The Inevitable Sinking by Alpha Wolf Studios 2022-04-09T02:47:45Z ♥ 1
It was alright, but it didn't really do anything all that original.
Foon → Ludum Dare Explorer → Users → n00b
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | 👥 | Calamity | jam | 1.30 | 1.20 | 1.00 | 1.00 | 1.50 | 2.30 | 1.00 | 2.20 | ||
| 2022 | 50 | Delay the inevitable | 👥 | The Oscar Slapdown | jam | 1379 | 2.52 | 2.30 | 2.32 | 2.07 | 2.23 | 3.55 | 2.64 | ||
| 2020 | 46 | Keep it alive | Lethal Shepard | jam | 2.39 | 2.11 | 2.06 | 2.83 | 2.17 | 2.21 | 2.14 | ||||
| 2018 | 42 | Running out of space | Out of Space | jam | 2.40 | 1.94 | 1.83 | 2.11 | 1.90 | 2.56 | 3.11 | 2.22 | |||
| 2018 | 41 | Combine 2 Incompatible Genres | College Story | jam | 1114 | 2.76 | 2.74 | 3.00 | 3.33 | 2.27 | 2.78 | 2.90 |
n00b leaves an average of 13.2 feedback comments each event.
It was alright, but it didn't really do anything all that original.
I had issues with the game at the start but the more you play the more fun it becomes. This is a really good game.
This game hurt my hand having to press the space bar and E key repeatedly. This would be good for maybe a QTE in another game but it became less fun for me the longer I played.
On a positive note, these were some pretty good graphics.
This is a really good game. The graphics and the music were really good and it over all kept a very somber mood. I also really liked the gameplay.
It had some good graphics and responsive controls. I also thought the music helped to set the mood. My problem was that the game took a while to get used to how to play it. It got better after a while but I don't think I ever fully grasped how the game was meant to be played.
This is a fun and challenging game. Good job.
I think the game had an interesting concept but it just did not feel fun. The controls felt a little awkward and the music was kinda irritating.
On the pros, the controls were responsive and I thought the graphics were pretty good.
I spent like 5 minutes moving units just to have the computer move 1 unit and pass it back to me. The map was just too big.
I think this is a good game. Its not all that innovative but it executes its mechanics pretty well.
This is basically just the manual mechanic from Tony Hawk. It just does not work as a stand alone game in my opinion. It is fun for about a minute though.
The controls were really good and it felt like a pretty quality indie platformer. Good Job.
It was fun. My only gripe is that the controls felt like they stopped working occasionally. I think it was because you have to press up/down instead of left/right on certain parts of the screen but it didn't feel consistent throughout the whole time playing.
I think its overall a good game. I do think that the camera made it more frustrating than challenging.
I think this game had a very unique premise. The graphics and music were a perfect fit for this game. I think the game play with this game was pretty good but the game did feel a little to easy.
This game definitely has a lot of polish. But it took me forever to figure out what to do and then after that I still felt like it was getting pretty repetitive going back and forth non-stop from the kitchen to the garden area. But it could just be that I am not a fan of this particular genre of games. The graphics and audio were pretty good and I thought there was a good bit of humor in the game.
This game has that "just one more try" quality. I did ultimately give up because I made it pretty far and there was just no chance in hell that I was starting over after that.
This is a nice tech demo but it literally has no gameplay at all. I do like the low poly look though.
This was a creative way to follow the theme.
First off, I have to say I love the graphics in this game. I did find that the beginning kind of dragged on for a little longer than it needed to but it didn't effect my overall enjoyment of the game.
This is a very fun game. I did run into quite a few bugs (including a game breaking one). I loved the music and the graphics. You have a lot of talent. This is probably one of the best first LD submissions I have ever seen.
I thought the W for jump would get annoying but it worked pretty well here. I do wish there was more ingame expanation on what to do. But it is still an enjoyable game.
I think @shockwire covered most of it. I would also like to add that there is quite a bit of slow down. There were times were the game would just completely freeze on me for about 5 seconds. I did like the initial gameplay before you find that infinite hallway. At that point you could just go about your day while the game plays itself.
This is some hardcore tetris. I think this game was the best take on the tetris formula I have ever seen.
It was a well executed premise for a game. I think that there should have been labels or text popping up indicating what each item on the shelf was. I did not know what the yogurt was.
I think sound and having the cars come in faster would have definitely improved this game. Its still a good take on the theme.
This game is definitely unique. I actually think I broke it because I kept dropping all the furniture off the level and the game just stops after that.
I have always sucked at these kind of games. I did manage to get like 24 gold before I died. I do wish it explained more what you are suppose to do at the beginning. Its still really impressive for a jam game.
This kinda felt like super monkey ball. I just wish it had sound and possibly controller support.
This is a very polished game. It absolutely amazes me what some people are able to do in a weekend.
A good game. My only issue is that it seemed to speed up and slow down at random. I don't know if it was the game or my browser though. If you get the chance it would be awesome if you could play my game https://ldjam.com/events/ludum-dare/41/college-story
To be honest when I started this game I didn't really like the concept. However, the concept did not reflect my final view of this game. The contrast between the graphical styles of the princess and everything else in this game actually worked in its favor. And while the gameplay was way to simplistic to carry this game through an epic hour or more adventure it was perfect for a game of this size (it took me about 3 minutes to finish the entire game). There were some flaws in the overall design. The rules of the game seem to be inconsistent at times. For instance, I was able to shoot all the boxes and barrels in the second area but I was not able to do this later in the game. Also I am not sure if it was a problem with the collision detection or if it was a legitimate feature but I got caught on a wall as I was jumping down. I was able to use this to climb back up the wall so it may have been an actual feature. Overall I feel it was a well crafted and enjoyable game.
