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Parasite
Parasite
By thijs-tak
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 529 | 3.35 | 26 | |
| Fun | 657 | 2.97 | 26 | |
| Innovation | 490 | 3.12 | 26 | |
| Theme | 389 | 3.68 | 26 | |
| Graphics | 404 | 3.50 | 26 | |
| Humor | 366 | 2.66 | 26 | |
| Mood | 292 | 3.50 | 26 | |
Comments
sir-syko
2021-04-26 13:54
Cool game! :smile: Very simple yet it kept me engaged to see what would happen next :smile: I was hoping the Operator would do something though with being that mean looking xD
The controls could have been better and the stamina for sprinting wasn't really part of any challenge but only there to limit your speed of completion :disappointed:
Overall a great LD game! :smile:
What a great well thought out premise it fits the theme beautifully.
Movement is a little clunky, but as a solo dev the level art more than makes up for it.
it's a shame you coulnd't finish more, I would've liked to see where you went with the story
Really cool concept! The controls were a bit janky, a tip would be to SmoothDamp the player velocity toward the target velocity, based on the player's input. Overall a really cool game!
Sad this is so short ! The end felt really good when everything opens up. The fact that the tutorial panel is also used for dialogs confused me, and I accidentally skipped a bunch of dialog because of that. Level design at the start could use some unique landmarks (a funny rock, an algae patch…) to find your way back more easily.
The game looks pretty nice! I would've liked to explore more. It has personality and humor, and can definitely be expanded upon. Looking around was somehow faster when I moved my mouse slowly, and dialogue skip should've been bound on LMB, but that is just nitpicking :laughing:
yorsh
2021-04-28 20:04
I find the lenght to be quite fine for a compo game to be honest. Mechanics are a bit simple, but the game works and the world is detailled and interesting. Good game!
Really nice game! The worldbuilding was intriguing, and the graphics were excellent. I feel like there is a lot to be done with the parasite mechanic - now I wish that theme would've won :) The camera was a bit slow and I got lost for a few minutes in the first section, but otherwise, great entry!
This is a great compo entry! I bet it was a challenge to finish all this in the time limit! I hope there’s some future updates to make it longer and more smooth. Thanks for participating in the jam and showing your skills!
lorwon
2021-04-29 07:49
For a compo game that's really good :) If i have just one thing to say is that the mouse sensitivity seems too low for me. Good job overall !
Short and sweet, but even in the short playtime of the game you managed to build some really cool lore. Wonderful!
Unfortunately I couldn't get out of the cave after picking up the first two pods. Either I missed something or the game bugged blocking me out of the cave.
kirbloid
2021-04-29 19:14
I'm a real sucker for what 3D modelers can do for a compo, and everything in the style and graphics for this game worked so well alongside your take on the theme. Great job crafting a place fun to explore and a concept worth further exploring!
Impressively big level. It's cool that you have cutscenes. Great overall mood.
You could probably just have skipped the shooting and sprint mechanics as they are each just used to get past a single hard gate each, and spent that time fleshing out the exploration parts instead.
Overall very good job!
Very interesting a cool looking game. Initially I was wondering if you brainstormed for the theme "Parasite" before it turned out that "Deeper and Deeper" was the theme, but you did a good job incorporating the theme and making something compelling. There was a cool atmosphere to the game, I loved the big eyed operator staring at me. Great job!
naali
2021-05-02 17:42
Nice job.
zimny11
2021-05-03 16:12
Cool looking game. Wish there was more. Good job!
I like the games sense if perspective and scale. The graphics are really nice, I like the use of modeling here. As for the gameplay, its simple but works. I think having dialog set to enter was a bit of a weird choice for mouse/keyboard controls because you have to let go of the mouse (not really a big deal), and there were other minor things that could have used polish like the camera going out of bounds and the cutscene issues when exiting the cave. I also think sounds could have gone a long way to build some atmosphere but I'm sure you know that. Overall, this was a great game and a really cool experience.
Nice little game, it has potential, if there was a lot more of exploration it would way more interesting. Well done!