@honest-dan hi Dan! Thanks again for playing it on stream, it was great to actually observe someone playing it and "see the feedback live." And huge thanks for taking your time to write it here :)
I did address most of the feedback in the 1.1 version which is only available for the windows atm. I will get the webgl build after the judging period ends.
1. Did exactly that 2. Replaced the RNG part with Random(hitCount / 5, 1) < 0.75. So the max delay is 5 hits 3. All enemies have the same amount of health, but it will be the case in the production version 4. Added a sound effect when the rage meter is full. Probably will add some kind of scree effects later 5. Added knockback whenever player uses his rage power. It is possible to get out of a corner now