love adorable cats. The halo is such a cool mechanic, although I was stumped from the 2nd screen, got the first halo down with the hint, but it did take forever to figure out how to get all the way across. Concept is awesome, maybe make a few easier interactions before hitting me with the huge gap. :)

tddawson 2019-05-03 00:28

Lots of variety for just a weekend in terms of mechanics and level design! I'm genuinely impressed with how far you got. I also thought there were some really creative levels that forced me to think but were very rewarding once completed.

I found a number of levels required really precise placements, but the controls were just a little too loose to do what I wanted to do. I'm sure practice is the answer, there. Some of my halos I placed next to the "no halo zones" were considered inside of it even though visually they appeared fully outside of the zones. One other piece of feedback is that some stages were all about using the halos in creative ways and some were just about strict platforming (no extra hearts to spare). I thought the strongest ones involved full use of the the unique halo mechanic, so I would double-down on designing stages around that.

Great work!

julia-shtogren 2019-05-03 10:02

Very nice sound and cat!)

tricky-fat-cat 2019-05-03 10:16

I like the idea. However, I always crying when I have to kill a cat. >_<

thecritterscove 2019-05-03 15:02

It's an interesting take on the 9 lives thing, but I'm sure many of us aren't keen on the cat losing its life. The cat is really cute, it would have been nice to see the other graphics fleshed out more. The movement is a bit stiff, and the cat does sometimes slide off the halos. Still it's a neat concept and if you were working solo, it's an impressive amount to get done.

edevjogos 2019-05-06 16:05

Quite fun, nice concept, it really is hard.

giezi 2019-05-06 16:06

Nice idea! But why would you want the "die" trigger to be a left click? I would strongly argue towards replacing it with any key-board letter. Nice graphics :)

randomphantom 2019-05-08 15:35

It is a cool concept, but the platforming felt quite uneven with the difficulty feeling like its more to do with the imprecise nature of the platforming (the halos having a circular collision box, and generally floaty platformer controls). Got stuck on the level with the faster hint where I just couldn't make it to the closing door in time. The lives are not exactly currency but I guess you trade that for advancing in the level. Graphics are quite basic but serve its purpose.

jk5000 2019-05-08 17:13

Love the game idea, and both the music and visual style is really good. For me the game was really difficult, and biggest issue was the placement of the glories. Overall a good LD game. Well done.

nalozyc-shade 2019-05-10 01:39

You should really consider working on this more and selling it. I think its very close to being a marketable product.

philstrahl 2019-05-12 16:22

I liked the design very much -- on paper. For some unknown reason I was not able to make it past the 2nd (!) screen despite managing to get past the tutorial stage in Cuphead ;) Here's a video of my constant failing:

https://youtu.be/Eif1jd8eJcI

gelisam 2019-05-19 18:16

Now that's my kind of game! Cute cat, clever mechanic, a good mix of figuring out the solution to the puzzle and then executing that solution. Eventually I reached a space puzzle in which the door behaved as an obstacle instead of a trigger, does that mean I beat the game but you didn't have time to make a win screen?

matu 2019-05-21 03:19

Good game, a bit difficult, but I liked it.

2019-05-21 04:42

I just spent the last hour of my stream trying to beat this. This is incredibly polished for the amount of time you had. I plan to try finishing it again onstream on Wednesday, I'm that invested.

evan-m 2019-05-22 03:02

@solidplasma-studios I watched the stream, thanks for playing for so long! I never really expected anyone to play for more than like 5 minutes. I have continued working on the game and there is a downloadable updated version of the game on the itch.io page if you see this before your stream tomorrow.