FoonLudum Dare ExplorerLD44 → Powerless

Powerless

By Renvy, m110, maclav, Paulina and Flamus

View on ldjam.com

CategoryRankScoreCount
Overall3563.6260
Fun3373.5261
Innovation7512.9261
Theme7003.1661
Graphics5793.4861
Humor6082.7355
Mood4893.3760

Comments

quagga 2019-04-30 09:51

Very addictive ))

pepijn 2019-04-30 11:37

The concept should've been more explained. add a story, even if it is on this page. the game is quite polished but maybe there should be a way to gain health? All in all like the door concept, the game looks and feels quite polished, but it is in some cases not intuitive enough and misses a bit of juice.

gruni 2019-04-30 11:41

The web build doesn't seem to work properly (tested in Safari, Firefox and Opera on macOS). Enemies don't spawn, therefore all you get is the rotating sound and the pew pews into an empty room. I'll check the windows build once I gathered enough games to test to boot windows up. :D

But I already like the graphics, based on the screenshots!

aplite 2019-04-30 11:57

Very well done. Enjoyed the random generation. Unfortunately I only managed to get to level 4. I would have liked to have seen the ending.

pablotitan 2019-04-30 12:00

Great game, addictive and cativating

chuckeles 2019-04-30 12:01

Great game, very addictive. The sound design is amazing, I really did not expect this level of polish! Played in Chrome w/o any problems.

kregames 2019-05-01 09:47

The random generated dungeon is great. But once I got myself in a dungeon, which I couldn't finish. I saw that there are some other rooms on the right, but I cannot get there, there was no door. The keyboard + mouse controls are a bit tricky with WASD and the arrows for the door. With controllers it is a bit better. Nice work, awesome graphics.

cozmic 2019-05-01 13:12

Overall it's a really nice game i think! I just think that the rooms should be smaller for it to be an actual challenge.. Right now they feel a little bit empty. Graphically it's good, the floor could maybe use some alteration though. The hacking feature is pretty cool I think!

dusterherz 2019-05-01 13:21

This is a pretty cool game ! The hacking system is quite intresting but i don't have the feeling that the arrow input are the best for it (maybe it's more okay with the gamepad as you said). The graphisms are correct and i loved the style of the main robot. Random generation for a ludum dare game is impressive ! Only big down side for me : I was struggling to align the robot to shoot correctly because it shooted on the left (or right) of the sprite and not in the center.

hestrateja 2019-05-01 14:02

Really impressive level generation and interesting hacking system. Also the melee taser is overpowered. Was fun to play for a bit although I don't think it suits this jam's theme because you are not buying anything is more like a "Your life is fuel" more than "You life is currency". Anyways, good work and props!

theviraldragon 2019-05-01 14:36

It was a fun game. Just one feedback. The targetting feels a little bit off for some reason.

paul59 2019-05-01 16:00

A good entry, well put together.

thestartlestare 2019-05-01 17:21

liked the hacking, although a bit anoying to switch between wasd and arrow keys (they are not realy close to each other)

brinkhousegames 2019-05-01 18:45

Fun game, I liked the graphics and hacking controls, that was really satisfying. Thought the rooms were a bit too large, and breaking the different viles, wasn't sure what that did. I couldn't figure out how to get more energy. Overall had fun with it. Good job!

tgiant 2019-05-01 18:46

Interesting game and fun. Good combination.

norris-eldridge 2019-05-01 18:56

Nice entry :) The controls took a minute to adjust to but after that I had fun playing, good work!

binaryspark 2019-05-02 09:52

Nice entry. Two things I'd like to see changed, are supporting WASD for the hacking controls (I had to move my hand back and forth between the mouse and arrow keys, which is tedious), and secondly, that some baddies shouldn't start shooting the instant I open a door, because it feels unfair (you have no time to react). Other than that, good stuff!

fingamer 2019-05-02 10:10

Great entry. Feels quite polished. The random generation also adds some variation to the game. Only downside for me is that it felt a little unfair when the guards started shooting instantly after opening the door. I would also change the hacking keys to somewhere closer to WASD. Your gun could also use some crosshair to know exactly where your shots go.

