vtobes 2018-04-18 14:56
Hola gracias por invitarme al grupo!
Foon → Ludum Dare Explorer → LD41 → Shuffle Climber
By northernhawk, AlejandrodeCea, miroky, rodrysson and VTobes
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 421 | 3.59 | 136 | |
| Fun | 476 | 3.41 | 136 | |
| Innovation | 382 | 3.58 | 137 | |
| Theme | 286 | 3.95 | 137 | |
| Graphics | 295 | 3.94 | 137 | |
| Audio | 245 | 3.62 | 135 | |
| Humor | 590 | 2.86 | 55 | |
| Mood | 464 | 3.41 | 132 |
Hola gracias por invitarme al grupo!
I got 210 hahh
I really like this game. You should put it up on the google play store! (couldn't help but notice the mobile aspect ratio) Also, the graphics and music are really good.
The only criticism I have is that it is a bit rng heavy, but so is my game. https://ldjam.com/events/ludum-dare/41/bloodsport is my game for comparison hahah
@_str1pe Thanks for the kind words! We were indeed thinking about putting it on the play store after shoving in some more content and tweaking some stuff. Also, I'll make sure to check your game later ;)
a nice lil game. i have a feeling it's gonn abe RNGseus heavy
It's a really neat little game that I am terrible at haha. Took a while to get used to the fact the action cards change as you use them, and only once the previous animation is finished. I did run into several instances where I just didn't have the card I needed, and didn't think about just spamming until I got the right one.
The ? cards are a little odd though and wasn't sure how to use them.
Otherwise, you have something I'd love to see expanded upon and released to the world at large Good job!
Got 230! Really liked the concept, great work! Some issues I had was that I sometimes found myself not having enough jump cards and the speed of the ground was a bit too fast to cycle out cards. In my opinion, lowering the ground speed a bit would help make it more fun.
Neat game. I got so few up cards that I never made it very far.
This was a nice little game i'm impressed owo
Especially with the polish. However (as someone said above me) it was a bit random, as in you can only move in a finite number of ways based on cards you randomly receive. Of course, based on time there really is no other way to implement a system like yours without this, and it added a nice little thing to the game that made me feel like it wasn't just up to me to win, but my skill as a player still counted. A way to fix this would be to draw random cards from a player chosen deck like hearthstone, but imagine the time it would take to implement xD
All that aside it was a fun one ^-^
I liked the graphics and how easy it was to pick up the rules and play! Seems like a really cool concept.
Good game. I just kept getting to a point where the game wouldn't give me any up cards so I died. This would be a great game on mobile.
Love the graphics!
Really easy to play and love the concept, although the downside is that it's heavily luck-based. PS: Would be nice to have a skip button for the credits.. I pressed on that first, haha.
Neat concept! Pretty easy to pick up and I like the panic of spamming cards to get what I'm looking for. Definitely very challenging though, maybe could use some kind of way to save cards or something to help with sticky situations. Really like the graphics, overall quite nice!
@Tikikala Indeed, needs some tweaking on the randomness :P
@SerpentWorks Games The ? cards just perform any action, like go right, jump or attack. On the other hand, we'd totally love to expand it and release it for mobile :D
@legavroche Thanks for playing! Indeed, making it slower or providing more jump cards would ease the difficulty at least in the beginning, we'll make sure to tweak it properly on a future release :)
@Ripter Thanks! And yep, needs tweaking x3
@Kataware I'm glad you enjoyed it :D I'll keep in mind your suggestion if we release it for mobile, if we have a good number of different cards, it'd be neat to have customized decks!
@Bobgar Thank you! We tried to make it as intuitive as possible, glad you didn't need to struggle with the controls ;)
@AlejandrodeCea Ooh if it does come out on mobile I'll definitely check it out! Glhf!
Really cool idea! Think with a couple tweaks this could be a really fun mobile game :)
@n00b Thx! Yep, needs some tweaking, and yeah, we tried to make it mobile friendly :D
@patvanmackelberg Glad you do!
