One of the most polished games I've played so far! I *really* enjoyed my time, and this is one of the few games I'll save to play later :D
That said, like any game, it does have a few flaws. Firstly, I think the connection to the theme is a bit loose, since in theory it should be possible to just keep collecting the ammo, hence making death not inevitable. Maybe scale the difficulty up with time?
Another minor flaw is the level design. There's no incentive to switch rooms, so for my score of 2600 I just stayed in one room and shot the enemies whenever they either spawned from the spawn point or entered through the single entrance. Once again, I think making the curve of difficulty/time steeper would partially solve this issue.
My last concern is purely subjective. I'm a stickler for post processing. I still found it to be a tad on the extreme in this game. Although I understand it's a stylistic choice, the intense chromatic aberration and seemingly flashing vignette makes it hard to see anything that isn't in the immediate center of the screen, which is kind of antithetical to the whole "plan ahead, calculate shots" gameplay of the game.
Those few minor issues aside though, this is an extremely fun and addictive game, and I would *love* to see this expanded into a full release. Good job!!! :D
P.S I don't know if you guys made it yourself but the music SLAPS :fire: