FoonLudum Dare ExplorerUsers → Lukas TAMAYO

Lukas TAMAYO

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 seconds👥Fatal Desolationjam1254.003.424.214.214.464.184.39
202148Deeper and deeper👥Deepxplosionjam2.252.002.252.002.00
202046Keep it alive👥Soul Blazerjam18653.213.033.983.693.182.813.41
201944Your life is currencyHeadbuttercompo2.271.881.931.812.052.772.272.66

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Lukas TAMAYO

LD44 — Your life is currency

Bloodmoon Season by gogo199432 2019-05-01T17:29:46Z

The game is really good with the mood ( lacks a bit of music though ) the graphics and especialy the werewolf IA and moves, I really thought they were great. But the gameplay lacks feedback. It's hard to see if you touche an enemy, its hard to find directions, but otherwise very good entry in my opinion. ( also really impressed by the graphics )

Totally Radicools 90s Space Adventure by geeitsomelaldy 2019-04-30T13:31:48Z

Once again impressed by the amount of work done in such a tiny period of time.

The game is good and classic, strong bases and a fun system of collecting stuff. If there wasn't this amount of levels, music, environments and level designs, I would have put mroe thinking about how the controls feels, they are pretty linear and there is not a lot of velocity but honestly, for such a long experience in gameplay, I do not care. I think it's fun to just being able to work aroun such detailes places with a lot of shading and a system based on power ups.

The only thing I would say is if you work on unity and are using physic based movement, put interpolate mode on the rigidbody 2d so the character doesn't get blury when moving, I can explain how it works if you want but I don't even know if you used Unity...

Also there is risk and reward, you had the time to put people in these dilemma, here's the situation I particulary enjoyed :

nice situation.PNG

Should I get the coin or do not take the risk ? Maybe it's a secret door...

Fuck it I have to try !

The passion of a peasant by kuro 2019-04-29T09:14:50Z

The game was really fun and you had to think, you did all that in 24 hours so i'm really impressed on how smart you were with the time, the music works well, first game I try out and overall it's really good !

Heart Miner by Corny 2019-04-29T09:51:49Z

Ok so I finished the game and it was pretty good. At first I died and I was confused about what to do and what was what. Here are a few reason why.

The control is in the first room, I didn't have time to see a lot because I tested out the control and pressing S in front of the door tped me in the tunnels. So I was very confused and I didn't know what to do. I had to rety to understand I could exchange my hurts on the top left corner to get upgrades. Also on my first attempt I diged in a way that I thought I couldn't get around before I realised I can only climb concrete walls. After that it was easier.

I wanted to stop but i'm glad I went on because the more I went the more I understood the game. I also had some games where I had genuine fun because I had only one heart and fucked up my upgrade and I didn't want to lose anything jumping around.

Still I think that upgrading your jump is the best way to go, didn't use the range at all and well upgrading your life is necessary, at first I thought range was the way to go but there are so many situation where you can't gain height and without that you are pretty much stuck in a linear path.

To summarize :

**Bad**

-A somewhat confusing experience at first

-Upgrades that don't work together too well

-A bug where if you take the mole and die at the door, pressing S will ressurect you and allow you to keep playing

-Bad placement of the first door

-No feedback on damage taken

**Meh**

~A music that doesn't corrolate well with the arcade feel of the game or the shiny graphics

**Good**

+Impressive proceduraly generated maps ( Like really ? During a compo )

+Cool graphics ( even though I thought the mole was a snake )

+Really cool gaming moment that make you have fun

+A system of exchanging life for points that makes the gameplay more tense

+A clear objective

+A system that is simple to understand

Overall a fun game with a few flaws but nothing that makes it bad in any way

Triple Laser Death March by BinarySpark 2019-05-01T15:54:48Z

Game feels good, that's the most important part of it. It looks good and it feels nice to fire weapons.

That being said while going down the rabbit hole I realised more and more that the weapons feel not balanced, I had an awesome instaneous lasers vs little projectiles going slowly where I aimed and doing little damaged. The instantaneous value of the laser clearly mnade it the better weapon.

