FoonLudum Dare ExplorerLD42 → Alchemist Dungeon

Alchemist Dungeon

By hexkritor

View on ldjam.com

CategoryRankScoreCount
Overall4413.5258
Fun4373.3858
Innovation7673.0056
Theme5373.5657
Graphics4.2516
Audio2283.5255
Humor2.1012
Mood2083.6154

Comments

paprigames 2018-08-13 19:53

Fun! I risked my life many to get just a bit more coins, but managed to avoid the gas! The game was a bit short and easy, but definitely would have potential for more, harder levels!

tuism 2018-08-13 19:54

No Mac build?

watdowtal 2018-08-13 19:57

Good job on the game! It was rather short, though. The art is really well done!

elnu 2018-08-13 20:01

Good concept, but there are a lot of issues with this game, primarily with gameplay and difficulty, but also with graphics.

Since this is a pixel art game and you are using Unity, all of your imports should be on "point", and you should use TextMeshPro (which is built into the latest version of Unity, 2018.2) on all of your text to prevent the text being blurry. Also, the pixels per unit should be the same on all sprites. Otherwise, you get a scale mismatch which ruins the artistic style of your game.

In addition, the game is much too easy. The toxic gases move way too slowly, and they don't use up enough space to really go with the theme "Running out of space." Plus, why are there no enemies? Maybe some gold spirit? This game appears to be a blank canvas.

borys 2018-08-13 20:03

I love your pixel game art and cute 8-bit sounds <3 Mechanics are very simple and game is relatively easy (maybe too easy) but otherwise really nice entry!

nikki93 2018-08-14 03:35

The graphics are really cute! And the music was good too. :) Would be cool to have some sort of narrative or progression to lead the game along.

human-person 2018-08-14 03:40

It's even got a mini-map! Super intuitive controls and gameplay. Love the art, especially the character design. Nicely done!

hexkritor 2018-08-14 03:57

@tuism, added the HTML5 version. Enjoy the game

@mertios, thanks for complexed review, and I can explain what you mentioned in it. Firstly, graphics. The game was developed on Unity 2017.3, so the text problem has a point here. And the only texture, which not using "point" filter is oxygen bar. Others are imported right. Secondly, gameplay. True, it has problems cause of not having a game progression with increased difficulty. I'm sorry that I had not enough time to add it in 72h time limit, so wait for new version of the game Also, I can add the source code, if you interested in. Maybe you give some tips to improve the game

@nikki93, thank you. Wait for new version with included game progression

@human-person, thanks

tuism 2018-08-14 06:50

Really pretty game, enjoyed many little bits of detail - the sound of things clearing into the distance? Not really sure if it fits but it works well, and the procedural dungeon generation is pretty awesome.

It's too bad that there's not much to do in this dungeon... Chasing down 40 coins and finding the exit is it. The "gas" mechanic... I'm not really sure what it does, as I've run out of that bar around me once and the game didn't end. And sometimes the gas put you in impossible positions of having to go through it to get to the exit.

Another detail worth noting is that the pixel art of the dungeon and the player are at different pixel scales and that makes the game's look less coherent. It's like the assets come from different games.

I wanted to make a procedural roguelike game too and didn't in the end because of the theme... I can definitely sympathise with how much work it takes!

swampinpunk182 2018-08-14 06:57

Very cute little game. Nice little ideas, but was pretty easy to complete!

hexkritor 2018-08-14 09:16

@tuism, thanks for review. True that the dungeon feels empty, but it can be fixed in new version of the game The bar around player character is oxygen and whenever it depletes, you take damage every second, which increaces in time too. And the situation with gas you mentioned can happen cause of random and it's hard to avoid them completely About art assets used in the game, it's one asset, but player and enviroment have different sprite sizes, so this happened. It will be fixed in new version too

bichodust 2018-08-14 11:41

I got to the scape!

