hermitao 2019-04-30 16:21
Cool! Would be nice with sound, though. Would also be cool to have the recipes easier to see, maybe depending on what order you have.
Foon → Ludum Dare Explorer → LD44 → King's Alchemist
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 515 | 3.48 | 103 | |
| Fun | 400 | 3.45 | 105 | |
| Innovation | 682 | 2.98 | 104 | |
| Theme | 1089 | 2.32 | 103 | |
| Graphics | 439 | 3.72 | 105 | |
| Humor | 601 | 2.74 | 95 | |
| Mood | 777 | 3.00 | 97 |
Cool! Would be nice with sound, though. Would also be cool to have the recipes easier to see, maybe depending on what order you have.
Really well made! The graphics are nice, Im not sure how it fits the theme though.
Loved this one. Very fun, and making it harder to get to recipe's kinda upped the difficulty, which I think is okay. Music and sound would be great, but overall it's a strong jam.
It's really fun to play ! I love the graphics, it's efficient and pretty. Also, the feedbacks are good with the colors and everything. It's a good base for future developpement but it's already a good amount of fun. I made it to the end just in time :) ! The only thing a bit disappointing is that I don't really understand how the theme of LD44 is included in the game, otherwise it's a really good game.
UI is a bit clunky, but the graphics makes up for it! Really cool Alchemy system, good job.
@hermitao Thanks! Yes, unfortunately, we decided to make too many mechanics. Hope others like this game too)
@maggie199x Thanks!) My friend Max Torn helped me with graphics this time. Yes, there is not so well displayed. The main idea was in player's blood, that works as "joker card".
Great Game, it was fun to brew a few potions.
I would have prefered if the potion store and the potion brewery were on the same screen, but maybe that is intentional.
I almost thought I encountered a bug when I could not harvest the square orange plants, but that was because I did already have 10 square oranges.
Fun game, good graphics, good concept, easy to learn. The game does get repetitive after a while, maybe you could unlock potions and spells, so the player would feel like he is progressing. Also, sound would be really nice and make the atmosphere better.
@entropy Thanks so much for praising the graphics. I tried very hard ;) We think that the topic was opened because to fulfill the order, you can pay with your own blood
@wie_ Thank you very much for the feedback. Yes, we thought about pumping and other aspects that will develop the game. With regards to music, it’s a pity that we didn’t have time... LD after all)
Nice game with nice graphics.
@Pusheeneiro Thank's
@wie Thank you very much for the feedback. Yes, we thought about pumping and other aspects that will develop the game. With regards to music, it’s a pity that we didn’t have time… LD after all)
I thought this was great - took me a little while to figure out all the mechanics, but then it was really fun... I liked how you had to prioritize over farming, brewing, creating. The "universal ingredient" is a cool idea - nice work!
Great game, Overcooked vibes here which I like ;) The graphics are cute and good to read :) Overall a great gamejam outcome! Well done!
@mrspeaker Thank you! Glad you figure it out) Yes, without tutorial it a bit difficult. We plan to continue work on this project. So many things, that we decided to throw away to fit LD time...
@gastricsparrow Thank you. Yes, we planned to make UI more intuitive, dynamic and with a tutorial but decided to throw it because of not enough time
@fatpenguin Thank you, pleasant penguin ☺️
I like it ! It's fun to play and graphics are nice ! Good job :)
@naelynn Thank’s 😄
Nice game. Short but interesting. Would like to see it with more levels Congrats
Nice game ! Love the cookbook mechanic !
Nice Game. It's very neat to play!
Congrats, well done.
Good fun gameplay. You have to decorate the recipes. Plants don't help with the ingredient you need xD
Please, rate my game and leave some feedback too =]
https://kaish.itch.io/jukebox
I really liked the game, well done! It has a nice challenge too it, but I think some of this is also because the UI doesn't really help with the time crunch. The graphics are really good. Would be great to have more levels or some other curveballs thrown in, but overall, big fan!
Nice Game. We had a lot of fun and the gameplay is funny. Good work!
@joe-bustamante Thank you so much for the kind words) Above the mechanics of increasing complexity / duration, we are thinking right now. A lot needs to be balanced. We do not intend to stay!
@rocketraccoons Thank you very much! We do not intend to stay.
Really nice game, well done!
This game was so much fun but really stressful :) Really love the graphics!
I like the concept of the game a lot! But I really think it needs some sounds.. Also I somehow managed to get a green ingredient thingy stuck to the cursor, that I could't release then, so I had to reset the page.
I could see this being a pretty nice mobile game actually, with some enhancements!