You were in a jam and you used some websites so i'm sad the music feels empty with the music ! That would be so cool.

Otherwise the level design is great, that's why I enjoyed the most, having to fight in situations like these: lasers.PNG

I hope you guys will do another LDs so I can try your games out !

L.Y.L.A. - Your personal Living Your Life Assistant by Gruni 2019-05-01T09:26:20Z

The "game" was in my opinion perfect for what it wanted to do. It is a simple choice game that doesn't really happen in the game itself but more in your head. Makes you have some perspective. I really enjoyed the minimalism of it however I truly think the text is too fast and it's a shame for a game that wants you to get a certains pespective on things. Just having a little bit of time between each sentances could make you have a bit of time to process what you are reading and just think about it against reading some things to go to the next right away.

Funny stuff, my game actualy goes in the opposite direction, many people didn't figure it out but the game is about people treating your life as currency and trying to bet or set a value to your own life, and since they have no right to do that you butthead them in the face. And that person is kind of a "good" version of you, the one giving you advice.

But this time around your game is not about giving you a blunt advice or telling you what to do, it is just there to make you think. I didn't think about the value of my life to my shitty self but more about how the life of others has value to me. And where does that put me ?

Anyway great game, one tiny flaw, may thoughts, many thank you to take the courage to offer people an experience like this one

Headbutter by Lukas TAMAYO 2019-04-29T08:45:30Z

Fixed

Headbutter by Lukas TAMAYO 2019-04-29T10:28:40Z

Mmh I figured that just tweaking audio on your system will do but apparently not, I'll try to take care of that, and believe it or not the volume of the music player is set to something around 0.7

Next time i'll just put a volume button ingame or something like that

Headbutter by Lukas TAMAYO 2019-05-01T09:18:38Z

That is really weird... First time I ever heard of that. Press Jump or A button on a joypad to start, otherwise try dl a version of the game, maybe that will work @purpledartfrog

(It's a simple if(Input.GetButtonDonw("Jump") == true) so...)

Headbutter by Lukas TAMAYO 2019-05-01T09:27:16Z

If it still doesn't work I'll reupload an unbuged version of the start but you are the first one to have trouble with it ! Congratulation ?

Headbutter by Lukas TAMAYO 2019-05-01T09:41:06Z

Haha thanks, I tried to do a nice and simple polished entry so houray me. I still think it was way too short and I should have puted more stuff around just being able to move around, but that is my only regret. Otherwise I'm glad I did literaly everything on my own. It was a personal challenge

Headbutter by Lukas TAMAYO 2019-06-12T08:49:47Z

@tddawson @enjoy-the-tale thank you guys for the feedback, I wanted really bad to play your games in return for the time you took to make feedback but unfrotunitly, right after this ludum dare, I had to work on a very intense school project. I even ended up crunching but it was fine, it was only for the end of the project and it was fun. Still I didn't have the time to go around, donwload game, play them, and give feedback. If you are still interested after all this time by feedback, please say so and I will play your game and try to give a constructive and feel good feedback to your games. Thank you so much for your comments, they made all that ludum dare worth it

S:C:U:M - The AutoVore Division by WFMG 2019-05-01T15:39:01Z

The game was weird and enjoyable. What is funny is I think that not a single game would get that kind of perspective to do a game about taking care of stuff. I like the sound effect and especialy the acting. I think there's a lot of bright color and that color wise it doesn't look super good, but the goofy artistic direction and models are pretty good.

You have little interaction but a lot more fun than you should have by pressing those buttons.

But yea, it's a short raw experience to me but still very enjoyable, and the quality of the recording of your voice is pretty good for something that was done in such little time.

I'm glad you are proud of this entry, you should be !

Ziggy's Life by PurpledArtFrog 2019-04-30T12:58:54Z

So I played the game and it is definitly not perfect and juicy and all that, but over that the prison system with how cigarettes represent your life and the system is nice. I like how you tried to make the game a tiny narrative and it makes me think of simpler game where the system made you imagine the story and not the other way around.

