Foon → Ludum Dare Explorer → Users → Akronsus

Akronsus

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455Summoning👥Demon Friendjam2.301.601.503.202.901.252.80
202251Every 10 seconds👥10 Second Seasons [WIP]extra
202250Delay the inevitable👥Heat Deathjam3.503.503.004.003.503.003.50
202149Unstable👥Warp Core Engineerjam4.003.504.004.003.002.003.00
202148Deeper and deeper👥Deep Fried Dinerjam4433.813.653.793.924.153.943.793.86
202047Stuck in a loop👥Doc Miau and the Failed LD47Jamjam1.752.002.002.504.003.752.00
202046Keep it alive👥Tamagojamyjam12983.473.372.684.053.883.103.193.18
201945Start with nothing👥No Bread for the Hungryjam3.232.913.323.963.682.092.453.00
201944Your life is currency👥Get Me My Drones!jam11202.562.512.462.943.142.532.212.45

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Akronsus

Akronsus leaves an average of 7.5 feedback comments each event.

LD48 — Deeper and deeper (12)

Callous by MateusBoga 2021-04-29T11:17:11Z ♥ 1

Was super lost at first and didn't know what to do. Manly because I haven't seen the gate at the beginning and because a skull and flower totem spawned right above each other leading me to believe that the flowers are not special xD

Finished with 14 stones

Safe Cave by Papaver 2021-04-29T10:32:02Z ♥ 2

Wow! Really cool idea and an awesome spin on antigravity mechanics. Definitely has potential for the future, if you are willing on working on this further.

Singularity Dive by JmO14 2021-04-29T08:39:12Z ♥ 7

Liked the game! Graphics are nice and ship movement is smooth, though there were a few problems:

After a score of roughly 12000 the music stops playing (which doesn't feel intentional so I a assume it's a bug).

As other commenters said, it is at times kind of hard guessing the distance of obstacles, manly because one doesn't have a reference frame for scale. Maybe that could be avoided with coloring the objects in a different color when collideable, or maybe add some warning markers over the objects, like it where the ships warning systems for a collision, or smth.

Oh and the finish screen, doesn't completely cover the gameview. There is one pixel column missing left and right (good to see at the edges of the accretion disc of the black hole)

singularitydive.png

Molehills by voidfishing 2021-04-28T20:48:50Z ♥ 1

Well its really short, but the graphics are really nice and the moles are so cute!

Get Rich or Dive Trying by Human Writes Code 2021-04-28T20:41:22Z ♥ 2

Ahoy captain! It was an honor to sail on such a nice pixelated ship :D

A Cat in the Aliens' Lair by Sheinxy 2021-04-28T20:10:28Z ♥ 1

Thanks for saving the world from this alien invasion ;)

🔥 Magma Eater 🔥 by landosilva 2021-04-28T19:29:56Z ♥ 2

Really nice puzzler. Sad, I don't have the situational awareness to beat level 3 xD

It would be really nice, if the head of the Eater would also change on the player itself, instead of only on the ui :)

Fathomless by SilkyPantsDan 2021-04-28T13:46:42Z ♥ 1

Really awesome idea, though after 20 min of failing I have to give up xD Maybe the players hitbox feels sometimes a bit unfair and the sideways moving platforms feel really counterintuitive, but maybe that's by design?

DD-7 - Underwater Exploration by James Gillespie 2021-04-28T13:17:26Z ♥ 1

The whale got me xD nice game, a bit short, but nice :)

Logistics Boy by Dis0rder 2021-04-28T13:07:01Z ♥ 2

really liked this trip down memory lane :)

(btw. fingers are not visible 'till the end in the web version)

Below the Ocean by Ismael Rodriguez 2021-04-27T20:48:54Z ♥ 1

Wow that is my 7th game I am rating this jam, and it seems I already struck gold. This game has really nice Celest vibes (which was a pico-8 gamejam game befor). I am really impressed by the polish of this little gem :) keep it up and maybe take this further!