Fun game and easy to understand, what to do. I love the graphics, so cute! <3
Cool game and nice artstyle!
@cozmic First of all - thank you so much for saying about the bug. For us it is very important. We are working on sound right now and we will update the game while it is possible) About mobile gaming - we think, but then you need to change a lot and upgrade
Lovely overcooked kinda game. I like that the game explains everything without using text. Would be awesome with sound ;). Great job!
@ratz Thank you very much) We are working on sound
Simple art but very efficient. Fast understanding of the game and funny gameplay ! Pretty sad there's no sound, it would help to know what's going on from one menu to another, but the game is already good as it is, so can't wait to see how it will look like once you're done!
This was genuinely fun, and was a nice overall pace -- the learning curve, the amount of gameplay, and the rate of improvement. Memorization definitely helps, of course, which made me wonder if you'd be interested in a mode that varies the formulas per session, to give it some replay factor past the moment when you start to memorize them. Either way it was fun, and felt like the timers vs tasks were well balanced. I'd love to see a post-jam with audio if you're interested in continuing to work on it! Great job.
@codingninjajoas Thanks 😊
@greg-lord Many thanks for such a comment) Right now we are working on an update for sound. Good luck to you 😉
@tamail Thank you! Yes, stressfulness was unexpected. It's really surprised me and I want to fix it. I expected the game to be satisfying, not stressful 😅
@dasmaichen Yes, one of our goals was exactly it - easy to understand mechanics without tutorial and text. Thanks!
@anna-karpova Thanks Ann, I appreciate it 😊
I really liked how everything ramped up. This is a very complete and replayable game. Nice job!
@arkinrev Thank you! Yes, we plan to grow this project on 👍
Dude this was really fun! Good job! I wish there would have been more of just everything.. Which is good!
@maxkyckling Thanks, dude! We already working on it :beers:
Cool game, pretty short though). Like the graphics
@johnyf Thanks! We thinking about making it longer by implementing procedural order generator. Right now order generation is hardcoded 😅
Really fun alchemy game! I was a little bit confused about what to do at first but got the hang of things quickly. I think it would have been nicer if you could leave recipes book open in the corner of the screen, especially if you are planning on expanding the game and the variety of potions. Other than that it was a fun experience. Good job!
@annie-owl Thanks for the feedback. We still think how and where to expand the mechanics. We also think about the introduction of the tutorial. Bonal did not have enough time to create it at the start of the game.
Fun game, felt like everything could have been on once screen though, the bottles could have different shapes instead of different labels. I liked how the recipes were shapes as im a bit colour blind and would be lost without that difference haha, nice work
Well made! the game was perfectly balanced and very well-crafted in its visuals. I enjoyed the simplicity. The theme was not exactly apparent, but I think this is a solid entry from you guys!
Lovely clean graphics and UI, it was clear how to play and what to do (though it took me a few minutes to get used to switching between all the screens). It would have been nice to have some visual reminder of what potions were needed on the potion creation screen, or some visual notification when a customer order changed or time was running out as on more than one ocassion I found myself making the potions needed only to return to the main screen and no one wanted any of the potions I had made and I didn't have the ingredients for the ones they did. An interesting concept overall, and a very polished entry for a weekend jam game, I hope you continue to make games.
@fidrik Many thanks for the feedback. It is important for us that people like our game) on one screen it would be possible to place everything, but it seemed to us that it would be better to divide the tasks into rooms, one for cooking, the second for tickets. I did not quite understand about the bottles, because they are all different shapes, colors and different labels. And for praising our intention to change the ingredients not only in color - a special thank you) The idea was exactly as you described above.
@schrunkin Thank you for such a warm review. Very nice such comments 😁
@max-torn ah sorry your right I was too busy looking at the labels to notice the shape haha, just the 2 that are the same, the shield icon one and the icecube one. still have the colour and the label difference though!
@historymaker118 Thank) Yes, we will definitely want to introduce a tutorial in the future. Regarding the lack of ingredients, you can use "purple blood" at any time as a substitute for an ingredient that is missing you. And I will tell you that at the beginning of the game you can click on the cross - as a sign of "refusal" and you will see Easter eggs) On the account of the fact that it is necessary to place orders on both screens, we completely agree with you, but at this stage all this needs to be thought out so that there are not too many distracting things on the screen.
@fidrik Thanks!
Great visuals and soothing music! Simple and easy gameplay, but I don't see the connection with the theme.
@szabe Thanks for the comment. We believe that using your blood in recipes as a universal ingredient is the connection with the theme..
Great game, simple and fun. Beware what bugs have been missing potions. I would also like to have a button to empty the cauldrons. The rest of the game is really polished and pleasant. Good work.