A lot of people said a lot of things that could be improved so I wont reiterate. I like the idea, the game is not complete so I can't rate it really high but I won't rate it any low because I enjoyed the idea even though the execution is lacking

The Reapers Delight by itsjustjord 2019-04-29T10:21:24Z

So usely I try to make the review as long as possible so it's constructive. I'd like to say I know this is a jam, and I know the time we got but I criticize the game the way I wish people would criticize mine so I can get better at doing them in the future. Better games = funnier production = more proud in the end. I'll start with bad points to end up with the good ones, it feels better that way. Some are minor things I know... I just want to be precise.

**Bad**

-When the reaper zoom in, the white text on his white skull is barely visible

-We don't know what to press in the menu to start it ( in game ! )

-You don't have a progress bar to know how much you are doing, the reaper tells you to try again on a game over, but there is no high score and it seems there is no ending as well.

-The reaper wants you to move around, a few pixels will do, and you still can lose because of the amount of people, so why move around ? ( in a gameplay perspective, finding secret is fun but it also mean you waste your run, if you don't want that, you won't explore, and the reaper telling you not to stay in place is for the gameplay )

-Music loop is too simple and repetitive, and so is sound ( maybe put a random pitch for every customers ? )

**Meh**

~Some things are top down view while others are more like 60 degrees

~Even though its in his character, the reaper is a bit of a spammer isn't he ?

**Good**

+The colors are really clear and nice

+Once in the game you know what to do

+The scaling difficulty makes it challenging

+Going around in the map is actualy really fun

+The reaper character is built in game outside of the intro and that's hard to do with the amount of time you had

+There's a lot of art assets around the map so that is really cool to explore

+The noise they are making when they get block makes me laugh

+The level of absurdity of the game makes me gigle like an idiot

+I love the fx when a customer buy away your life

Fair n Square by DaniDev 2019-04-30T13:08:27Z

Game is awesome, the music is nice, the graphism are nice especialy everything that is FX, I like the diversity of the gameplay made by buying or not stuff at the begining. I wonder how you did such tight controls so fast, it took me hours to do mine... And also a way to do many weapons and different anymore, you sure did work a lot on that game in a tiny window of time and I'm impressed !

utsvulten by ditto 2019-04-29T11:02:03Z

Game is short and perfect for an experience. There's not much more to say haha

LD46 — Keep it alive

Hostage Escape by Maksym 2020-04-21T11:09:22Z

Finaly commentaries came back !

So basicly this game is awesome. The concept is pretty simple and the features work good. There are not many but they are well done and that's all that matters. The only bummer in this game is that it is too short. You do a very good job with level design to teach the player how to use everything at his disposal and when the serious stuff begins and you have to be pretty smart to get the highest score...

The game ends ?!

I know it's a jam and most of the time you end all the implementation of graphics and feature at the very end but a little bit more time to expand on some levels and have some kind of boss level at the end would have been so cool. SO COOL !

Anyway the game feels good, its pretty responsive, you have good feedback. Maybe something more like a pleasant audio sound and some police sounds through a radio would have helped the mood at the end of the level but honestly its only tiny bit of details. It's not the perfect game so it can't have the perfect grade but it's pretty feaking good.

HIVE by krammetje 2020-04-21T10:04:14Z

Simple nice game, lot of ressource management. But the game might have feel a lot better with less features upgrade and units and more polish of a more limited gameplay

Indiana Farm by Pathus22 2020-04-23T11:43:11Z

Well the game is way too difficult for me. Control wise. The menu screen was amazing. I ended up staring at it for a while wondering how the game would be like but I have to say once you're in the game. The graphic quality drops down quite a bit and there's not this feel of... Continuity that i could have.

The spike are a bit janky. Right when you get to the second one it took me a while to understand that actualy, there is a part above the spike on wich they won't come out of the floor. Then... Why are the spike so long ? It's useless they won't come out to kill you. And there's nothing telling you wich surface got spikes, how long the spikes are going to be, and where to stand for them to not come out. Your controls are actualy nice ( despite the fact that arrow keys somewhat works but are less efficient than wasd ) and I think that some more feedback to the player about where stuff is would be challenging enough since you have to do precise control to get to the end anyway. I alos feel that the goose is a bit of an excuse to fit the theme more than a real gameplay element. But I didn't play the whole game to understand that. I just wish you could throw it away in its cage or float with it in the air or anything that makes the gameplay a bit different and more itneresting.