To the Core by Eric Smith 2021-04-27T20:04:50Z ♥ 1

Neat game. One could win with more time on the clock, but here is my highscore:

ToTheCore.png

LD46 — Keep it alive (7)

Happy Life by scalliondelight 2020-05-07T10:24:30Z ♥ 2

really nice game. Haven't finished it, 'cause I'm just too slow. But I'll try again in the future, it's that great :D

Taberu Bakemono by hiro.e 2020-04-29T10:20:01Z ♥ 2

Interesting game. Might have potential for a larger project, if it gets a lot more polish :)

Don't Kill My Electronic Pet While I'm Away. by Camzen 2020-04-23T12:25:34Z ♥ 1

The hitboxes felt a bit off. Especially because of the shadows of the "virtual pets". The art suggests an angled view, so it is quite irratating, that they collide once their shapes overlap. The art itself is really cute though :)

Keep the King Alive by Noxalus 2020-04-22T19:48:43Z ♥ 1

Found a bug. Once you selected a soldier from the build menu, its placement blueprint is already active so to speak. It can be targeted by enemys and can attack back. Which let to the unusual tactic of the mouse laser :)

So my 11:59 run is not really legit, but I post a picture anyway: keepTheKingAlive_cropped.png

Soul Blazer by cxen 2020-04-22T13:29:13Z ♥ 3

Hm I dont know what to make of it. The Concept definitely has potential, but in its current state it is just not that fun. The bugs are just too distracting: - fire not always propagating to other fingers, although there is still flesh on them - fire not illuminatiog the surroundings - camera scaling problem at the pentagram, so it is inverted at first and then wont zoom out enough to see anything

Baby, please don't break my hearts by Stadoblech 2020-04-22T12:56:39Z ♥ 1

Really nice short and precise game. Audio is superb, look is really nice, feels good :)

Hedgehog Survival by Vaanrile 2020-04-22T12:39:35Z ♥ 1

Nice little game. Audio is nice, hedgehogs are nice, but gameplay is too much on the simple side for me. Btw thats how the street could look like after 11 minutes: HedgehogSurvival_2_cropped.png Although I let the hedgehogs crawl onto it. Maybe limiting the pickup distance could make situations like this possible in real gameplay :)

LD45 — Start with nothing (3)

Barren by Whiteseraph 2019-10-12T11:07:26Z ♥ 2

Nice idea, could be interesting. A bit easy and therefor doesn't really stand out as a puzzle game. But hey, you did a thing :D

The Persistent Thief by Darylsteak 2019-10-09T21:05:30Z ♥ 1

What an awesome little game. Very much appreciate the minimalisim in graphic and level design. The ambient audio is just spot on. The Controls on the other hand are really fiddly. Nonetheless, definitly one of my favorit jam games so far.

GRIMOIRE by Eryph 2019-10-09T16:15:52Z ♥ 1

Really nice idea for the theme. I think it would be cool if one could choose the key a spell is bind to and to autocast spells if a given key is pressed, this of course would change the game a fair bit and might not reflect your intentions.

Btw. my score is 6458

Grimoir_Score.png

LD44 — Your life is currency (8)

Who Wants to Be a Vampire's Heir? by andrewjoy 2019-05-08T15:26:23Z ♥ 1

@yoanndeplo I think the visual artifact is a see through drinking straw. But yes it looks weird.

As for the game, it was hilarious in all the good ways.

Summoner's Siege by TwinGhosts 2019-05-08T12:01:03Z ♥ 1

Encountered another nasty bug. If you spawn a knight it is under the control of the enemy

Cold Dream by reheated 2019-05-08T10:42:50Z ♥ 1

As I saw the looping effects I was worried the game might just crash, but I couldn't resist. Really nice game. Got limitless first in turn 4, then realisied I could go all in on all the stats in turn 5. Again, was a lot of fun :) [edit]: actually, it was so much fun I just have to rate everything with 5 Stars. It's a concise little experience I just didn't expect

My Life is Cactus by Aqshay 2019-05-08T10:08:44Z ♥ 1

Yep. That were fun 30 min, although if my graphics card wouldn't have crashed (it does that sadly fairly often), I could have just let it run in the background for an eternity, because the cacti are invincible and therfor perfect wall components.

Catiro by Riftpoint Entertainment 2019-05-07T16:53:20Z ♥ 0

Hm, the jump from the tutorial rythm to the fast paced rythm of the "real" game is quit jarring to me. I think it would be better, if the tutorial would really train you for the games actual speed. Maybe slowly speeding up, everytime you manages to defeat the master, then releasing you once you are ready for the first few enemys. Besides that, it is a really nice small thing you did

King's Alchemist by Vlad Dae 2019-05-07T12:46:38Z ♥ 2

Really nice concept, although not really theme appropriat. I really could imagine an approach, where you have a desk, which lets you have multiple different books open at the same time. Each with different potion recipes inside, so you do not have to memorize all potions at all time, but must know in which book you will find each specific one to be effective.

Soul Checkout by Pepijn 2019-05-04T12:06:08Z ♥ 1

Managed to get until wave 60 or so, made 237 kills. It was glorious. Really nice concept.

Heartaker by lukbebalduke 2019-05-02T21:00:58Z ♥ 1

That were short 20 minutes. Really good core gameplay. I sincerly hope, you will expand on what you now have