sandtoise 2021-04-27 01:28
Itch.io seems not to be working. I'd love to give this one a try but it's currently unplayable.
Edit: Awesome, going to check it out now.
Foon → Ludum Dare Explorer → LD48 → Callous
By mateusboga
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 128 | 4.09 | 37 | |
| Fun | 969 | 3.30 | 36 | |
| Innovation | 94 | 4.11 | 37 | |
| Theme | 8 | 4.61 | 37 | |
| Graphics | 36 | 4.62 | 37 | |
| Mood | 6 | 4.62 | 37 |
Itch.io seems not to be working. I'd love to give this one a try but it's currently unplayable.
Edit: Awesome, going to check it out now.
@sandtoise I had the page on private by mistake. Should be public now, sorry about that! ^^'
This is beautiful. I love the atmosphere. There's a lot of emotion in this short game, and it feels very lovingly polished. The character designs are great, and the story feels very sincere. This is a really neat take on the theme, and I really enjoyed playing it. This is impressive.
My only issue is that I was really confused on what exactly would take me to the next area (flowers seemed to be the right one) but I didn't know what the other things seemed to do.
@sandtoise Thanks so much for the feedback!
Flowers take you to the "Cave of Instincts" which lets you know the cipher to unlock the gate to the next area. The other objects are just a way to explore each area (also its randomly generated every time)
Each area is technically endless, so you can just keep going "deeper and deeper" until you run out of patience (or your browser runs out of memory)
Thanks for playing! :D
Congrats for the entry @mateusboga! Great art style and theme, It's a very sensitive topic and your project cover it beatifully, the sound and backgrounds really creates an atmosphere! I think some little tips, as game of this genre uses to do would be a nice adjustment to avoid been stuck in some areas (like I did haha). Really loved it and I'm following your work!
Thank you @caiolima ^-^ Yea I think I did some mistakes in game design, and I ran out of time to add tips and more dialogue. Thanks for playing!
It was great! I enjoyed the atmosphere, and the take on the theme. And the end :) I struggled with the game mechanics though - didn't realize I was looking for the portal code first (didn't see the portal in the beginning) and searched for long for flowers. When the game said 'you have to persist when you are the verge of giving up' I was really on the verge. But skillfully told story with the aesthetics and story. This is one of my favorites!
Excellent game ! I found the storytelling and the concept quite excellent, but more importantly, I really loved the graphics and atmosphere, which were really great. I had trouble at the beginning figuring out what to do because I thought, based on the different colors and different interactable items, that they were a pattern to follow in order to progress, although I guess it turned out to be a bit different. Aside from this minor problem, congratulations for making this game, I hugely appreciated it !
@vaanrile @jakob-willforss Thank you for the feedback :) Yea sorry if the puzzle was a bit hard to get, its an issue of the genre as well. Thanks so much for playing!
neat idea for a survival horror game! art is great, and i enjoyed the prychological themes.
@beachboogeyman Thank you ^^
I really like this game. The atmosphere is quite disturbing, and the endless walking really evokes that feeling of being completely lost. I gave up on finding the ending after a while, but will go back to it and try to solve it another time.
Very nice game and atmosphere! I loved the mood. Same feedback as @caiolima, maybe more tips during the game :smile:
@zenbarista @verygenuinecraze Thank you guys for the feedback :D
I felt lost sometimes. But I was super curious about how this story ends.
Graphics are beautiful and you succeeded in telling a good story in the game.
Great work :smile:
@pedrohph Thank you so much :)
Was super lost at first and didn't know what to do. Manly because I haven't seen the gate at the beginning and because a skull and flower totem spawned right above each other leading me to believe that the flowers are not special xD
Finished with 14 stones
@akronsus Yea the spawning of objects is bugged, sorry about that :c I will try to fix that in a post-jam version once I get to it.
Thanks for playing!
Woah, I really enjoyed this! It's a really unique take on the theme, and I really enjoyed progressing to understand the story (that twist at the end, though!). The art is impressively polished, I especially liked the portraits. The environmental work looks really nice too, the parallax effect and color tinting adds a lot. The only issues I had was that I didn't spot the touchstones at all until a few layers in - they might be a little hard to spot - and that I wished the movement speed could be faster at times, or to add some kind of sprint button while searching. Those were just minor things though, and the overall experience was excellent. Awesome entry!