Other than those points, maybe you meant the game to be hard to read and to play. And that's fine. It's just not my cup of tea because to me there's difficulty and there's being unfair. And having an unfair experience is not something i'm looking forward to.

But I seem a bit harsh with all that. I have to say there is level design, there is difficulty and there is the use of sound to support feedback and mechanism wich is rare and unique in a game jam. Even in a platformer wich is a classic go to gendra when making jam games. Also the mood and the general ambiance was really nice and again, even if the key maping was a bit weird, the controls feels really nice to me and I would enjoy a system that is more my cup of tea with these controls. I would have try hard the hell out of that game.

I hope you find this constructive and not offensive by any means. My only objective here is to be helpful or interesting if nothing else. Good luck for your next jams and see you around !

Soul Blazer by Lukas TAMAYO 2020-04-21T07:45:34Z

Wow went to sleep ultra tired after rushing the end, I was proud of what we had done but I wished we had more time to polish and made the flow more easy to understand and then we recieve all these positive comments ! Thank you for that really ! It's awesome

Soul Blazer by Lukas TAMAYO 2020-04-22T08:06:08Z

Hello @torh ! You can't right now but i'm going to check it out and upload the game on it if you want so. It's is very humbling that our game interest you for a video. Let's keep each other in touch and see what happens !

Soul Blazer by Lukas TAMAYO 2020-04-22T08:38:34Z

@torh alright you can find the game here : https://www.indiexpo.net/fr/games/soul-blazer ! Enjoy and feel free to keep us in touch about the video and if you need anything

Soul Blazer by Lukas TAMAYO 2020-04-22T13:52:15Z

I'm sorry for all the bugs, I wish I had more time to fix them but maybe we were a bit too ambitious on feature and should have focus more on actualy getting the game done properly @akronsus

Soul Blazer by Lukas TAMAYO 2020-04-22T15:28:34Z

@akronsus I know but with just a tiny bit more of management I think we could have a better game with less feature but way less game breaking bugs. We had tons of fun and this game is actualy well recieved wich fill us with joy. As everyone that give feedback i'll definitly end up playing your game and give some feedbacks so expect to see me there !

Soul Blazer by Lukas TAMAYO 2020-04-23T11:11:15Z

That's so helpfull thank you @svarttand ! Some stuff like that we are very aware of. We didn't want to make rough cut but didn't have the time to just make the smooth transition. Also we wanted to at least mix the different volumes but I didn't get to play the game even now ! Hahaha ! We also wanted to give more feedback with particle systems to show that something is burning or how certain things you do with you fingers affect your environment.

Anyway thank you so much for your comments and for the video. I really appreciate.

Soul Blazer by Lukas TAMAYO 2020-04-24T19:00:44Z

( It was me, I've hidden this finger tp functionality, totaly totaly meant that to happen, yep )

Soul Blazer by Lukas TAMAYO 2020-04-24T19:43:49Z

Thank you @sciman101 for these in depth feedbacks ! We will definitly take notes and try to have a more cohesive art direction next time around hahaha

Come to Mama by Louis hayes greenwood 2020-04-21T10:10:38Z

Lovely game ! Not much to say ! I actualy didn't understand right away that you could make the monsters fall but the concept is nice and the realtime strategy is well implemented. I think a bit more of sounds and juicyness would have make the game even greater. The flow and the pacing between two levels is a bit weird because it feels too sudden.

Otherwise a great game. Honestly

Solar by thevinter 2020-04-21T14:47:27Z

Pretty simple and basic game. It had a good feel and mood and well you shoot around with light. It's pretty good honestly and with that awesome music the game is there. I just feel it's a little blend unfortunitly. It's too short for the mood to really blend in and there's no real danger. My flame pretty easily didn't die out ( and i'm glad about that ). But I think a real notion of danger would have me more involved

Otherwise its pretty juicy and that's a real plus, too bad balancing and parameter tweaking couldn't make it in time ( I guess ? ) Or play testing.