Lovely pixel art. The music and sounds were fantastic! I didn't understand the different colors of the ground though. It would nicer to put the colors above the floor instead above the character to have a better feeling that is the floor changing. But it works though. Very fun game, well done!

hexkritor 2018-08-14 12:06

@bichodust, thank you for review. The different floor color you mentioned is a toxic gas, so it's fine to see your character inside this

yngvarr 2018-08-14 14:32

Hehe! It's much easier when you know the secret. =) Still the game works like a charm, for me the exploration itself is pretty interesting. I found controls a bit slippery as if you didn't tweak the engine's defaults. Or maybe the problem's in me. =)

Hope to see you on the next Ludum Dare!

hexkritor 2018-08-14 15:08

@yngvarr, thank you for review. Yup, the controls are defaults, you noticed it

rubixnoob13 2018-08-15 02:41

Fun little game! I like the retro feel, and I'll definitely be checking back to see what kind of updates you make to it! The only thing that confused me was sometimes it seemed like the gas was "exploding", but all that did was make it go away, it didn't do any damage to the player as far as I could tell?

Awesome entry!

alexey-tarabrin 2018-08-15 03:30

I found this game Really Funny. Procedural generation works fine =)

vaip 2018-08-15 14:04

Fun! Fire!

alex-kurasov 2018-08-15 17:45

Не ясно в чем особенность игры. Генерация уровней - круто Но что это даёт? Ты просто бегаешь по уровню, собирая монетки, которых так много, что можно и не собирать. Чтобы потом просто выйти. Газ не представлял никакой угрозы, сколько раз не проходил уровень. Не понял задумки на самом деле...

paulhocker 2018-08-16 01:31

really enjoyed this game - if there were a few more hazards and some additional types of puzzles it could be really cool - thanks for making it

hexkritor 2018-08-16 02:57

@paulhocker, thanks for review and you brought a good idea for new versions. That's nice :smiley:

keyurrana 2018-08-16 18:32

Love the art style, especially the character. Nice and intuitive controls, movement feels much better in the post-jam version. Exploring the level was fun too.

However, I felt the game was too easy. I was able to explore the entire level without losing much health. It could've been more challenging if the gas did more damage to the character. That way, players would have to choose between exploring the remaining level and escaping with what they have.

Overall, good Job!

noah-beckman 2018-08-16 19:36

This game has some really cool concepts and i enjoyed playing it. I do have a question. How did you make the mini map reveal itself overtime as you walked around? As well as making it not blurry. Cause in our game our mini map was blurry and doesn't look right when far away. Overall, Great Job on your entry!

fivenamefivesocks 2018-08-16 22:39

nice game with a nice concept !

hexkritor 2018-08-17 17:18

@keyurrana, thank you for review. I agree that the jam version is raw cause of lack of time. And the post-jam version controls are same as jam ones :laughing:. Just increased size of character and hitbox

@noah-beckman, just created the post with explanation. Link here https://ldjam.com/events/ludum-dare/42/alchemist-dungeon/development-secrets-in-alchemist-dungeon-minimap

neipo13 2018-08-17 17:36

Fun little concept, found it a bit strange that much of the pixel art was at very different resolutions. All said good job on a tight schedule!

kapiteinkoekwous 2018-08-17 18:52

Hey! Feedback coming from www.twitch.tv/arjendesign just now! - Collecting coins is enjoyable - slippery controls are challenging! - All those tiles reverting to grey was a scary thing XD - Coloring is great (cold/warm contrast is efective), coins are nicely animated. Danger indicated clearly! - Music is nice, but I'd make it more tense (based on whats happening with the tiles) - Maybe you need more coins for entry, to make it more difficult - Very solid game!

g12345 2018-08-21 20:10

Nice short game. Also really nice looking graphics. I've played it a couple of times, really fun!

If you want to make it a larger game, then you might want more levels and different goals.

thibaultar 2018-08-24 10:36

Nice game, too short IMO, I'd like it to have more level to enjoy it longer ahah

The music is nice, graphics are simple but really good, the theme is well integrated and it's a clever idea :p

Great job !! :p

hexkritor 2018-08-24 10:46

@thibaultar thank you for review. More levels added in post-jam version, so you can enjoy the game even longer :smiley:

thibaultar 2018-08-24 10:51

@hexkritor aaaaah really nice, I tried the jam version to vote! But I'll play the post-jam for fun :)

Maybe you could checkout our game :) there is no post-jam version for now but it's fun anyway ahah ;)

thefunattic 2018-08-24 14:26

This is quite a good submission, everything is pretty solid, from the cute graphics and retro soundtrack, I like the overall feel of the game. I didn't see much reason to keep collecting coins after 40, but I did it anyway and stopped at 200 :) I found that the game could be a bit harder, maybe by limiting the player's health. Otherwise I had fun discovering your level ! Is the point of gaz apparition random ?

