FoonLudum Dare ExplorerLD50 → Spark Boy

Spark Boy

By mercutio, joshua-steward and mannym1223

View on ldjam.com

CategoryRankScoreCount
Overall10703.2121
Fun7863.2821
Innovation9633.0022
Theme7783.5721
Graphics8543.4421
Audio5413.4120
Humor7412.8516
Mood8083.3819

Comments

malikengd 2022-04-05 06:40

Hey man nice game. In unity I suggest looking into sprite atlas' to get rid of the black lines between your tiles. It's really simple.

Other than that, nice wallgrab and animations. Was surprised to see it.

yarpoplar 2022-04-05 06:46

It's an interesting idea, but with that floating camera it was really hard for me to control the character. Also I didn't quite get what should I do and how to become more powerful fire. Anyways, great job!

sodoj 2022-04-05 08:28

Not bad! Great concept, the animation is really smooth and pixel art is very cute! However, I had some trouble getting into levels, pressing S just didn't work from time to time. I also wish there was a way to play with arrow keys on keyboard. Good job guys!

bakaraf 2022-04-06 12:39

Nice one ! I just wish you could roll with the right click, or something more confortable than the f key, it was a bit awkward to use it, but other than that, well done !

gdesecrate 2022-04-07 02:07

Thanks for the game.

gwheel 2022-04-07 02:28

I like the player movement, though I seemed to get stuck with a low jump height after getting hit sometimes. After returning to the hub I couldn't jump high enough to get back into a level.

fulminderek 2022-04-09 00:21

I definitely enjoyed the pixel art you made, and the background music throughout was pretty fun. I did have a hard time figuring out where to go at any given moment, which I think having smaller environments would have helped quite a bit. I also would consider mapping the talking/interact action with a different button, as I found myself jumping at the same time as performing those actions. But overall, not a bad project! I thought that things like the ladder burning up after you climbed it once was a really clever idea, something perfect for a game where you control a little fireball character like you have. Good work, and not a bad start for a bigger project if you want to keep going with this!

milq 2022-04-09 00:57

Would it be possible to play it on GNU/Linux or on the web? I am so excited to try it out!

n00b 2022-04-09 01:12

The controls were really good and it felt like a pretty quality indie platformer. Good Job.

anchoredtoad 2022-04-09 01:13

The mechanics are really nice and I like the art, but the controls are a little too close together to play comfortably.

arihan10 2022-04-11 02:34

Nice platformer! Really impressive how many puzzles you guys managed to create in the short timespan given :D However, most of the time I was quite confused on what it is I'm supposed to do. There should be some visual indicators for which way the player is supposed to head, feedback for when they complete a level, etc. Other than that though, I had fun! Good job.

jeremy-selwyn 2022-04-12 02:40

cool game! really like the idea of becoming a bigger flame then burning the final brazier. The particle effects for the side jump looked great. Liked how the hub worlds worked and was kind of shocked (in a good way) that there was achievements in the game! Liked how the enemies were water sprites as well. At school I am part of a team making a game about a flame character as well, and it was really neat to see a different take on it.

dennis 2022-04-13 12:32

Nice

lilkrit 2022-04-18 11:31

Jump around!

christian-zommerfelds 2022-04-18 20:03

Nice entry. I have to admiti the controls and camera were a bit awkward so I stopped playing after a bit. But it's an interesting idea to collect burning power to light up the final torch.

The flickering animation when time is running out and you are getting weaker feels like a graphics glitch, maybe it should be less strong and less often.

I'd also suggest looking into how to make pixel art really feel like it's pixels in the game. For example there was some weird linear filtering on the other character in the welcome room and there is a thin line below the foot (less than a pixel).

Music is nice!