It is still a lovely and very high quality submission artisticly speaking

Cats In Flats by Black Flag 2020-04-21T14:27:59Z

Watched the game on strean, impressive for a compo game but I feel after trying it out quickly that it's a bit tedious to buy and do stuff. I would recommand for next time to do less but more juicy, with more care for each feature. If you just wet cats around in a fun environement that's all you need really !

But it is a good and genuinly funny game. The voice over is amazing

Ia! Fhtagn! by Week of the agents 2020-04-21T14:15:06Z

Impressive for a compo game, watched it on stream and I agree it would require more feedback but the game was pretty ambitious in the first place so I understand it was hard to do with the time constraint. Still a very good job

Ia! Fhtagn! by Week of the agents 2020-04-21T14:23:45Z

Like any game, they need to be self sufficient and someone should only need the game itself to get it

Doomsday Live by AlexTagun 2020-04-21T15:18:31Z

Great idea but the execution lacks a bit. Especialy performance wise. Also the music at the begining doesn't suit at all the game. But it is still hilarous and even though its a short experience its impressive to be able to watch back your footage !

Flora by LDF Productions 2020-04-23T18:49:51Z

A lovely little game. You say there is room for improvment but except mure content and maybe a flow that is less linear to protect the plant you have a really solid little game wich is way better than a broken full game. Congrats about that

Overjammed by Nachodlv 2020-04-23T19:02:57Z

I like those little games because they are not full of bug, and they are simple little cute experience. I think the main thing to improve for next time here is just balancing. The game is really easy and very linear. Wich, depsite the generaly cool ambiance the game provide, makes the game a bit blend. But I feel unfair for pointing that out because well what could you do more ? With all the time in the world I would have maybe have some more mini games with the dev like they are tired and they have to play a mini fighter game while the other keep working ? I dunno.

It's a good game, what can I say.

Overjammed by Nachodlv 2020-04-23T19:04:08Z

Also at some point I lost the blue thingy, it never came back and it made green cap having a bad jam all along :(

Annotation 2020-04-23 210359.png

Overjammed by Nachodlv 2020-04-23T19:24:28Z

For true try harders ! Thank you for the tip and your answer !

Who did you meet ? by Fabien Parisot 2020-04-21T09:58:51Z

Just played the game. I really love how this is actualy a tiny detective game actualy. And how complicated stuff might be. You have to take care of everyone and retrace back all the events that went down to every resident of the building and that is really fun.

The game is definitly good, the background music is repetitive but doesn't drive you crazy. Having localization in such an amount of time is insane and such a complicated game for one person, it is really good.

If the concept could be taken further it would make a great game but I have to say I think some decisions in that short time period could have been better to improve your game and more easy to graps

Unfortunitly the game is a bit buged and moving around doesn't bring anything to the game. And those control, sprite, phyic and stuff must have take quite some time to code.

If I were you I wouldn't have done any control at all, I would have the entirity of the building in front of you, maybe some animation for the juiciness and you just click rooms to cure patients. This way you can easily note around everything, ask from door to door and be able to play the game in the most efficient way and with I think a better flow.

Also I think you would have more time to polish the game, if you want to show the character you could have one screen with the apartments where you can talk to people and one screen with your lab where you can make notes and chose potions, something like that !

But I know how hard it is in such a short timespan. It is still a good game i'm just giving feedback for future projects !

Thank you for submiting this game !

Radiohead by Sausty 2020-04-21T10:19:09Z

Honestly a very good game. I know in wich conditions it has been done and maybe it's becaues I know you but I'm really proud of you guys.

The game is pretty juicy visualy and I love how the music slows down when you get out of juice. It is a very clear way to give feedback on how you're doing through audio. But I feel like the game with a little bit more could have been perfect.

The two things to me that it lacks is more feedback. Make an energy sound when you pick up a battery ! If you fail make an error sound, everytime you press something make a little sound to let know that the player is doing something.