@brainloaf-studio Thanks so much for the feedback ^-^
Vey well executed!!! Really impressive. With a good background music it would have been absolutely perfect! Nonetheless, everything else is perfect! Great Work!!!
Very cool game here, with good atmosphere and story. Wandering left and right did feel a bit slow a times, but still a cool experience.
@beatrizw @nisovin Thank you so much! :D
I really enjoyed the game (or story). One of my favourite so far. I was lost at first, but this was not really a problem, I just went deeper and deeper collecting touchstone on the way, while enjoying the walk and the atmosphere. I will probably dream of clocks, flowers and telephones !
The story is very well balanced between the texts and the environment and all makes sense at the end which is very satisfying.
Amazing entry.
Loved it! might have been nice to have a little more explanation within the game about finding the cyphers and returning to the base level to type in the code.
Playing the game was a bit tedious and confusing, but the art and story more than made up for it. Really enjoyed the ending.
@unpronounceable @krapht @oddarock Thanks guys! ^^
Cool and interesting entry! I really enjoyed the graphics and the mood. I was a bit confused about what was happening and what I had to do, but that kind of fitted the theme. :wink: I found the end eventually. Well done!
What a deep experience.... very mysterious and sad....
The fact that the touchstones are not only your only way of going back, but they're also how you get scored at the end of the game, is pretty neat.
That's a very nice take on the theme! The backgrounds and the sparse soundscape create this atmosphere of introspection, perfect for this kind of game. And the angry shadow, along with the environment change was a great touch.
I would suggest adding some graphic element at the right-left edges of the area, so that the player never sees the edge of the world and the illusion isn't broken. Some mist would do nicely in this case, or some clouds or waves (to represent the vast, unexplored mindscapes :)).
The slow walking pace of Samuel fits the mood but gameplay-wise it gets a bit tedious when you want to backtrack through the area. Maybe allow running and let players decide on their preferred pace of exploration :).
Wow what a beautiful game! Took me a while to complete, I did not understand that the flowers made you go deeper, but I wouldn't have explored the game more if I knew. Although there was not much to explore, it's definitely important for the mood of the game. And dang those ghosts are scary.
One of (if not my) favoutite entry! Well done!
@xariusexcl @fabula-rasa @peace-of-cake-games @papaver Thank you guys so much for playing and for the feedback! ^^
Holy crap! What a crazy game! (in a good way) Very moody and well done! I quite agree with @fabula-rasa that you should make the levels go round in a circle so you never see an edge. But other than that it was delightful! Good job!
Stunning visuals style! Nice implementation! Good job!
I really enjoyed the experience! I was a bit lost at the start, but then I got a grip on it and worked my way through the maze (you wonder at first why there are so many touchstones lying around...). Although I found the exploration (and sound) a little repetitive, the game has a very interesting concept and implementation and I think the lostness/repetitiveness works in favor of the player's immersion. Oh, and I loved the graphics! It's a very nicely crafted story and original design, I think you did a great job with this! Cheers
Great aesthetics and take on the theme, it was really a touching experience. Congrats!
@kotzi @nablaz @orcpaladin @itsisaac Thanks so much for the feedback :)
Really good design, I can't believe it was made in three days!
Incredible art! You even have a walk cycle! I'm still not quite sure what's going on, but there's a mysterious feel to it. Wish I can run though, haha.
What a twiiiiiiiiiiiiiiiiiiiiiist at the end! I really appreciated how you ended this. :slight_smile:
The art in this one was absolutely gorgeous, and a super neat way to represent the inner workings of one's mind. The game did run a liiiiiiiiiiiiiiiiittle slow on WebGL, but I'm glad I was able to stick it out and see this through to the end.
Also, it took me a while to figure out there were rocks I could pick up. Maybe making them easier to spot (especially in lighter backgrounds) would be a good idea.
Overall though, this was a really stellar entry, excellent job!!