Foon → Ludum Dare Explorer → Users → XariusExcl

XariusExcl

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 seconds👥Echojam324.284.144.084.504.064.064.14
202149Unstable👥Wreckless Barjam1594.003.963.574.524.153.823.743.96
202148Deeper and deeperNull_bytecompo6083.233.332.733.032.832.802.92

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by XariusExcl

XariusExcl leaves an average of 11.7 feedback comments each event.

LD51 — Every 10 seconds (11)

Web-Cleaner by Heming Ruan 2022-10-12T18:24:21Z ♥ 2

"How to use Coroutines?" Also I recognized that youtube link! 😆

Very nice, I would've liked to know if I was doing the right decisions as well, but overall the amount of content and polish you all managed to put in is impressive! I don't know if there is an end, apparently there is? I got up to managing 4 stickers but died of brain damage before anything happened I think. Difficulty curve is good though!

Also some posts are mad funny

Lay low by MaximBegunov 2022-10-12T18:03:49Z ♥ 1

I really liked the different stories you managed to put in this game in such a short amount of time! Some are mean, but entirely logical (The Mexico gambling, I won't say more), and i'm a sucker for meta-4th-wall thingies so yeah 😄

To be entirely frank, I didn't plan to do the endings, but doing an "incomplete" run, where you know what you need to progress, really hooked me, and so I did all! (except 5th I don't know how to get it 😭)

From a gameplay improvement standpoint, highlighting the items would break the game, but I think making the hover hitbox for objects bigger, and maybe the text more separated from the background would be good ?

Congratulations on this fantastic entry!

Attuned by Erkberg 2022-10-12T17:06:19Z ♥ 1

I liked it! A really relaxing vibe, even though you're always going "which damn note is wrong now??". I really don't have a music ear so it was pretty difficult, but when you're all done fixing the music it's very satisfying.

Good idea building up the difficulty this way too!

Impact-Effect by IdeasPerSecond 2022-10-10T18:19:53Z ♥ 1

Wown so clean, and so fun! I'm pretty peeved to have died at level 9, but honeslty was a *blast* to play! I had to change my managing techniques every time a new enemy type appeared, so I never felt like I found "the cheat". Pretty neat idea to not count __every__ missile on screen for a full wipe bonus, because that would've been annoying 👍

Congrats on this very cool entry!

Nua by Cayurr 2022-10-10T18:01:02Z ♥ 1

Hey, cool puzzle entry! I'm afraid I don't have much to add other than what was said already (being able to tell which item does what more clearly, knowing the objective). But other than that it's pretty balanced and was a cool playthrough.

What about adding some feedbacks to know how much walking a tile cost, or how much hp you lost to the enemy like in RPGs? The little numbers appearing like "5 DMG" or "-10HP"

Good entry!

Boom64 by Valyn Tyler 2022-10-10T17:42:45Z ♥ 1

Oooh I love this nostalgic feel, you nailed it! It feels speedy just like Doom. I would've really liked more bullets before having to reload : I know it's a double barrel, but I want to destroy hoards of enemies at a time D:, as well as a little explanation on how the game works. I figured it out eventually, but my first playthroughs I would just die on nothing and go "????"

Just fly around shoot rocket i guess by dimaswift 2022-10-10T17:31:52Z ♥ 1

Very fun when you start to have a lot of enemies on screen and explosions happen everywhere :D. Visuals and Post-processing are on point! And good thing you spent a while on physics, because movement feels nice and enemies too.

Flashey (VR Only) by shadowbrain 2022-10-08T19:51:10Z ♥ 1

Very innovative that's for sure! 10 seconds is a bit long between every flash (but eh, that's the theme!), and I would've liked a bit of vibration when I'm successfully grabbing an object/door handle. Other than that, who keeps a fuse in their bathroom and bedroom? 😝

Congrats on this very good entry! (and on the dedication of doing every LD with a VR game!)

Starmony by bamberga 2022-10-06T17:15:15Z ♥ 2

Pretty nice! Loved the care put in feedbacks, the trails, piano sounds and particles everywhere, it made it pretty satisfying. I had some audio issues when too much was going on screen though 😅. Congrats!