This game is very polished for a jam game. And kudos for coming up with original names like offensium and defensium. I like games to lay it on real thick in the obvious department. Great Game.
I liked the concept and the mechanics. The only thing I could think of adding is maybe making the block you control take damage when the enemy blocks touch it. Also when the game ends it should just automatically go back to the title screen. But these are just my suggestions and overall this is still a fun game.
I had fun exploring the world but the game was plagued by a lot of issues I felt was holding it back from its true potential. First the sound effect that plays when you collide with a wall on a jump is absolutely grating on the nerves. Maybe you could lower it a bit. Next I would really have liked to have some music. The only sounds that hear right now is the jumping and colliding sound effects. And this is a minor nitpick but if you jump with x you can't jump forward which pretty much makes this button useless. But despite these flaws this is still a fun exploration game.
The art in this game was pretty good. However I kept having this problem where the game would crash after walking over a puzzle piece.
I really like this game. I just wish that it would be a little clearer what to do at the beginning of the game. I had to go back to this page to figure out you needed to click the mouse to shoot. Otherwise great game.
I like the graphics and the concept but I felt that the shooting part of the game was too slow and the game wasn't really clear on what the scientist actually did.
The gameplay is very simplistic but it can keep you entertained for a long time. It misses the theme but it is still a very enjoyable game.
The game was kinda cool. I just wasn't able to fully enjoy it because I didn't have anyone to play with. A single player mode would have been nice.
I liked the way the game plays but the card aspect isn't really that significant since your enemies don't have cards and they all just shoot the same weapons. I think that there is a lot of potential for this idea though.
This is probably the highest rating I have give any game so far. I think this game is brilliant. The only thing that kind of drove me nuts was that I wish it had more tracks. Great Job.
I really like this game. I think many of the other reviewers are missing the point of this game. The instant death adds so much frustration but a challenging kind of frustration where you just want to keep playing. My only suggestion would be to maybe add some kind of checkpoint after you get so far and maybe 2 or 3 continues where you can start from a previous check point. Also a score would be nice to that way I could continue to try to get a better score. Really great game.
This game is very unique. The gameplay reminded me of something like final fantasy tactics but with spaceships. Overall a fun game.
This is a fun game. I think the car screen should be a bit bigger because you don't even really notice where the car is. Also I was able to get pretty far by just pressing all 4 arrow keys each time.
This game is a good stealth game. My main complaint is just how useless the card mechanic is. I got through the entire level without ever having to use a card.
First of all, your concept is very unique. The matching game mixed with space invaders doesn't seem like it will work. To be honest I thought the game was too easy when I started it. But it becomes alot more challenging after level 2. Thats when I started getting frustrated but I also wanted to keep trying. This was a very challenging but rewarding game. Good Job.
I really liked the 2D section. When I got to the 3D section it was too dark and I could not find my way around and some how went though the side of one of the hills. This is the only game in this jam I have played so far that combines 2d and 3d gameplay so kudos.
Good game. I just kept getting to a point where the game wouldn't give me any up cards so I died. This would be a great game on mobile.
This is a ambitious concept but it isn't really playable in its current state. A lot of the controls you listed here either didn't work or didn't apply to the unit you start with. There is no way to tell what kind of unit it is because after looking around the map and finding other units they all look the same. Also There was no music at all and there is really nothing to do when you get into the game. I fiddled around the controls and searching around the map for about 3 to 4 minutes before I just gave up. I think that this concept would be worth pursuing but in its current state it has too many issues to ignore.
This was a good concept. I just felt like getting the correct button input did not really have any impact on the fighting portion of the game. It just ended up feeling like DDR.
This game is very polished for a jam game. My only gripe was that I was not able to cancel an action once I started it although its probably in there and I just didn't figure it out. But I still had a lot of fun though.
The graphics, music, and sound effects were good but the game seemed to have a bunch of elements from other genres just mashed together. It did stick to the theme pretty well though.
This is a really good game. My only real criticism is that it did not really follow the theme as well as it could have. The reverse tower defense thing comes of as just running through a corridor with a bunch of turrets shooting at you. It would have been more fitting if the player could use some of the Tower Defense mechanics themselves. But this is still one of the best games I have played in the jam so far. Good Job.
This is a really good game. My only complaint would be that some of the icons in the UI don't really make it immediately apparent as to what they do.
These two genres are definitely incompatible. My finger cramped up after the 3rd race. I think you nailed the theme though.
LD51 — Every 10 seconds (5)
The OuterVoid by SamsStuff 2022-10-05T01:46:48Z ♥ 1
I would like to know where the story was going. It seemed that those ghost like characters were scared of you but they never explain why. Also, this game could really use some music. I would also like to know what engine you used. The movement was super smooth so it did not feel like rpg maker. Was this a custom engine?
Get The Last Spot! by Russ Moonbase 2022-10-05T01:35:05Z ♥ 1
This is the first time I have ever played all the way through a game during ludum dare. This needs a full release with more levels and possibly multiplayer. Also a way to skip the replay. That got old fast.
10Y Lost, 10M Lives Regained by jjbug 2022-10-05T01:21:52Z ♥ 1
I literally don't understand what the hell was going on. The music was nice though.
SpaceRuin by MegaFuze 2022-10-04T02:09:36Z ♥ 1
The graphics gave off some titan soul vibes. I also thought the game was a great way to distract yourself for a few minutes. This would probably be great on mobile. Nice work.
Blast Shifter by crysopraise 2022-10-04T02:05:01Z ♥ 2
This is a pretty good use of the theme. And the graphics and music fit perfectly with this style of game. My only issue is that the controls felt kinda stiff at times. Also I was getting some minor stuttering but it did not stop me from enjoying the game.