@kaiomoi Thank you very much. Be sure to listen to your feedback, for us it is very valuable.
cool game, to bad the jam version had no sound but i see you added it post jam.
Nice game. I like this genre.
**Positive things: **
- the game is fun - the graphics looks nice - for two people in 72 hours a quite polished game
**Negative things: **
- i didn't get it how it fits the theme - sounds and music are missing (but were added in a later release)
But overall it's quite a solid entry and it was fun to try.
Nice game overall! some feedbacks though, i feel like letting the player make the potion by clicking the image of it on the book would be great, also, while the game is good, it really doesn't seem to fit this jam's theme
nice game, though I'm not sure how it related to the theme. I won the game without ever having to use the alchemist's blood. Maybe if every recipe needed a bit of his blood and you needed to balance it out with another potion of its own it could fit better? the art was nice, but I would suggest that the UI for the ingredients be horizontal, as it would make dragging them more "democratic" haha good effort :)
@aterlamia Yes, the sound was added after, like the animation
@rahtainka More thanks for such a positive review and for noticing changes in the project. We touched the topic due to the possibility of using "purple blood" as an ingredient. According to the idea this is your blood and it can be filled by eating the pie. In addition to sounds and music, we also added animations. Thank you for trying our game. Have a nice day 😉
@tiago-r-epaminondas We touched the topic due to the possibility of using “purple blood” as an ingredient. According to the idea this is your blood and it can be filled by eating the pie.
@tiago-r-epaminondas We think we were able to get into the topic, just because of the use of "blood". I agree that we move the igridients not vertically, but horizontally, it would be more convenient to use. But this decision came to mind too late and we just would not have time to remake the interface. On the balance, too, need to think long and hard. But of course the importance of "blood" still need to be taken care of.
@max-torn thanks for your reply! Now it makes more sense for me. I didn't read the description thoroughly :D And because I didn't run out of the "purple blood" I didn't noticed that it is important and changing ^^
@rahtainka Thank you very much for writing at all)
I loved your game! the art is great and the music is wonderful. It reminds me of those old flash games like diner dash and papa's pizzaria. Gonna show this one to my girlfriend since she absolutely adores these kinds of games. I also loved that I can press the X at the start of the game and immediately lose lmfao. Thank you! :)
@shaner421 Oh my God! You are the first to know our secret. Thank 😄👏🏻👏🏻
I had a lot of fun playing this! It was really stressful but fun!
@sharks We are very glad that it brought you pleasure)
A solid entry, the basic management game you have here is enjoyable. I didn't really understand the link to the theme playing it (though now reading it, I see... but I beat the game easily without the blood...). Clearly, it could use some sounds/music.
The big thing I wanted during the game was that when I clicked an ingredient in the list, it would just go in the pot for me, the dragging was kinda annoying.
I don't know if it was just me, but I couldn't get the game to work. I didn't fully understand the controls, but I couldn't really figure out how to get the potions to actually fill the orders. I was playing the web version, and it probably was me, but any help would be appreciated.
The game looks great, the iconography works well, and it's good fun to play. I lost first time but it felt very fair so I was compelled to retry and get the win. A little audio would have helped a lot. Also I think it would be nice if you could leave the book open on a particular page (i.e. see those two recipe pages but smaller in the corner of the screen)
@squirmonkey Thanks for the answer. In our opinion, the whole essence of the game is precisely in memorizing recipes and dragging ingredients, we would remove this mechanic - it would be a completely different game) We want to move the ingredients to a more convenient place. There is a problem, and we know about it.
@squirrei Can you specifically describe what your problem was. The game itself did not start or you just could not fully understand the mechanics?
@cakemonitor Thanks for the answer. Yes, we are thinking about how to make the game more comfortable and enjoyable. The location of the tickets. Opening a book. move the ingredients to another place and so on. We worked with sound for the first time, I hope it didn’t spoil your gaming experience much.
Frenetic, fun beautiful game. Congrats!
The game is pretty good, I had one some issues - The button to go "Down" to the to the basement is okay, but when you want to go back up you press in the same area that you are used to go down, that generates a little confusion to the player. - I didn't quite get how it fits the theme, is it just "if you don't sell you die" or is it some better explanation? (If it has I'll raise the grade on it. - The game ends TOO QUICKLY, when you get the hang of it, it ends... it's sad... cz I really liked it.. can you add a postjam version with a limitless mode? (maybe with the rules of not selling enough potions every x seconds
Awesome job on the graphics too.