Moment for Story by Plepletier 2022-10-06T17:08:11Z ♥ 1

Ooh cute but so sad :( Game's mood and graphics are pretty well done. After a few tries I mas more focused on the memory than the story (and it didn't help being on a very tired mind x_x). But pretty smart way to represent confusion in memories when you grow older. I would've liked a way to restart in the middle though, since I kept losing at around 8 :(

RED RINK by Simon Rahnasto 2022-10-06T16:51:01Z ♥ 4

I didn't have this much fun in a while! Took me a bit to get used to the controls and wanted to play "properly", but ended up just slaughtering everything in my way ^^. Nice work on the AI, it felt pretty strong enough to have a challenge (and, fun), and not weak enough so that you just plow through them. I can't imagine what would it be like if there were versus mode 😜

LD49 — Unstable (14)

LD49 by jeinzi 2021-10-12T18:12:06Z ♥ 1

That's one pretty unsafe plane to fly on! I legit burst out laughing at the explosion when my fuel ran out 😆

I'd expect for the plane to slowly descend when fuel is out, and crash at the bottom :D

My only complaint is about how tricky it is to control the plane, and in such a precise way to collect the tiny gas cans :( holding keys was behaving weirdly, so I just started mashing the keys to control the plane better.

Kudos for using C++ though, this is crazy!

Proton Pilferer vs. The Particle Police by Skyward4d 2021-10-12T17:25:09Z ♥ 1

Nice! I enjoyed the creativity with gameplay elements, and how well they are introduced: exploiting the shrinking/ growing of the player, the candies, needing a certain mass for pressing the buttons... I always knew what to do, even tough everything was a novel concept!

The only thing would that would need more work is the player movement because it was hard to control at times (I'd suggest adding inertia to the player)

Other than that it's very good! Congrats!

Toil and Trouble by bassguitarbill 2021-10-11T20:55:53Z ♥ 2

I love this! Had a bit of trouble starting up, I had issues knowing what was an ingredient and what wasn't : maybe highlighting on hover would've helped with this?

The cute artstyle, music, overall chill ambiance and that little ghost friend had me sticking to the end (I do have a weakness with ghosts/glowy-eyes-on-shadowy-body characters :D ). Really enjoy the fact that you added text when you talk to them in a ghost form!

The cheatsheet also helped, I wasn't able to figure out the hushroom potion on my own since I hadn't found the wood nor the dew, dumb me :(

Congratulations to the team for this wonderful entry!

You can't leave by VeryGenuineCraze 2021-10-11T20:06:18Z ♥ 1

What a fun little challenge! I liked it a lot! It's pretty lively, art and audio-wise, and well balanced(haha) for a game made in such a short amount of time.

I found headbutting some of the crates was a valuable strategy 😆

Toilet paper ! by Slavi 2021-10-11T19:58:10Z ♥ 1

I want a sequel with more adventures of this roll of toilet paper.

(also, glad I understand French haha)

Fire Risk by Soul Grinder 2021-10-10T11:30:33Z ♥ 1

Well done! The movement is satisfying and I had fun trying to find the best routes, preserving platforms to get gems and back! The camera could be a tiiiny bit lower, since most things above the player is not necessary for gameplay, and having more visibility could make strategizing easier!

Ciftlik Bar by gord10ahmet 2021-10-10T11:16:17Z ♥ 2

Crypto beer!

The most chaotic bar with the least patient customers ever haha, had trouble keeping track of who was asking for the longest, and why that one guy was following me D:

Well done on the mood, great contrast between the chill atmosphere and the chaos caused by the patrons 😆

HUN'S TABLE by thunderkerrigan 2021-10-10T10:56:39Z ♥ 2

Embrace the randomness!

Honestly very fun and hilarious, I like the Warioware vibes, could do with more clear objectives : levels need to be understood in a split second!

Unstable Stick by joewan 2021-10-10T10:45:18Z ♥ 1

Bonus points for celebrating a successful back/frontflip haha

Pretty fun yet frustratingly hard, I could see this becoming the new rage game :D

I didn't finish it, gave up at the wall jumping with the holes but I might come back to it 😆

Edge of Entropy by eupde 2021-10-10T10:33:12Z ♥ 4

I'm impressed as to how complex the game can become! audio and art are very well done and the mood is set right, I'm still a bit confused as to what to do to win (or give myself a better fighting chance 😆) : It would really do with a more visual tutorial along with the lore text (It took me some time to see the HP of each Elemental island for example)

Clever take to use entropy as the source of instability!

Instability by R3L0ad1 2021-10-06T17:56:29Z ♥ 1

What an amazing looking game! I really need to learn shaders...

Overall this ticks many of the boxes of a great platformer, however it really needs some jump height control: the longer you press spacebar, the higher you go. Other than that I think everything else has been said before, congratulations for this great entry!

Demolition Viking Man by ComicSans 2021-10-05T18:01:17Z ♥ 2

Aww, I really wanted to shoot the robots... Crushing them is much better!

It's a shame you can't instantly retry: I died really quickly twice, and had to redownload the game twice with my not-so-great internet :(. Epic music though.

Unstable Tower by Ibrahim Oezhan 2021-10-05T17:34:32Z ♥ 1

Not bad! I'd say it's a great start to a more fleshed out game. Objectives in height, score or levels with more challening base terrain would greatly improve this concept imo!

Where's My Tripod? by Pixelydian 2021-10-05T17:17:20Z ♥ 2

Can someone scare me to get rid of that hiccup? Jokes aside, great submission! Would've been really funny to see all those blurry messed up shots from an unfortunate sneeze compiled at the end 😆

LD48 — Deeper and deeper (10)

Deranged Space by Roman Dubrovin 2021-05-05T17:53:42Z ♥ 2

I like the atmosphere and graphics, but the movement was veeery tricky 🙁. Why not use a simple WASD control? Overall would be great if you continued with the story you had in mind, that stress meter management and survival would be great gameplay elements. I would've loved to see just a tiny bit more in that demo 🙂

Callous by MateusBoga 2021-05-05T17:35:38Z ♥ 1

Wow what a beautiful game! Took me a while to complete, I did not understand that the flowers made you go deeper, but I wouldn't have explored the game more if I knew. Although there was not much to explore, it's definitely important for the mood of the game. And dang those ghosts are scary.

One of (if not my) favoutite entry! Well done!

Templooter by spadekHemoglobiny 2021-05-03T17:47:50Z ♥ 1

The game looks really good! I got some RotMG vibes from it :) Would be awesome if enemies and attacks had more variety and speed, I would love the feeling of diving deeper in that temple with many enemies and having to strategize to make it out alive... Quick tip, use a circle collider for your player, It will help if you decide to make levels with a lot of corners or tight corridors!

Worry by CrispyBun 2021-05-03T17:30:26Z ♥ 0

Wow that was a moody one! A nice take on the theme. Fitting graphics and music. I think you got the hitboxes mostly right, it would've been a nightmare if they were too big. Maybe 2 colliders (one for enemies and a bigger one for items) would've solved it. Also I'm jealous of you for getting the time to do shaders in your game 😆 Congrats!

Falling Bot by Phobos 2021-05-03T17:15:28Z ♥ 3

Very addicting to play! Well balanced and I enjoyed the world: kept me wondering what lied beneath!

I got confused on some mechanics, like the laser and the gas canisters (I thought those were grenades you had to dodge!), highlighting them green or something would make it more clear that they are bonuses.

Overall very good job from the team!

Parasite by Thijs Tak 2021-04-28T18:28:00Z ♥ 1

The game looks pretty nice! I would've liked to explore more. It has personality and humor, and can definitely be expanded upon. Looking around was somehow faster when I moved my mouse slowly, and dialogue skip should've been bound on LMB, but that is just nitpicking 😆

Just Defuse the Bomb!! by AndrewDavidJ 2021-04-28T17:27:37Z ♥ 2

I should've read the tutorial, I was dead confused! Awesome concept and nostalgic graphics, A timer on screen would've been nice, and a way to reset the game without Alt+F4ing it 😆

Deep-fry Deeper by Ithildin 2021-04-27T17:23:15Z ♥ 2

I love the art! I had an issue where my churros overcooked in about 0.5 seconds though ^^

Sweet Dreams by LeHaine 2021-04-26T17:45:11Z ♥ 2

Really satisfying to play! Took me a few tries to get to the end, attacks are clear and give good feedback. Well done!

Deep Voice by mdotedot 2021-04-26T17:31:54Z ♥ 2

Interesting take on the theme! It would do great with more visual feedback to the user (like the bird or... pig reacting to your pitch by changing animation!)