FoonLudum Dare ExplorerLD42 → Disk Driver

Disk Driver

By ethankennerly, KathyJin and Corey Jackson

View on ldjam.com

CategoryRankScoreCount
Overall12362.5424
Fun12002.4324
Innovation12721.8424
Theme12142.3523
Graphics10932.4723
Audio5093.0423
Humor1.6218
Mood2.2319

Comments

shockwire 2018-08-15 02:15

The biggest issues with the game are its controls and level design. Moving around felt way too sensitive, and it was too easy to slam into blocks when trying to make slight adjustments. As for the layout of the blocks, the main problem is that there is a "hallway" just to the left of the starting position that you can center yourself in to continue for what seemed to me like forever. This made the game too easy when you can just park yourself in one place in the map.

Otherwise, the game can be pretty fun when trying to dodge obstacles instead of going for the hallway and the music is pretty great. With slightly better controls, the game would be great to come back to from time to time. Good job on the game!

carlos-giraldo 2018-08-15 03:25

Good effort but I'll echo what @shockwire

ethan-kennerly 2018-08-18 02:53

@ShockWire You're right! An input move at least a couple blocks, which limits fine-tuned control. And the hallway requires no input for about 3 minutes.

bennyqbd1 2018-08-18 03:16

I enjoyed the look of the blocks. I like how the texture of the blocks worked with the geometry, and I thought the different types of blocks looked interesting together. As for the gameplay, my experience is essentially the same as ShockWire.

the-sand 2018-08-18 03:23

@shockwire pretty much says it all.

The obstacles should have been spread out more so that the long hallway didn't exist and to allow the player some time to get used to the the controls. I find the current layout too hard or too easy depending on where the player moves.

The only benefit to the hallway is that I got to sit there and listen to the sweet music.

n00b 2018-08-18 03:24

I think @shockwire covered most of it. I would also like to add that there is quite a bit of slow down. There were times were the game would just completely freeze on me for about 5 seconds. I did like the initial gameplay before you find that infinite hallway. At that point you could just go about your day while the game plays itself.

ethan-kennerly 2018-08-18 17:43

To improve the problems @shockwire mentioned, now in the post-jam version, I edited the level to have blocks on most areas in the first loop. I also let inputs steer less than one column's width.

ethan-kennerly 2018-08-18 18:58

@n00b If you were playing the WebGL build, in the post-jam version, you can clear cache to play again with smoother frame rate. I removed a frame rate option isn't compatible with WebGL and simplified the shader on the blocks. On my computer the frame rate seemed smoother.

stderr 2018-08-18 21:14

Reminds me of an old Flash game I used to play.

Unfortunately I found a column that seems to have nothing in it. :)

papaver 2018-08-18 22:11

The post-jam version indeed improves the controls and the column-problem (although that problem made sure I could listen to the music!). I liked the music! I didn't like the gameplay that much. When playing, you don't really feel the looping around the disk, and it takes a while before the other colored blocks come in. I did like the change of music at that point! Suggestion: add restart-key so that I do not have to quickly change between mouse and keyboard (or give a little more safe space at the beginning of the level), and/or maybe make the two buttons that you have to press to restart at the same location?

chicomcastro 2018-08-20 04:13

The controls get a little better in the post jam version, keep going! I found this a little bit tedious when playing on PC, but it seems like to be a good mobile game. Try to polish mechanics and design a level with more "interest" and "desire to keep playing (maybe challenges)".

rend 2018-08-24 08:25

That's a good start I think but what's lacking imho is a difficulty ramp. The patterns in which the crates appear also seem to be too predictible. I found a spot where I didn't have to move at all and I didn't collider with a single crate. Maybe one additional mechanic could help also, like so pickups that force the player to have short term objectives. Keep on the good work!

drums 2018-08-24 22:08

It took a while for the new item to be introduced, the pacing could be smoothed out. But other than that, it sounded good and controlled well so good job!

andrei9 2018-09-03 13:09

I liked the Graphics, and the Gameplay was fun, Nice Game. :thumbsup:

2022-08-12 10:12

Nice post

2022-08-16 13:58

I enjoyed it. Anyway, it's still better than cyberpunk 2077 about patches and fan mods. I would also like to note that while I was looking for [cambridge silicon radio driver](https://softwaretested.com/drivers/bluetooth/cambridge-silicon-radio-ltd./), I was able to pass the game twice. Kudos to developers. lol I hope that in the near future you will release an arkanoid simulator or something. Good luck to you!