Congratulations ^^
Very cool entry. The pacing is just right to be hectic, but not so much so that I want to give up. I'm a little sad that it ends, as I could see it being an infinite game that gradually escalates in difficulty which would make memorization and mastery more impactful. Good entry!
@max-torn The game started, but I couldn't fully understand the mechanics. I think. I know the game started, but I don't know if it was just me understanding the mechanics, or something else. I tried to simply fill the orders, then I remembered that first I had to make the potions first, but I couldn't figure out if it was supposed to acknowledge the fact that I put ingredients in or not. So I put the ingredients in for the red one, went to try to drag the red potion to a scroll, and the order didn't go away. Does that help?
Nice art and I like the cute music you added. I was a bit confused at the beginning because I thought I was supposed to drag the plants from the pots to the cauldron, but they just disappeared. And then because of the dash between the picture of the fruit and the number you have, I thought it was a negative number! haha thought I was using them up. Maybe if there wasn't this dash and there was an animation of the picked plant going over to the banner listing how many you have?
Anyway I figured it out in the end and had a nice time playing until I ran out of time :) Thanks for sharing!
Nice vector style art! Very clean. It was fun mixing potions and referring to the recipe book. I had a bit of confusion initially with collecting the plants vs pulling them from the menu into the pot. I initially thought that I needed to pull the plants from the garden and throw it into the large pot, and that the menu was non-interactive UI.
Nice... could see this working really well on mobile, seems begging for touch input. I liked that there was a win condition, it meant that I could strategically ignore a few complicated potions at the end, concentrating on easier ones for the win. Could do with some more levels though!
@shunaky Thanks for the answer. The down button is not a transition to the basement, but another room behind you. In the future, we will redraw it to the "boiler" and "door." Regarding the theme, you create potions using ingredients from the bushes, but if the ingredients are not enough, you can use your “purple blood”. We also wanted to update plants using blood, but we didn’t have time. We did not think about the “endless game” mode, but it is very nice to know that someone liked it so much that such a mode was necessary. We will think about it when we move from the jam version to create a full-fledged game. Special thanks from me for the praise of graphics) I tried very hard and for the first time I drew for a video game.
@kleinzach You are not the first person to write us about creating an “infinite mode” in the game. Now we will think about it when we move on to the full version.
@squirrei Now I will describe the sequence that is needed. You get an order for potions. You go to the next room and look in the recipe book. Drag the ingredients from the center canvas to the bath, if everything worked out, a potion appears above the bath. You click on the potion, it flies away. Click on the button to go to the first room, and from the shelf on the left, drag the desired bottle (say, red) into the scroll on the right. After which the scroll should disappear. If the ticket does not disappear after dragging the bottle into the scroll, then this is a mistake. If the bottle does not fly to side, after you have created the potion, check whether you have room on the shelf in the first screen. Here you can store no more than 6 potions. You are also recommended to read the instructions on “How to play” on the page. But I suspect you just have a mistake that we have not yet encountered.
@schmavery Many thanks for the game. We will also think about how the interface should look like so that everything is immediately clear, and we also want to make a small guide at the beginning of the game. Thank you for praising the art, this is my first job in game dev)
@strega Thanks for the answer. We will still be thinking about how to make the interface more understandable and intuitive. In order not to interfere with the gaming experience. Have a nice day)
@garys Thank. We have already received offers to make an "infinite mode". But most likely we will be engaged in all this already after LUDUM DARE
@squirrei Are you playing on a mobile device? I noticed a problem with some mobile devices when dragging works not correctly. The game supposed to be launched via the browser on PC now.
@kaiomoi Button to empty cauldron is a good idea, thanks :wink:
What bug with missing potions, can you explain a little more?
@azecarol The idea with blood in potion recipes is great! Thank you. So sad we didn't guess it ourselves. In later versions need to use it. Thanks again)
Unfortunately, we noticed "undemocratic" resource positions too late to change it :sweat_smile:
I do not remember exactly. I redid a game and I can not reproduce the bug. I wonder if I have not missed the automatic reset of the cauldron when we make a recipe that does not work ... By the way, I did not ask, but what's the point of blood and pie in the game?
@kaiomoi Ok. It rather good than bad) Maybe I'm already fixed it 😅
Blood is a universal ingredient. You can fill with it lack of other resources. Unfortunately, it not so handy in such easy and sort gameplay that we have now.
And pies just regenerate 3 blood.
Nice game, I didn't get the theme tho but still fun to play, amazing arts and the sound is cool too :) The only minor issue I found was that when you're done with a potion, it takes too much time to put it on the shelf. Or it is not clear how to do it :) Good job !