@Raiyumi Glad you loved it! In fact, you can skip the credits by pressing ESC (although that doesn't make much sense in mobile), but we are thinking to make the credits roll faster by tapping on the screen.
Overall I really liked the concept and the graphics but the difficulty was a little extreme. I'd suggest either the screen move up slower or the cooldown between cards be shorter, but then again it was built in a weekend so I can understand that game balance isn't anyone's top priority. haha
@Conrad Etherton It is indeed challenging, maybe too much even, we could do something similar to what you suggested to ease the difficulty level though :)
@Kataware I'll make sure to let you know ;)
@Gizmolo Thanks! We think so too :3
@neverautomatic Thanks! And yep, we could definitely decrease the cooldown of the cards, and increase the speed of the animations, that'd help make it easier too.
High score of **250**! :D
I think I may have gotten higher than that also but I forgot to check before I mashed the retry button.
Anyway super fun game, I played it for way too long. It can get extremely frustrating when you are stuck on a level and have no up cards though. I burned through like 5 sheilds and attacks trying to get an up card once to no avail. 10/10 would die again.
@TechnoNugget I know that feeling, I wasn't getting jump cards when I was at like 700, and the screen was too fast and then I was ded :( But anyway I'm happy that you spent your precious time on our little game :D
Nice concept. I think the randomness of the cards maybe could be a little less random, I mean to avoid stuff like when at the third floor you get two swords and two shields. Maybe at the start of the game you can only deal cards to move and jump, and when the dudes comes you can start getting shields and swords, don't know.
Other than the randomness stuff, the art is super great, do the job pretty well, the sounds also. The mechanics are interesting and combine the two themes pretty well. Great job!
PD: I'm still laughing at the credits song, is amazing!
@acoto87 Thank you for the feedback! That's a good idea, providing the player with shield and attack cards at the beginning doesn't make much sense. And yep, we are very proud of the credits song hahaha :D
Got a highscore of 250!
What I loved * Really easy to get into * The graphics, sounds, the overall feel, ambience & vibe * The credits song lol
What could be improved * Too much luck based * Can get frustrating when you have no up keys * Decrease cooldown of the cards? * Maybe a way to get rid of the cards?
Thanks for sharing. I’d love for you to try out my game as well! https://ldjam.com/events/ludum-dare/41/keyboard-warrior
Cool music, maybe it is a little fast in the beginning, but hey, challence accepted! :D
Please add keyboard support! I've seen a lot of small hand card games this LD most of which require you to make quick clicks on the cards with no keybindings, which personally I find quite awkward and stressful. Number keys or QWERTY would be fine.
Input rant aside, I really enjoyed this game; agree with the above comments on needing more contextual cards (no point in attack or shield if there is no enemy on that platform) and I definitely see it doing well in the mobile market.
Great work!
Really cool idea,and I love the graphics!
@croewens Wow! I can't reach that level hahahaah We appreciate the feedback and we are glad about you loved those features ^^ In order to make the game a little bit easier (at the beginning), one of the improvements will be the cooldown of the cards, yeah! I will try out your game right now! Thanks for the feedback again!
I think this game would benefit from always having one of each power, and only randomize placement. Maybe even randomize while the player is looking? (With signaling)
The cooldown was a bit to long too.
Still, I loved the music, credits, graphics and idea.
https://crispypear.itch.io/stealth-farmer
Oops, I slipped. I didnt mean to drop this link to my game, which you without a doubt should try! Sorry about that...
Very fun and addicting! Although it's a bit too rng for my taste. Maybe if the difficulty is reduced in the beginning it would feel more fair ^^
Score : 176
I saw a post about your game in the feed, and I thinked to myself that it looked nice : And it did ! Even if the random side was a little too harsh combined with the screen movment and card cooldown, somtimes making myself in a checkmate situation, the gameplay was pretty efficient, interesting, and really well respecting the theme.
