So usely I try to make the review as long as possible so it's constructive. I'd like to say I know this is a jam, and I know the time we got but I criticize the game the way I wish people would criticize mine so I can get better at doing them in the future. Better games = funnier production = more proud in the end. I'll start with bad points to end up with the good ones, it feels better that way. Some are minor things I know... I just want to be precise.
**Bad**
-When the reaper zoom in, the white text on his white skull is barely visible
-We don't know what to press in the menu to start it ( in game ! )
-You don't have a progress bar to know how much you are doing, the reaper tells you to try again on a game over, but there is no high score and it seems there is no ending as well.
-The reaper wants you to move around, a few pixels will do, and you still can lose because of the amount of people, so why move around ? ( in a gameplay perspective, finding secret is fun but it also mean you waste your run, if you don't want that, you won't explore, and the reaper telling you not to stay in place is for the gameplay )
-Music loop is too simple and repetitive, and so is sound ( maybe put a random pitch for every customers ? )
**Meh**
~Some things are top down view while others are more like 60 degrees
~Even though its in his character, the reaper is a bit of a spammer isn't he ?
**Good**
+The colors are really clear and nice
+Once in the game you know what to do
+The scaling difficulty makes it challenging
+Going around in the map is actualy really fun
+The reaper character is built in game outside of the intro and that's hard to do with the amount of time you had
+There's a lot of art assets around the map so that is really cool to explore
+The noise they are making when they get block makes me laugh
+The level of absurdity of the game makes me gigle like an idiot
+I love the fx when a customer buy away your life