@cocapasteque Thanks! Theme uncovered with "blood" ingredient, that can replace any other.
Yes, we plan to work on this project further and raise the quality of the UI.
@vlad-dae Haaa ok, managed to finish the game without using blood at all aparently then, had no idea how to use it haha :D
@cocapasteque Hehe. Yes. Unfortunately, it not so handy in such easy and sort gameplay that we have now 😅
Great game! Sad you counldn't make with the blood. There's a very similar entry to which I told that one of the bad parts was that it was to easy since clients didn't leave when you took to much time ad it ended up being too easy. A mix of those two games would be perfect! An alchemist version of Overcooked. Great job!
Thanks, @webox. Yes game went a little short to feel all power of "blood" ingredient)
Nice and polished entry, I like it! It was quite difficult to work out how to get started, I felt really stupid. Also I kept clicking the down arrow button that swaps screen, like all the time lol
@vlad-dae I'm playing on my laptop. It's a real laptop too, not one of those laptop/tablet things.
@sam-machell I understand that it was a joke, and you played normally. But just in case, I will say in what sequence to play. The ticket comes, you see what potions are needed, then go to the next room, collect the ingredients from the bushes, they are automatically transferred to the central scoreboard. Look in the recipe book, find what you need. You memorize the sequence and throw the ingredients into the pan. If you are short of ingredients, you can use “purple blood” as a universal ingredient. If the potion is collected correctly, the desired bottle will appear above the cauldron. Click on it, and it will automatically be transferred to the shelf in the first room. Go there, take the bottle, hold the left mouse button and drag it to the ticket. Repeat 10 times)
Nice game. Graphics are great, as well as the gameplay. Keep up the good work! :slight_smile:
@stefan-jovanovic Thank you very much)
@squirrei the very first order can be finished without brewing new potions. You already have two red potions on the shelf on the first screen. If you drag both red potions on first order it does not go away, I'm right?
It's quite relaxing, until you will get 4 customers with 4 orders each!
@vlad-dae Yeah, that's right. The order didn't go away when I dragged the red potions onto the scroll.
@squirrei this is very similar to an android bug. Sorry about it. We 100% fix it on next week when continue to work on this game. Unfortunately, now I need to find some other work to earn some money
Really nice concept, although not really theme appropriat. I really could imagine an approach, where you have a desk, which lets you have multiple different books open at the same time. Each with different potion recipes inside, so you do not have to memorize all potions at all time, but must know in which book you will find each specific one to be effective.
@vlad-dae Okay. Thanks for trying to help.
@akronsus Thanks for the interesting idea)
Surprisingly fun! I cleared it without using blood so it was a bit challenging, but it was just the right amount of difficulty for the second playthrough when you already remember all the recepies and the order of requests. Good job!
Looks great and fun to play. I enjoyed Overcooked, so no surprise to me that it's a bit stressful.
I won the game, but never had to make a pie; seems like that mechanic isn't quite there, purple blood never became an issue, and seems to be undertuned. Keeps it from really embracing the theme, unfortunately.
Really nice how the ingredients are different colors and shapes, makes it easy to remember. Appreciated the simple setup and in-game tutorial; I tried to do these things with my entry as well.
Would be nice to avoid the 3-level deep structure (order board > crafting > recipe book). I think you could include the recipe book at the bottom of the crafting UI and save me some clicks. Perhaps that steals away the gameplay of trying to remember them, but memorization isn't the most fun part anyway. Alternate idea would be to have Order Board and Crafting as a lateral transition, alternately, e.g. side-by-side (think Clash Royale UI).
Really nice work.
I'm a sucker for potion making. Fun game!
@shess Many thanks for the feedback. You can also restore blood by eating a pie, the recipe of which is on the last page in the book.
@trevor-shoe Thanks for playing. I agree. We did not have time to hone all our functions in full size. But it means there is much to strive for) We are thinking to radically change the user interface. And thank you very much for noticing exactly which things confused you during the game. For us, this is very important and will allow us to continue to rely on such feedback.
Great Graphics! Really fun gameplay, and overall, really good!
Great graphics! I couldn't quite figure out how to turn the fruits into potion but I'm sure there is something I am missing. I particularly liked the opening graphics showing how many chances you get.
Edit:after reading your comments I got it--I was thinking you clicked on the plants on the shelf until they were in the order of the recipe.
Great time management game! Simply but clever! Very complex to know all the formulas... but at the end I finish the game! Good job to use icons and a intuituve UI! Please, add a restart button to replay again! Well done! Congrats! :clap:
@peterfonts Thank you! Yes, we plan to make this project further.