I don't know how the card distribution algorithm is made, but maybe making up-cards appearing a li'l more often could make the game more pleasing (I know, i know, it's not always good to make a game easier but I think it would suit well your intentions).
Overall, good job !
I cant play it. i died at the beggining. I dont have the good cards to climb :/
Awesome game! My best score was 380. The moment I saw this game it instantly our team's submission, except you game has far more amazing art. (and I can say that cause I did all the art for our game). Like seriously when I first started playing I was so focused on getting to the right cards and planning out my next 3 moves I didnt realized till later how beautiful the game looks. congrats on that. The reason I mentioned my game was while they are similar we played around a lot with the way the cards functioned. We started with the idea similar to your game where you can only play cards every x seconds. while this works I found myself in your game knowing my next 2 plays but since my first play put all the cards on cooldown I was having to wait quite of bit of time before being able to move, many times costing my life. Maybe instead only the card in the card slot you play goes on cooldown so that there is some sort of limitation but it doesnt cut them out from their entire hand. The other thought I had was most situations had multiple solutions except going up. Like every floor had 2 openings so if you didnt have and left cards it wasnt the end of the world as long as you had right cards. Same things with attack and shield (the ? mark was like a wild card and that doesnt count XD). So since the up card was the only way to progress it was necessary that you had it for each floor which sometimes didnt happen. Maybe added the up arrow as the 1 card you must always have or a pair for the up...... like a rarer card climbing rope, where the player tosses a hook 3 floors up and climbs past all obstacles (haha that sounds op). Anyways amazing job, I had a great time playing you're game.
I wouldn't really post a link to my game here, cause this is about you're game but since they are so similar I though your team might want to give it a shot. I definitely got a lot of cool new ideas for my game playing yours. https://ldjam.com/events/ludum-dare/41/bridge-run
:v:
It is a very charming game with nice presentation and good amount of polish.
However, it could use some balancing. Now the card mechanic just feels like random moves being drawn for you. The player is so reliant on the jump card that every game just goes to trying to get rid of other cards to *hopefully* get a jump. The absolute worst example of this is the possibility to die right at the beginning if you don't get jump card in your first draws.
If you wanted to make the card game theme more integrated with the game, player should maybe have some ways to manipulate the deck or the cards that are getting drawn. Give more power to the player, tune down the RNG factor.
Other than the points mentioned, I still think it is a charming game with nice idea. Just a little bit more thought and it could be a very cool game!
@croewens Thanks for the feedback! I'm thinking we could maybe add a card that, when used, will allow you to discard any card you have, but that'd be for a future release :)
it's good but sometimes there is not enough time to use all the unneeded cards...
@Felix Kern Yep, should be slower, I'm glad you are so committed to getting high in our game ;)
@Almax I'm happy you see potential in our game :) Regarding the input, if we ever release this for PC, we'll definitely add keyboard input for the cards!
@Malt Thanks!
@CrispyPear Glad you liked it! If we ever add more cards with different actions, I'm afraid that wouldn't work, I agree on the cooldown though. (I'll make sure to accidentally play your game btw ;3)
@Adam Wallberg Thanks! Yep, it'd need some tweaking ^^'
@lautregars Thanks for the feedback! And yep, it'd make a lot of sense to make this game easier in the beginning, it's too challenging right now :sweat_smile:
@Leonard It really depends a lot on the luck right now, I'm sorry you didn't enjoy it as we intended.
@block97 I'm glad you liked the art! I made some :wink: A climbing rope card definitely sounds exciting! Might add it in a future release :smile: And regarding the player using other cards at the same time, I think it'd work better if just the actions were performed faster, so the cards become available to use faster. But anyway I'm glad you found our game inspiring, I'll make sure to check yours whenever I can! :slight_smile:
@Nash Thank you! I definitely agree that we need to turn the RNG down and give more control to the player :sweat_smile:
@svyatozar Agreed!
