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bennyqbd1

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201842Running out of spaceCelestial Lacunacompo5683.003.201.882.773.162.231.702.41

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by bennyqbd1

bennyqbd1 leaves an average of 8.0 feedback comments each event.

LD42 — Running out of space (8)

Inadequate Ark by Sean Turner 2018-08-18T15:43:13Z ♥ 2

The concept behind this is genius! Love the idea, and the game is a lot of fun as well. It's surprisingly well balanced, and the touch of humor is well done. Outstanding entry!

pushes you by dimesto52 2018-08-18T14:51:44Z ♥ 1

Simple and effective. I was confused at first because S and D moved the player, but W and A did nothing. The arrow keys worked though. Once I figured out the controls it was alright and I had fun blasting enemies off the edge of the screen.

It seems there are a few positions you can get in where it's completely unrecoverable no matter what, which could be a fun gameplay element if balanced properly. However, there are some instances where you spawn in such a position or get screwed into such a position by enemies randomly spawning in the wrong places, which is a little frustrating.

I like the general concept though and I think if you decide to do some post-LD refinement/expansion (Level design with obstacles? Power ups? New enemy types? New weapon types? Anything that adds more to the concept) this could turn into a really nifty game.

Escape from the tentacles by xilentor 2018-08-18T03:44:13Z ♥ 0

Really fun! Great take on the tower-defense genre, it really forces you to be strategic to even stand a chance. Only thing is it is quite challenging. Making one or two mistakes almost certainly means game over, even on "easy." (though I'm not especially skilled in these sorts of games, so take that with a grain of salt).

Others have said it, but the voxel art style is truly fantastic especially with the overall concept. It all works together very nicely, and I'd be delighted if you make a bigger version of this with more levels and perhaps some audio. Outstanding job!

Disk Driver by Ethan Kennerly 2018-08-18T03:16:05Z ♥ 0

I enjoyed the look of the blocks. I like how the texture of the blocks worked with the geometry, and I thought the different types of blocks looked interesting together. As for the gameplay, my experience is essentially the same as ShockWire.

Deadly Delivery by Rogue Studios 2018-08-18T00:43:25Z ♥ 1

It's a fun concept! Some points I noticed (some of which were mentioned by other reviewers): - Dodging the bullets in a turned based system is really cool and a lot of fun! Once you figure out how to dodge them, the game loses a lot of it's depth however. More bullet types are one option, or you could also perhaps add scoring bonuses like a speed bonus, or maybe add specific non-random designs for bullet/obstacle combos that give the player a puzzle to solve in order to deliver. Lots of potential with this idea - There really isn't an incentive to play the other maps beyond it being a different map. It's much harder to deliver on those, yet you get the same points. Perhaps boost the points for the more difficult deliveries somehow? - The RNG can screw you over if it blocks off all paths with boxes, which is a little disappointing for scoring but really not too much of an issue

Overall, well done I had fun unlocking everything :)

Running out of Space by tom7 2018-08-18T00:19:54Z ♥ 0

Very neat! I like the adventure game style, and the art style goes great with it. I did find it pretty confusing to try and figure out what to do next, especially escaping the basement. Aside from the basement escape however, it was pretty okay, it's just that one part that I really struggled with. In terms of concept, I think it's awesome that you made an alien language for the game! In terms of gameplay, it was a bit off putting at first, but using the console solved that. I was also initially confused about the pea pods, but once I realized you couldn't interact with it it was fine.

I did however encounter an odd edge case where somehow the player got stuck in the pea pods and couldn't move until I reset the game. It only happened once, so I assume it's a rare glitch.

Overall, very nicely done! It was a fun experience, and I wouldn't mind seeing this fleshed out further into a bigger game.

DE/VOID by randomphantom 2018-08-13T14:53:42Z ♥ 2

Pretty fun and quite challenging. I love how the concept is so simple, yet it can be taken really far. Great atmosphere too

grindatron.tv by Donitz 2018-08-12T23:14:13Z ♥ 2

Nice job! This was pretty fun. Simple and effective! I also liked how the levels gradually got redder as they went on, that was a nice bit of atmosphere