Roady -- family firendly fun! by YorisFresh 2018-08-12T21:56:35Z
Love the game and the idea behind it. A bit more polish and some variety and it could be the as addictive as Tetris. :) (Highscore: 309 so far)
Foon → Ludum Dare Explorer → Users → Gruni
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | 👥 | Cell Break | jam | |||||||||
| 2019 | 44 | Your life is currency | L.Y.L.A. - Your personal Living Your Life Assistant | compo | 270 | 3.31 | 2.01 | 3.53 | 3.00 | 3.82 | 3.58 | 2.60 | 3.83 |
Love the game and the idea behind it. A bit more polish and some variety and it could be the as addictive as Tetris. :) (Highscore: 309 so far)
Beautiful graphics. The hud is gorgeous. I disliked ships spawning in the middle of the screen out of nowhere. Overall, it definitely hit my retro nerves. :)
This is a very chilling and relaxing game. Sometimes, it felt a bit weird being told that I can't grow a branch even though it looked and felt stable. In the end, it plays more like a visual puzzle about how to get the most branches with bounty.I like the fact that it got so many builds for all the systems. Keep up the solid work!
I enjoyed it. The ship controls feel a bit "too clean" at the beginning, but the more cluttered your screen is, the more thankful you are for it's precision. :D Highscore is 171 so far. Will definitely keep it to beat it some day.
Like the polish and the graphics. I wish the pacing was a little bit faster. But that gives you time to think about the characters, so it's fine. :)
Simple and a neat protagonist design. When jumping diagonally into a single box, the collision detection seems to go a bit haywire. Other than that, you get what the title promises you. (Side note: Works like a charm on macOS 10.14.4)
I like the idea with the meld-shadow-kills. Neat twist on stealh mechanics in a 2d jump'n'run.
Holy cow, is this addictive. Loved it. Screenshot 2019-04-29 at 13.30.02.png
@chuckeles - Thank you very much for your honest feedback. I think I may have spent too much time on the overall look and systems and in the end, I had to rush the actual content and scrap an additional layer. I should've gone for the jam, rather than the compo. But it was a fun experience nonetheless. :)
Lovely. It was a pretty fun experience and I think I will play it again. Keep up the good work!
Loving it. One of the best entries I've played so far! Wish it had a native build (for macOS :P) though. :)
The player feedback lacks a bit, as it all just feels "too floaty". I like the pixel art. It's simple, but lovely. The music however... I had to turn it off. It was too screechy and powerful to fit your story. But there's potential here!
One of the better entries. Audio and visuals are great. The gameplay is solid. And if you didn't die at least once while shopping items, then you haven't played this game right. Only downside I had: No fullscreen mode. Luckily I played it on Windows 10 within a VM hosted on macOS, so I could easily zoom in and enjoy this game to the fullest. Definitely recommended! (And damn, I need to hire @mateusboga for my next team :P)
I felt bad for those poor space doggos... excuse me, AutoVore(s)... The joystick in the lover left made me smile, it's a nice touch. But it seems that you only actively need to use two of the multiple stations to succeed, right? I thought there was a bit more fondling between the different parts of producing AutoVore. However, I felt terrible while playing it and I think that's the point, so good job!
Just beautiful and I almost lost myself in it's soothing atmosphere. It's if nyan-cat had enough of it's own tune and became a peaceful sailor.
The web build doesn't seem to work properly (tested in Safari, Firefox and Opera on macOS). Enemies don't spawn, therefore all you get is the rotating sound and the pew pews into an empty room. I'll check the windows build once I gathered enough games to test to boot windows up. :D
But I already like the graphics, based on the screenshots!
HTML5-Link doesn't work.Screenshot 2019-04-29 at 04.49.11.png
@Game-mon sorry, https://thomas-bringer.itch.io/chickenarchy still leads me to the same page. Maybe it's not published? Privacy settings?
Finally I get the chance to become the chicken king! The camera movement is... different. But searching all the eggs was fun. The most annoying part however is if you're running around in a crowd of chicken (around 40), a single touch activates dialogues. And it gets tricky to move around people. Pressing a button or something like that to only activate a dialogue when you want would improve that. But: It's one hell of a ride. It felt like a revolution going on with an army of chicken running around. I would love to see part two - with gamepad controls and more content! All hail the chicken king!Screenshot 2019-04-29 at 11.21.58.png
One glitch I found: You can just drag the camera around and chicken at the border of the screen will just be forcepushed into your direction. Makes navigating around pretty much pointless.
Re: Size issues - I just zoomed my browser window. Worked for me.
A different approach on the same idea I had. Now I know why you appreciated my game. Totally love your art and the way the player's avatar transforms. For a moment, I thought there would be new categories popping in, like... significant other... children... family... so that you have to restructure every "phase" of your life, the more complex it becomes. Totally love it.
We already talked about the lack of information regarding your card stack. Aside from that, I enjoyed playing it. Looking forward to an improved version. Keep on jammin'! :)
Love the sound and the art is cute. It's like Gandalf was a blue-robed badass motherflipper. The only downside: I wasn't happy with the keybindings. Good job, though! Keep on jammin'!
It made me feel a bit nostalgic. The only negative I've found so far was the mixture between english and french, as that's a real immersion breaker. I liked the quirky dialogues and the atmosphere.
I enjoyed playing it. (More than playing my own :P) Great "enemy design". And I laughed a lot when it told me that I lived for -8 years and haven't even lived, therefore I should try again. :D
The loading time between the actions is a bit too long for my taste. But overall, it's an interesting game. At some point, my bag in the office just disappeared and sleeping for 8 hours didn't cost me actually 8 hours.
Money Money Money Money Money Money Money Money Money Money... This sound will haunt me into my dreams.
Simple, easy to read and play. I could see this with some beefed up graphics as a tablet game.
One minor technical issue: I had to click into the game view for the mouse to be tied to the game. That wasted a bullet. A start screen might have helped. My highscore was 53 but I felt like I was forced to loose by randomness. Every shot was a hit and enemies just didn't drop enough hp. :D One thing I didn't understand: Why choose an AK as a 5 bullet gun? Still, I had fun playing it.
Oh and the arena looks very familiar. ;)
Screenshot 2019-04-29 at 10.42.52.pngLooks promising. However, I only see one fourth of the screen as the entire image is scrambled into the upper left corner. No window mode. I disabled Windows' DPI settings. Didn't work. (Windows 10, AMD Radeon R9 M370X 2 GB) - I'll check it on another gaming rig later.