Till Breath Do Us Part by DataGreed 2019-05-09T18:47:56Z ♥ 1
Good job of using the theme to influence the mechanics! I agree with a lot of feedback that has been given and that you've already taken to heart: increased player movement speed, smaller maps or a way to locate enemies when they're off-screen, and a little bit of balancing could go a long way. I wanted to be able to experience more of the upgrades, but it was hard when I was barely staying alive from the get-go. At the end of the day, I had fun playing, so great work!
LD53 — Delivery (2)
Love at First Slice by Dan Allison 2023-05-04T19:04:14Z ♥ 1
Great work! I really like the sprite work. The vibe and mood was great with your art and the music you chose. The delivery itself was repetitive like others mentioned, but sounds like you have some ideas to spice it up. A few hitboxes seemed off, too, making it a little hard to squeeze by people for instance. But the trade-off of a few polish items like that for having a completed experience in a weekend is well worth it, imo.
City Runners by ScalphaMission 2023-05-04T18:53:17Z ♥ 0
I was impressed with the number and variety of purchasable upgrades! It was fun to be able to build out the way I wanted to. I got used to it eventually, but initially the falling speed felt very fast and the camera movement a bit jolty when jumping. I liked the graphical style and the map between runs. Very impressive jam entry!