Chickie Catchers by DDRKirbyISQ 2021-10-11T03:55:44Z ♥ 0
Nice job, the music and visuals reminds me of Yoshi's island.
Foon → Ludum Dare Explorer → Users → naali
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | 👥 | Time Surge 3: A Giant Leap Too Far | jam | 459 | 3.63 | 3.42 | 3.58 | 3.26 | 3.45 | 3.08 | 3.58 | |||
| 2022 | 50 | Delay the inevitable | 👥 | Seven Seconds to Midnight | extra | |||||||||||
| 2021 | 49 | Unstable | 👥 | Bleeding Edge Software | jam | 51 | 4.22 | 3.69 | 4.24 | 4.60 | 3.91 | 3.28 | 4.48 | |||
| 2021 | 48 | Deeper and deeper | 👥 | Deep in Wraithwood Forest | jam | 760 | 3.60 | 3.43 | 3.69 | 3.63 | 3.48 | 3.21 | 2.33 | 3.76 | ||
| 2020 | 47 | Stuck in a loop | 👥 | Time Surge 2: Clean Up Time | jam | 669 | 3.59 | 3.41 | 3.70 | 3.85 | 3.41 | 3.39 | 2.66 | 3.21 | ||
| 2020 | 46 | Keep it alive | 👥 | Ages of New Earth | jam | 614 | 3.75 | 3.25 | 3.69 | 3.69 | 4.14 | 3.15 | 2.08 | 3.42 | ||
| 2019 | 45 | Start with nothing | 👥 | Unwritten | jam | 68 | 4.11 | 3.83 | 4.43 | 3.91 | 4.19 | 3.61 | 3.77 | |||
| 2019 | 44 | Your life is currency | 👥 | Signal | jam | 94 | 3.97 | 3.94 | 3.21 | 3.66 | 4.08 | 3.87 | 3.24 | 3.65 | ||
| 2018 | 43 | Sacrifices must be made | 👥 | Sacrificial Sam | jam | 125 | 3.93 | 4.00 | 3.57 | 3.21 | 3.45 | 3.83 | 3.19 | 3.63 | ||
| 2018 | 42 | Running out of space | 👥 | Gel Break | jam | 8 | 4.35 | 4.11 | 4.21 | 4.49 | 4.34 | 4.02 | 3.20 | 3.86 | ||
| 2017 | 40 | The more you have, the worse it is | 👥 | FriendSpace | jam | 510 | 3.50 | 3.34 | 3.91 | 4.07 | 3.77 | 3.50 | 2.93 | |||
| 2014 | 31 | Entire Game on One Screen | Slime Ball | compo | 733 | 3.03 | 3.18 | 3.46 | 3.93 | 2.43 | 2.23 | 68 |
naali leaves an average of 8.3 feedback comments each event.
Nice job, the music and visuals reminds me of Yoshi's island.
Very fun. I liked the audio and graphics a lot.
Nice job. It's gets more difficult that I that it would but that makes good.
Great job. Totally unexpected. Can't say I quite understand what's going on but it was very interesting.
Hmm, is there a way to get that egg thing at the end? It didn't seem like it but I wasn't sure. I enjoyed the mechanics, and levels. There were a few levels that got me thinking a bit, the rest were fairly straight forward. Maybe another mechanic could add variety.
I think I got to the end. It was fun. kinda reminded me of Celeste because of the precision platforming. I would have like some different visuals as the game progressed to the end. I thought the mechanic where the robot ran out of power was very interesting.
Nice job, it was a lot of fun. I liked the heart level the best. Would have liked to see some music and maybe some graphics effects.
Interesting, I don't think I quite get it but it was most amusing.
Interesting game. Nice calming music, and an appealing visual style.
Good ending reveal, Took me probably a bit longer than it should have to beat it. The green guys kept killing me a lot.
I don't think the difficulty was too hard. I had fun playing the levels. It took a little time to figure out some of them. And if I'm not mistaken there was a red-herring "+1" at the end level. It easier to get stuck earlier on because you are learning the mechanics. Some additional mechanics, sound, or visual effects could have been some nice improvements. Nice job.
I liked it. It defiantly feels like that game which shall not be named (a.k.a. el Testigo). Took me a while to get the double-line puzzles, but I eventually got it. It was very possible to spam-click to find solutions, which I did for a few puzzles while figuring out the mechanics. Would have liked more visual interest. Maybe give the different sections a theme that ties into the mechanics. Overall a good job.
Lots of fun. Thanks.
Nice job. Took me a second to figure out how to kill the globs but I did it. 28500 points.
Nice job.
Nice job. Good game.
Nice job. It was a bit hard on my laptop but I got in a groove and had a lot of fun.
Very fun game. Kinda reminded me of extreme fishing.
Nice graphics.
Nice job.
Nice job.
Nice job.
Nice job.
Nice job.
Nice job. I really liked the graphics.
Nice job. It was a bit hard to get the hang of at first and to get use to the level scroll. It was a lot of fun. Thanks.
Nice job. It took me a bit to figure out I could move up and down but that's just because I didn't read the instructions.