Congratulations for this charming entry !!

dom-harris 2018-08-24 14:41

A really charming little game. I loved the graphics, and the use of the theme was pretty cool. Great job :) I'll have a go with the post-jam version later :D

shakedimus 2018-08-24 14:49

I liked the graphics and the music but found the game a bit easy and therefore boring. The way you moved was also frustrating, I don't really think this persisted motion after you stopped pressing an arrow key doesn't really fit running. It is because of this awkward movement and since collecting coins isn't really interesting that I didn't really enjoy myself. Maybe just making it harder so I actually had to think where to go would have made it more fun.

hexkritor 2018-08-24 15:16

@shakedimus, thank you for review. True, the jam version has not much difficulty. You can try to play the post-jam version, which includes level progression, difficulty and new features

prajwal 2018-08-25 08:39

good,controls were good,game was small,art was good,had quite fun :slight_smile:

geckoo1337 2018-08-25 21:36

Great entry. Controls are smooth as expected. I like the music and the main aesthetic which remind me some old stuff on NES. The gameplay is not bad, but I would like to see more features in-game - collecting coins is good, but a little bit annoying after a while. You did a great work with this project. Bravo ++

candlesan 2018-08-26 06:14

Cute art. Not sure if that was from outside 'cause I noticed it wasn't a rating category. Would help rating if you could mention what you did during the jam and what was downloaded. Controls were great. Picking up coins worked out great. I liked choosing what to spend my money on between floors.

naali 2018-08-26 14:36

The game I worked on seems to have a similar base concept but taken in a different direction. It's really cool to see the mechanics you came up with and how you put it together into a game.

I never really figured out what causes the death gas, I'm wondering if there are clues as to which squares have it or if it's just randomly generated.

hexkritor 2018-08-26 16:56

@naali, the gas stars spreading after picking sertain amount of coins

suve 2018-08-27 19:09

Simple and enjoyable. The mix of sprites using different scales it a bit jarring, but other than that, the audio and the visuals are very pleasant. A nice game with a lot of replayability; I only wish there was an "infinite" mode where exiting one dungeon would lead to the next.

hexkritor 2018-08-27 19:14

@suve, the "infinite" mode what you saying about included in post-jam version. Hope you enjoy this one :smiley:

pickens-inc 2018-08-30 11:46

Nice solid entry!

I think a lot of my thoughts have already been said by others but I figured I'd say everything I thought during play anyways. First off, I think the actual concept and mechanic is cool, and seeing the gas spread is really neat. Good job on that! It's a shame I didn't see it quite enough!

I think the primary flaw is how easy it is. The gas didn't appear that often, spread quite fast enough, nor did it damage you all that much when you ran out of time. As a result it didn't really ever feel like I was "Running Out of Space" although not fitting the theme has never been any kind of real flaw to me :) There were far more coins than needed for the exit so that by the time I had wandered straight up and found the exit I had already enough coins to leave (but I didn't, since I thought it was the next level and wanted to explore the whole map). I wouldn't mind having it require collecting every coin, honestly.

There also felt to be some tonal or aesthetic confusion. As others have also mentioned, the sprites have varying scales in terms of pixels per unit, so it feels like a lot of the art belong in different games from each other. The character is really nice and has a lovely animation, as does the coin, but the former has way more pixels and detail than the coin, if you see what I mean. I also really liked the music, but felt it didn't quite fit the atmosphere of a frantic dungeon, more like an epic overworld map theme, or something. Perhaps having it be faster with percussion would have helped.

Overall though, well done. It's a solid entry, and I'm sure you fixed a lot of this stuff already in the Post Jam version. Rock on!

ursagames 2018-09-04 14:05

This was a really adorable game! Good job getting a lot of features working in the span of a weekend! Thanks for sharing your game with my stream awhile back. Your game was played around 0:47 into this vod: https://www.twitch.tv/videos/300724241

antonsem 2018-09-04 19:04

Nice visuals and mechanic. Wish they were more diverse though. Definitely a great job for a game jam!