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The Sand

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201842Running out of space👥Clod's Questjam1193.903.694.004.213.653.503.353.39

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by The Sand

LD42 — Running out of space

Disk Driver by Ethan Kennerly 2018-08-18T03:23:14Z

@shockwire pretty much says it all.

The obstacles should have been spread out more so that the long hallway didn't exist and to allow the player some time to get used to the the controls. I find the current layout too hard or too easy depending on where the player moves.

The only benefit to the hallway is that I got to sit there and listen to the sweet music.

Clot! by Ghoster 2018-08-18T04:58:38Z

I had a lot of fun with this one. The only negative I can think of right now is that the audio is too quiet; I turned my volume all the way up and still could barely hear it.

The Usher by zarph741 2018-08-18T03:49:25Z

Either the timer should be extended or the happiness meter should be the only thing that determines failure. The happiness meter never went to the negative side and was full most of the time, but I still lost because there wasn't enough time to move around even when I didn't overstep by mistake.

Celestial Lacuna by bennyqbd1 2018-08-18T04:13:40Z

I had to mute the audio, then remembered I can't play games without sound.

I thought it was interesting that the enemies could kill each other.

There should be some sort of visual indicator for the invulnerability frames when the player respawns. It took me a few deaths to realized there were any and I have no clue how long I have to find a safe place among the bullets before they run out.