Anyways I had a ton of fun playing it. Great job!

hans1203 2019-05-02 11:00

The web build seems to have some problems with audio.I downloaded it and played the Windows build and it was really satisfying.

drtizzle 2019-05-02 17:45

Nice polished game! I'm really digging the sound design, especially the sound of the rotating mech. It was a bit hard to aim, and the hacking of the doors seem a bit pointless. There was no skill involved, and it was a bit annoying considering you have to use the arrow keys.

Overall a very well made game, good job!

viktya 2019-05-02 23:06

The screams scared the crap out of me because I didn't expect them XD the game is well done, graphics are simple but they look pretty good. At first I didn't get the arrow keys for the door hacking, it's a nice concept. Some stuff I noticed most: - was friendly fire intentional? because ranged enemies were killing everyone while pointing at me, but I was behind a wall the whole time lol - the "cannon" was kind of useless because you can't really aim, the taser was a relief to have

Anyway I had fun playing it, good entry!

tricky-fat-cat 2019-05-03 12:37

It's a good game, but it has some problem with UX:

- I can't hack doors with WASD, only arrows, it's really frustrating; - There isn't any 'Use' action which can start the hacking or charging battery; - There is a lack of feedback from my actions: - I don't feel that the robot started charging on the charge point; - I dpn't feel that weapon is reloaded;

You should have added additional animations/effects/UI which indicate these actions. Anyway, nice work, very cohisive.

flamus 2019-05-03 16:01

@pepijn Thanks for feedback. You may be right about the story, but we wanted to have plot hidden in the game (there are hidden cards that show you the plot). You can heal by charging (staying on the charge panels).

@kregames Thanks for feedback! Yeah, random generating levels still sometimes sucks :( Controller is way easier to use, we are still working on the game so stay tuned!

@dusterherz Thanks for kind words! Gamepad is really easier to play, and when it comes to shooting we wanted to set up a little challange and spice things up. As you hold taser in other hand, shooting is kind of dual vield. Anyway thanks for playing!

@hestrateja Thanks for feedback! We are aware of our view of the theme, but it can be interpreted in many ways. Thanks for playing!

@theviraldragon Thanks for playing! We are aware of the kind of bizarre, but as i mentioned earlier we wanted to set up a little challange for the players (including us) and i think it feels more like a real machine. Thank you for feedback!

@thestartlestare Thanks for feedback! Yeah we are aware of that, and still working on improving hacking on the keyboard as well as setting up a bigger challange for the player.

@brinkhousegames Glad you enjoyed! Thanks for feedback. First of all you get more energy from staying on the batery panels for a while. Yeah rooms are still lacking some additional work but we were running out of time.

@binaryspark Thanks for feedback! As I mentioned earlier we are still developing keyboard controls and upgrading hacking system. And that instant shooting thing is now changed, thanks for playing!

@fingamer Thanks for playing! Yeah keyboard hacking got to change - we are working on that. Instant shooting is now fixed. We will think about some kind of crosshair, thanks for poitning that out!

@drtizzle Thanks for playing and feedback! Yeah we are still working on the hacking, that could use some challange and at the same time still dont slow down the game flow. As i mentioned earlier we are still working on the keyboard mechanics.

@viktya Thanks for feedback! Friendly fire was kind of intentional, we wanted to have unarmed workers. Glad the taser was relief, the cannon is really easier to play on gamepad. We will think about that while developing the game.

@artyom-volkov Thanks for feedback! We are still thinking about hacking on the keyboard. Thanks for the tips, we will think about them while developing the game. We had a lot of ideas, when it comes to UI but we just run out of time. Thanks for playing!