Nice job. Still working through some parts. I like the changes through time. Neat idea for a room escape. Same room different time.
Nice job. I liked the idea of telling a story without words.
Nice job. The wolves gave me a bit of a jump scare which was nice.
Great game. I wasn't sure how to win the game, but it was fun playing.
Good job, I felt there was a nice progression to the levels. I had to work out how to move the cleaning robot with the various items, which took a bit of thought. Nice use of the theme.
Good job. It was fun setting up where I wanted the ghosts to shoot and then sit back and let them finish off the boss.
Yay, I got to the center. Mouse movement didn't work on my computer though, but then my computer has issues. I liked the feeling of the game. It would be nice to see some additional puzzle mechanics that you need to solve to get to the center instead of just finding the correct door. It was fun, good job.
Very funny. Nice job. It was an engaging experience.
It was fun. It was a good challenge. One part that was slightly challenging was that the colours seemed to blend a bit, but that might just be my computer. Red, blue, and green can clash a bit when trying to read and search for the pieces I need. Maybe some white and black lines could help keep contrast. Overall good job.
Nice job, it reminded me of when I was young and playing with cars and those loop tracks. I think you have a good feel going here. An improvement could be to add some additional mechanics or challenges that would add meaningful choices for players.
It was fun. I had a hard time moving though, the web browser kept scrolling when I moved up and down.
Very interesting. This felt most unique.
Nice job I liked the art style.
nice idea. I enjoyed playing it.
I liked the mood and audio/story. It's a creative take on the theme. Took me a bit to figure out what to do, but I got it after a few goes.
good
The story was good. The shooting controls cramped my hand a bit (I'm on a laptop) since there is one button you always need to hold down. My main strategy for shooting the enemies was to keep them off screen so they couldn't see me, or to peek around a corner to give me some cover.
I liked a lot about this game (sound, graphics, puzzles, etc.).
I couldn't quite figure out what caused the fish to pop up. Maybe I was just brute forcing the puzzles and not thinking enough though.
I think I beat it but I'm not sure if I did it right. The radar and signal were already repaired when I go there which didn't quite seem right.
Also, when I moved my person too fast the audio seemed to get garbled a bit, but maybe that's just my computer.
Nice job, it was fun.
Good job, it was fun. I didn't quite know how to properly solve the totem puzzle so I just cycled through the possibilities.
Good job. The puzzles didn't feel like guess work but still allowed for exploring how the level/world works to understand how to solve it.
The pushing block mechanic was unexpected. It seemed to open the levels up to a lot of different solutions. The game I worked on had a one similar puzzle in it to this idea, where the characters needed to exit a sliding ice area.
I almost didn't get to play this because my Windows isn't set up most of the time, but I'm glad I was able to get it working and check this out.
Nice job. The platforming was fun and controlled well.
Thematically it reminded me of Gris. But I liked how you removed colours one by one instead of adding them. It also had better gameplay than Gris so good job there.
Narratively I did not get why removing a colour would grant a power, but that's a small thing. Maybe it would be neat if the main character gained colours as they were removed from the world, or they flashed the colour they removed from the world when they used the ability they gained.
Nice job. It was fun to move and shoot around, and it was definitely easier with fewer characters to control (sacrifices must be made, braw-ha-ha). After a bit of playing I was hoping to see some variation: new enemies, weapons, or levels. Overall a solid foundation to expand on.
Solid idea. I'm guessing the biggest comment will be to have more levels. Which is a good place to be in. My computer had a little trouble with the camera, but after pressing escape it seemed to correct its self.
Overall good job.
This game gives me an old retro feel. Reminded me of when I was younger and playing marble madness or smartball.
Hearts is one of my favorite card games and this has a similar feel. Good job on the game.
I had a fun time with that. Changing the player's stats makes it fun to play over again. I wonder if the sacrificial cards could have a narrative motivation. Maybe they could be medical stimulants or something to do with the occult.
It was fun and brings awareness to an important issue. The theme fit nicely into the game.
Good use of the theme as a central mechanic. I could have played more. I did get briefly stuck on level 3. I knew what I wanted to do but I kept clipping the corner of the spike trap and dying before I wanted.
I didn't get as far as most but I had a good time. I wonder if being able to micro manage units with distinct abilities for different units would be an interesting addition.
Nice job. All around very good. I don't know if I was doing things right but it didn't seem like the knight did much but get killed :)
Good job. I liked having the players freeze in mid air making me think about where I want them and how to move them. I liked the simple graphics and felt they fit in well with the game.
The game I worked on used a similar player switching mechanic, so it's interesting to see how another game uses the same mechanic.
One problem I had was in trying to jump off the other players. I couldn't get the timing right and kept missing the jump.
I liked the ending flourish when you beat a level, and the in-between audio. I had to think a little on the last two puzzles, the other ones were fairly straight forward but the last puzzle seemed interesting.
I tried the mac version. For some reason when I used TNT on the second level the game would crash. Not sure why. I'd be interested to hear your thoughts on how it was working on this idea. The game I worked on is a bit similar and we had a hard time getting mechanics that seemed interesting.