Also I would have done the time in a reverse fashion. Instead of having seconds to hold that goes down all the time. Between doors I would have make so the battery power doesn't lower and it lower faster and faster between each mini game so you can keep people on nerve. They have to be more efficient faster and with the great music and the momentum of your character with the sparkly and colorful graphics, it would have been awesome.

But I understand that time constraint can get in the way of all of that.

So good job and great game. I actualy played a lot and I think this one is amongst the better ones haha

Kitty King by matt2728 2020-04-23T11:18:53Z

Hello !

So I don't know how much time you had altogether. How experienced you were and how tricky it was for you but I'll try to take that in consideration and give contrsuctive feedbacks. If they seem harsh, I'm sorry, I just want to help out by being honest and help out for next jams especialy if you enjoyed making this one wich I certainly hope so !

So the game is simple and nice and it is always enjoyable to have games like that. The only thing that it is lacking is juiciness. Wich is the step you take when your game is done where you recode redraw and adds a lot of music art and feedback to make the game feel very dynamic and responsive.

During jams, a game with very few feature but a lot of juicyness is way better than a game with a lot of features that are not very juicy. ( My game as well could use more juice )

The only thing I want to emphasize on is if you had a game with less things to do, but music, sounds, menus, begining and end, and a very well balanced system. You would have a great jam game. It's good for a first that you even made a game as around 60% of projects started for this ludum dare DROPED COMPLETLY.

Congratutlations to you guys and can't wait to see what you'll do next with the experience you acquired during this jam.

RatJar by PolyOrbit Studio 2020-04-23T09:36:44Z

Hey !

So first of the quality of this game for a jam is amazing. It really is and I feel bad I have to search and think really hard to give constructive criticsm. Saying it's great is constructive criticism but the game is not perfect by any mean so how with such a quality game do you give feedback that can make the game and devs improve ?

I mean the music are not repetitive. The concept is not that innovative but its certainly not a classical, the assets and the works are great and we have something that is very very rare in a game jam : a long game with a dynamic camera.

Honestly that same camera gave me a lot of difficulty to do precise movement wich the game asked a lot. But that's when I might give an idea that I hope for next dynamic cams might help you out.

There is a rule in game design that says to never even hide your character. Games do that by making invisible the view blocker or by making the outline of your character visible through the view blocker. The first one might takes more time than the second one depending on how experienced you are in shading and what software you use.

I think that will have greatly prevent many situation where not seeing you character can end up making him dead.

The second thing I would have done ( unless it was voluntary obstacle ) is once you explode a barrel or table, make its parts simulated physic, that's great, but prevent them from colliding with the player. There's this instance at the end of the game where 3 tables are in front of a ramp you have to rush through and the tables parts derived my trajectory, wich means I have either to do that again or die. And in the die case next time you like sweep around the parts so they do not bother you and then you manage to climb the ramp only to fall into water and having to start again.

Also on a design side, I think that more obvious way to go would have been better. Your character is already so fragile that I feel like dying because you're not sure where to go or what to do because you can't see it shouldn't happen. Understanding tables, looking for possibilities and trying again. Not a problem. But actualy not seeing where to go and dying again and again because of that. I think it might not be what you aimed for as an experience. A precise instance of what i'm talking about is at the entrance of the palace with the golden jars. The first thing you have to do is climb a ramp in order to go on a crate and from there... Nothing. If you fall you die. I had to try every direction to fall on leafs and then proceed. I really feel like some paint on one side of the crate or anything to say you have to fall this way, even if subtle, would have help a lot. I'm not one to get frustrated but I feel like someone who easily gets would just rage out.

Sorry about this long and precise post but honestly with such a good quality game you can't do an overall criticism and say wich point to improve in general. The game is really good. Maybe a bit too hard. I'll go and rate it now

FlameJump by Les poulpes roses 2020-04-21T13:42:39Z

So I think the music can drive you a bit crazy and I think the game idea is pretty basic but other than that, the graphism are pretty cool, and the jump design and how you have to bring fire is really nice. I especialy loved the game over screen. One thing that games do rarely is giving you joy through defeat and, yes the little cutscene was very cute and keeps you motivated to play.

