Lifeless by Kaisean Games 2019-05-03T13:45:35Z
I like it! Great atmosphere and a great usage of the theme! The design (I really mean graphics, but I'm unsure if you can call it that) are great for the purpose and the music is lovely!
Foon → Ludum Dare Explorer → Users → cozmic
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | Roboxery | jam | 813 | 3.16 | 2.73 | 3.21 | 3.06 | 3.34 | 2.77 | 2.25 | 2.76 |
I like it! Great atmosphere and a great usage of the theme! The design (I really mean graphics, but I'm unsure if you can call it that) are great for the purpose and the music is lovely!
I really like the artstyle, except for the ground - this just seems a little off to the overall style. Other than that it's a solid tower defense game nicely fitting for the theme! Nothing that's really needed, but I would've liked to be able to control everything with the mouse, so dragging the world / rotating with middle button or something like that would've been a nice feature!
Using the .love project file did work for me, but the .exe version still does not work, even after redownloading it. I had all the files. Onto the game: It's nice, but I think the artstyle needs a bit more coherency.. ssome sprites are quite minimalistic, which in itself can be nice, and some use a lot of "scattered" pixels, which feels incoherent to me.
Nice game, I like the music! Altogether it just needs some polishing, to make everything fit together a little better
Pretty funny indeed, like others already said. I would've liked an info to press space durcing dialogs, not that it's really needed, but it would be a nice info
I really like this idea! I love voxel games and the graphics therefore are a big plus for me! One thing I would've changed is to make everything a bit more colorful.. Not sure how to express what I mean, but to me the colors seem a little under-saturated It would be nice if the player movement could be a tad faster, this would add up to the time-limited feeling that should be achieved To not make it too easy then the time could just be a little less BUt overall a nice game!
That's a really nice idea for a platformer actually! The graphics feel very coherent and the gameplay is something refreshing for a platformer (at least for me). I'd love a way to get back health by collecting items, some enemies to jump on and get hit by and longer levels then!
I like the idea and the art. I think the top is really cluttered though.. I feel confused looking at the numbers and understanding immediatly what I actually need to do.
That's a fun game! Graphics and sound are a great composition in my eyes, and the collection aspect adds a lot to the classic shooter style!
I have to say this is a really funny game for me! I think the art style needs a little more polisihing, but it could just not really be my taste. I really like the ease of control and the quick explanation at the beginning, that's a plus for me!
I really like the concept of this, and the graphics are pretty nice! It's a bit laggy for me, so it could maybe be optimized more, but that's not a complaint. What I find really annoying is, that the cursor isn't really "grabbed" for me, instead it's just not visible when it's in the area of the window (I played it in wondowed mode) That means moving it too much causes the input to not be recognized by the game
It's a fun game, nothing really to criticize!
Graphically it is awesome, kinda reminds me of Kindoms and Castles. Other than that it's really just not that much fun, sadly.. A bit more interactiveness would be really nice
I like the game, but I would've liked that hitting an enemy only decreases your size, instead of instant death. I think that would make it feel a bit more "rounded" (pun intended in regards to your blob, which looks nice! ;)
Sadly all it does for me is this: gif.gif I really like the music though and what it looks like from the screenshots it seems lie a fun game to play!
This is the console output, which comes repeadetly: **ERROR**: Method/Function Failed, returning: RES() At: core/io/resource_loader.cpp:487:load_interactive() - Method/Function Failed, returning: RES()
@bitron I think you should add a little note for that somewhere, for clarity. I tried it with Chrome and all works fine!
The game itself is really funny for me, from all I played so far I enjoyed it the most I think! Graphics and audio are both really nice for it!
One thing I'd like is the abily to drag the world around. I think it would be easier to use than key movement.
BUt other than that, I love it!
It's a bit difficult, but it's a nice game! I really like the Sound! One Thing I find a bit awkward are the controls for shooting.. I would have liked mouse controls and weapon selection via mouse wheel with an interface for seeing the current weapon
I like the art and the music is pretty fitting I think. Some sound effects would've been nice.
I really enjoyed this! Nothing really to complain about.. the music is not my taste, but meh, that's really subjective. I love how the menu is displayed, really nice composition! Also the ingame look is really nice, at first I thought you wouldn't see that much out of that cockpit, but I think it's really the right amount for the game!
Nice and fast game! The combination of audio, graphics and the gameplay feels really coherent! I also like the shooting mechanism a lot more than what it'd have been using the mouse.