Fun game. Nice job. Reminded me of bomberman and the board game don't break the ice.
Very unique and interesting. Good job.
I think there's a lot I can learn from the way you structured your puzzles and how you put the level transitions together. You did a great job. The first puzzle I had to think on was #9 and there were a few more that took a bit longer for me.
The game I worked on seems to have a similar base concept but taken in a different direction. It's really cool to see the mechanics you came up with and how you put it together into a game.
I never really figured out what causes the death gas, I'm wondering if there are clues as to which squares have it or if it's just randomly generated.
It was fun, wasn't sure what to do with all the items, but that could help create interest in trying to figure things out. Kept running out of inventory space.
Got caught in a grind cycle like in an RPG, clicking around until I could level my spells up.
Hmm, I get an error that says, "You need a browser which supports WebGL to run this content. Try installing Firefox." But I am using FireFox.
Not sure what the issue was but I did get it to work and it was very fun. Good job.
Made it to level 24, not sure how long it goes.
I tend to play games without reading the instructions. For some reason I thought I was supposed to avoid the balloons but doing that I kept loosing. Going back and reading the instructions though I saw my mistake and started to do batter.
Pro: I liked the feel of the game: futuristic kinda like a star trek holodeck.
Con: Got an error message playing the HTML version and only one box kept appearing. "An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: SecurityError: The operation is insecure."
Nice game.
I liked the level select menu. Nice job.
Nice job. I thought this game really displayed an experience you don't have in many games.
I think you did a good job on the graphics, and the music fit the mood of the game. It would be interesting to see what kind of mechanics could be added to give it more debth.
I have a lowpowered Macbook that it didn't work well on, but on linux it worked great. I just needed to rename the data folder and make the binaries executable.
Nice job, I really like the graphics.
I liked that it felt like a logic game, where you needed to review the options to find the best pizza. I wish it was a bit more difficult, but that might make it less fun.
Domus defunctorum
High Score: 4167
Fav Photo: http://hitchh1k3rsguide.com/files/hitch/LD32/NAALIS_FAV_PHOTO.png
I felt the controlls and concept were good. Since the game was on an iOS device I was expecting the game to be a single button click, but it didn't take too long to discover what to do. I would have liked to see more mechanics and increased difficulty over time.
I thought it was a fun game. One improvement could be a more elaborate trick system like uniracers.
I feel like this theme is hard to do something unique with, but having all players play on the same "screen" is one way to add depth. For improvements, I think that adding different enemy types that possibly scale due to some factor could have increased engagement.
A liked the interesting game mechanic, but it was a bit hard to do on a laptop with a trackpad.
I really liked the art, the puzzles seemed more like luck than skill though. The second level was confusing, and I got stuck again on one of the 3 fold levels.
I was trying to push for a Jefferies tube mechanic so that you could move between rooms but we ran out of time.
In retrospect I think the story is a bit too obscure. There could have been more emphasis on key elements to draw out the imagination of the player.
For programming, I think working on library and helper functions was where my time thrived. I also enjoy working on such things so I think it's a good match (example: class GUIBox).
LD50 — Delay the inevitable (8)
Oh No My Trophy by zimny11 2022-04-20T12:27:33Z ♥ 1
Nice job. First try I got 450. I enjoyed the different enemy types. To spice things up maybe there could be different level types.
Hyper Kremlin Bros. II Tournament Edition by Samps 2022-04-19T04:20:29Z ♥ 2
Nice job, I was able to get 51, not sure the best strategy. I wonder if being able to move the nuke would increase player agency and give more options to the strategy.
Never Alone by fachscahfttf 2022-04-19T04:13:07Z ♥ 0
It's a neat idea to save the actions. At first I wasn't exactly sure if it was multiplayer or if it was just an AI, but this seems like an interesting way to make the play feel multiplayer without it being multiplayer.
Defend 'till the end by kjscott 2022-04-19T04:05:25Z ♥ 1
I liked the graphics a lot. Would have liked to see some more mechanics to make the game last a bit longer.
The Great Flood by cassowary 2022-04-15T15:11:46Z ♥ 1
Nice job, most of the levels seemed like a fairly straight forward solution, but the last one required thought. There seems to be some potential in odd vs even movement and the floating blocks, but I guess that's just a binary choice so it's easy to brute force.
Click to Continue by Daniel Foutz 2022-04-11T00:40:43Z ♥ 1
Not exactly fun, but interesting. I enjoyed the uniqueness, I would have liked some agency and choice but maybe that's the point.
Like Rabbits by ruthiepee 2022-04-09T15:34:54Z ♥ 0
I kinda feel like a grinch trying to stop all the love. But with the theme I guess the message is the love is inevitable, and at some point with so many rabbits it feels like if I just move one it won't do anything. Not sure what the best strategy would be, but the early game is probably most important.
Floodgrid by Huntrt 2022-04-08T23:51:11Z ♥ 1
Nice job, it was fun! Got over 1,00 points :)