Other than that, it's hard to do but more sounds and "juiciness" would have been nice and a less systemic HUD. Good work !

Melody's Forest by Kisilin 2020-04-21T10:38:41Z

A little simple game that made me pretty joyful. It's pretty casual and not that difficult but I think it's very well made. The narration and collecting little bubbly sounds feels really good and to me that little experience was good to take. With a little bit more time maybe some more music ambiance could have been made because unfortunitly with all the content and hoz good it feels and sounds. The cutscene and darkness feel pretty empty. I think more work on the sound with like small music or instrument with color combinations and little sounds when the text appear would have improve even more greatly the great vibe this game give while playing.

Also I really enjoyed the art direction and graphics in general and I think the game is kind of innovative ! Keep up the good work

LD51 — Every 10 seconds

You've Got Mail! by Sheepolution 2022-10-05T02:10:28Z

French streamer that tried the game quickly

Da good stuff

Hello! I tried your game on stream very quickly but had to go :p Dude with a thick french accent

Anyway I tried it and I even finished it and you were right! Once you get into the game, it is so cool to just read quickly the different mails. The bug mini game was very surprising. I love the grandma that talks about kittens for hours with the funny mail subjects and all the graphisms and content is great. The music really puts you in the mood. It is overall a very solid jam entry and a very fun and unexpected way to make work fun, like paper please for instance :p

I had a very fun and addictive experience, wanted to finish the game and I'm glad I did. That I ended up getting focused and in the zone/groove of the game

Oh and major kudos for taking the time to set up a tutorial. It helps a lot to grasp the game and navigate the UI!!! No one does it, and it is still so important. So thank you

That being said, there is still, as always, room for improvements, if you want to update the project, or for future games you guys would do. And so...

Da stuff that can be improved upon

- I feel like the windows of mail and user profile not staying on tome is a bit too bad. The game would have been more fun to manage but also more easy to control if you could just overlay main windows and user profiles (with the reset password and ban button) all the time. Even if you click back on your mail list or whatever, that the window don't go behind and always stay in front. But I might be wrong on that! - Some feedbacks are very light, particle effect, hover, pressed and release animations on every button of the UI, window shake, screen shake, boss icon with a little pissed or wounded animation on top. So the game is more jumpy and clear all over the place. - Speaking of feedback. Knowing what we should have posted sometime would have been cool! Personally I had to do some trial and error in order to understand every forward. Since people asked a lot of question I was like go to FAQ or something, it took me a while even with the tutorial unfortunately. So if you had like a UI effect that was like you should have picked that, then you can understand a bit faster how the game works. - I didn't feel the theme too much with all the different kind of timer, every 10 seconds... Maybe a timer before the next mail would have been nice and stressful! But my game is also guilty of that... - More use of the ban function would have been nice! I have to say... I didn't know when to check for it and actually never used it outside of the tutorial! Ain't that sad? - Finally, even though I finished the game, I never got to experience the ending and even had trouble restarting the game as it bugged sometimes. And it bugged when it tried to load the winning scene on me! So sad! In order to help, i've provided screenshots of the bugs. Hope it will help!

bugYouGotMail.png ^ This one I got when I tried to play again, or to go back to main menu FinalBugYouGotMail.png ^ This one I got when beating the game

Thank you for this awesome entry! I'll grade it good :grin:

Bunny is going places by kuro 2022-10-05T02:29:13Z

People already said what's great about the game... Loved the story! So funny! That reveal from dark bunny got me laughing out loud! Good job!

Tense Conds by Wendel Scardua 2022-10-05T12:23:53Z

Real fun! Thank you for stopping by live

highScoreConds.png

Fatal Desolation by Lukas TAMAYO 2022-10-05T01:30:50Z

Thank you everyone for the kind feedbacks!

Area 51: Bunny Sanctuary by AmberFall92 2022-10-04T18:28:38Z

Lovely game! Very simple but straight forward! Very juicy for a jam game!