Thank you all for playing, if you have still something on your mind please let us know as we want to develop our game! We will post some blog/discord info in the future! Have a nice day! ,Flamus

t-bo 2019-05-03 16:47

Nice gameplay and I love the hacking mechanic ! Sounds and graphics are cool ! Great Game ! :clap:

black-flag 2019-05-03 17:37

Really good game! Hacking doors is really satisfying due to the sound effects and the changing of the arrow-sprites when they had been hacked! Something which you could look into adding is procedural level generation as for a game like this it would work really well, however the levels you have made are really good! Overall, this is a really satisfying top down shooter which I am likely to come back and play again!

flamus 2019-05-03 18:27

@t-bo Thank you so much! Glad you enjoyed it!

@black-flag Thanks for feedback! Stay tuned because we are not done yet:) Now we want to improve what weve done and make game playable for a longer time. In fact levels are now randomly generated, but algorithm could get some polish(we run out of time :().Thanks for playing!

bar 2019-05-03 22:02

Well made game with lots of small details. Unfortunately I didn't know what most of it meant so I was just going down floors.

jutjuan 2019-05-03 22:11

Nice game! I enjoyed the hacking mechanic a lot aiming is a bit difficult because you shoot from the right arm but it is a great game overall.

flamus 2019-05-04 06:56

@bar Thanks for feedback! There is more story in hidden cartridges than overall graphic design, but we appreciate your words.

@jutjuan Glad you enjoyed, thanks for kind words!

copper-aardvark-games 2019-05-04 17:06

Really nice game. Even though it has a lot already, I’m kinda surprised it doesn’t have more xd

flamus 2019-05-04 18:11

@copper-aardvark-games Thanks for feedback! Sad story, but we just run out of time... A lot of ideas are still waiting, because we want to deliver only the best gameplay. stay tuned!

comatomatoes 2019-05-05 01:25

Cool game! Nice graphics! I thought the taser was a bit hard to use because the hit box was so small and off to one side. I thought the gunshot sound was really loud and I had to turn my volume close to zero. The simple enemy path finding affected my immersion a bit. The enemies just kept running into walls. The memory disks were fun surprises!

flamus 2019-05-05 05:03

@comatomatoes Thanks for feedback! We will take in mind what you said, while updating the game. Glad you liked memory disks!

sleepystudios 2019-05-05 16:22

Really liked the little touches like the turning sound effects, the memory disks and best of all the friendly-fire made it so you could be very tactical about getting enemies to take each other out which was great!

flamus 2019-05-05 17:35

@sleepystudios Thanks for your kind words, im really glad you enjoyed.

wildcard 2019-05-05 18:23

Nice game! I really appreciate the small easter eggs in the artwork. The sound is also well made and used. I also really appreciate the hacking minigame here, it feels nice when I press the keys. Sometimes when I move the character would keep going full force in the direction I was going, even when I changed movement direction. I would also appreciate a higher frequency on the shooting and perhaps a bigger bullet hitbox.

Aside from those gripes I also like your take on the theme as health being energy for a robot.

Well done everyone!

flamus 2019-05-05 18:31

@wildcard Thanks buddy! Glad you enjoyed! We are still working on the character movement and camera settings - thanks for your feedback :)

wildcard 2019-05-05 18:51

As a note on the movement, it seems my keyboard is busted as of today(at least when playing games...) so disregard my comment about the movement!

miu 2019-05-05 23:18

Nice game, I enjoyed it a lot 'till it crashed and I got this message: TypeError: Argument 1 of AudioParam.setValueAtTime is not a finite floating-point value.

flamus 2019-05-06 03:06

@miu Sorry to hear that..., Did you play on web/PC/Mac/Linux? Still glad you enjoyed and thanks your feedback!

miu 2019-05-06 09:53

@flamus I played on web, it's ok, it was great nonetheless

grllle 2019-05-07 09:42

i played the game way longer than i would have thought in the beginning. It is really charming on different levels. I loved the dudes fleeing and i really liked that i could get the soldiers to shoot other dudes when i brought them in the line of sight :D

flamus 2019-05-07 13:50

@grllle Thank you so much for kind words! Im so happy you enjoyed playing our game!