I really enjoyed that game! Everything feels complete about it, there isn't really anything to complain about.. Music would've been nice, but it's not a must
The idea is pretty nice! The graphics are OK, they could really use some outline if you ask me. The buggy movement made it unenjoyable, sadly.. I could only move at all while jumping, and even then by just one or two pixels. But I'd like to see the idea behind it further developed!
@kostasvs Thanks! You have to "interact" with the tank, the same way you pick up stuff and place it down. The controls were meant to be really simple in that regard. And the purpose of scaffolding is so you can reach the tiles you need and not overshoot because of the movement
@antti-haavikko Thanks for this elaborate feedback! Sorry about the bugs, I know about those but couldn't yet find a fix for. The repetiveness of the actions and the waiting around will hopefully be fixed in a post-jam version. About the level solving issue: The first size is intended to be really easy to get the core mechanics across (You really need only one box sell to complete it in the best scenario) The other two are meant to be harder, but I managed to solve every. There even is a pretty easy solution to every size, but it's not too obvious
Overall it's a really nice game i think! I just think that the rooms should be smaller for it to be an actual challenge.. Right now they feel a little bit empty. Graphically it's good, the floor could maybe use some alteration though. The hacking feature is pretty cool I think!
The page sadly doesn't load for me (I'm using Edge as a browser) This is the only console output: Unbenannt.png
I like the concept of the game a lot! But I really think it needs some sounds.. Also I somehow managed to get a green ingredient thingy stuck to the cursor, that I could't release then, so I had to reset the page.
I could see this being a pretty nice mobile game actually, with some enhancements!
I'm reeaally liking this idea! And the graphics and audio is nicely fitting, too! Could maybe have a little more color variation though, but that's subjective. I have one complaint: I think the position and size of the text is really something to overthink.. In my opinion, all text should be larger and in the top center of the game screen, because that's where I'm looking the most.
Other than that, it's great!
The artstyle is obviously inspired by Don't Starve, but that's a nice thing! I absolutely love the art of this game and the folded bank notes fit extremely well to it. The gameplay itself is a little bland for my taste to be honest.. It needs a little more to be fun.
The idea is not bad, but there is clearly a need for polishment. I'm on Microsoft Edge, dunno about other browsers, but "events" are displayed as popup notifications for me, I think some ingame GUI would've been a lot nicer in that regard
Simple but nice gameplay! I have to say, I'm not too keen about the graphics.. I find everything a little to dark and too dull in color. A little different artstyle with brighter colors would have worked a lot better I think.
Also, as a note, sometimes the dragging of the planet is a little jittery while using a touchpad, because it somehow tries to select some text on the page. It#s not a huge deal, just wanted to let you know.
Nice game! I like the graphics and the gameplay a lot! I'd like to see this as a mobilde game with different levels maybe, that have different obstacles and monsters. Could have onscreen controls for movement and attack. Would be neat to play something like that!
It's a nice game, I really like the room transitioning! But the rooms themselves feel really empty compared to the size of characters, which is unfortunate.
I really like the graphics of this! Espacially the animated background is really neat. What I'm really missing is a way to remove placed objects, and a visual tutorial. I don't think everything is clear from the bit of text or just looking at the game screen. One thing that would be neat is to drag power and internet lines instead of needing to click for every single one.
Overall it's a nice idea and further developed can be a good game!
One idea that just came to my mind would be to speed things up a lot, but have a pause button for modifying the setup. Or have a speedup button that needs to be kept pressed to work, so that gameplay becomes a little more interesting by being faster.
I really like the graphics and the music fits nicely! One thing to note: Please name your files.. The download file is just named "2" which might represent your build version or something, but when I have 30 downloaded games in a folder I have no idea what's "2" Also, the W key didn't work for jumping, up arrow worked fine though.
This is a game I really liked! The minimalistic artstyle and the music fit perfectly together! It's not totally obvious that you have to keep moving to the right at the beginning.. At first I thought something is not working correctly. Maybe add something more obvious to show that?
I have to admit, I didn't expect that from the screenshot, but I think that it's a really nice game! Everything fits well for me, from graphics to music to camera shake. One thing I have to say though, is that I always managed to get in a "sweet spot" for the first few levels, where I couldn't get hit by anything, which made it pretty easy then.
That's an awesome game! And I actually really like the controls, I think they are well chosen.
Once you are against the wall and 2 monsters are directly attacking you don't really have a chance to get out of that, but I think that's OK for such a game. Awesome job!