Amazing concept and game, Understandable and easy to get used to also fun to play and you guys didn't go out of the theme! You can do some more worlds to improve it even better like changing the scenes and characters, reward system maybe and this type of games is more popular on phones so maybe you'll make a phone version of it it would be the better! Amazingly Done, Keep up the good work!
really feeling that this combo could be something that's popular and addictive to play on mobile. the rules are simple, but the rng and performance under pressure is what makes this enjoyable and makes you want to play again. Music, art and presentation were all on point. That credits song though......... :D good job guys!
@Wassim Thanks! And indeed, more levels would add to the experience, and a reward system would fit nicely! And yeah we were thinking of improving it and releasing it for mobile :wink:
@Honest Dan That's the feeling we wanted to set on the player! Honestly, that credits song makes the game a GOTY :wink: :joy:
Best credits screen this LD41. Hands down. 5 star for humour right there. No questions asked. When does it become available on iTunes?
Really enjoyed the game, well done to everyone involved. I think there was a bug when clicking on the cards too quickly (webGL version?). It wouldn't perform the action.
It's super difficult at the start, it would be nice if the camera started off a little slower and ramped up over time just to get a bit of a head start. The RNG was tough on me, didn't get many up cards which led to the constant spamming of left and right!
Congrats!
If you have time to play and rate my team's game that would be awesome! We'd love to hear your feedback in the comments section too! https://ldjam.com/events/ludum-dare/41/check-please
Very fun! my highscore was 480. Pretty cool idea with the cards, mine was much similar, but with a very different execution, hope you have some time to check it out. Loved the graphic style and the sound combined perfeclty with it! Good job!
A super fun game that would look great on mobile with some minor tweaks (balance is a bit unforgiving, shield feels a bit useless?). Still, the game doesn't really have weak points and I really enjoyed playing it.
@swav_gav Glad you had fun with the credits song :joy: We will try to release it for mobile at some point in the future! Regarding the bug, we are aware of it and will be fixed ASAP. I won't forget to check out your game later :wink:
@ARuculaDoMal Thanks! I'll definitely give it a look :smiley:
@LemonBalmGames Thanks for the feedback :slight_smile: The shield card prevents enemies from hitting you, maybe you ran into a bug (if you use two shield cards in a row, only the timer of the first one counts and you die even with the second shield still running).
Simple and easy to get into. I notice everyone talking about the random aspects, maybe add a 'shuffle all' option to give players more control when they run out of useful cards.
This was pretty neat. I think the concept was really cool, but I found it frustrating that I had to wait for cards to resolve before playing new ones. That made it pretty tough to recover from not having enough movement cards for a turn or two. Because of this, I would suggest making the player act a little faster so that the cards can refresh quicker and put more of a focus on skillful play rather than luck. Aside from that though I thought the art and audio were well done. With some tweaking I could see this being a game I'd play occasionally on mobile. Great work.
@dayn9 Sounds good! Maybe give the player that option but disable the cards for a short time while it's shuffling :smile:
@morrilet Thank you! Making the gameplay more dynamic and fast paced is definitely one of our objectives :smiley:
This is great. Jumped right in- knew what was going on right away- and had a few pleasant surprises! Tight gameplay- cool graphics and sweet tunes. So many places you could go with this. Shuffle Climber is a poster child for the potential of Ludum Dare, especially this theme that caused a lot of pre jam gripes. Thanks for the game!
Aside from the insane difficulty, this is a pretty cool concept. Way too random. Would be nice to be able to see the next incoming card in order to plan ahead. Nice artwork.
@joemid Thank you so much for that gratifying comment! (really, thank you very much) We tried to make the game speak for itself without having to explain a lot about how to play, having a bit of a complex theme... We still have a lot of polishing to do and a lot more to add. Thank you for enjoying our little game!
@Alchemic Sounds good to see the next card... We'll keep that in mind! If we can, we'll try to tweak the randomness problems ASAP. Thanks for the comment :heart:
Nice experience! It's too easy to get the concept and start jumping. Nevertheless, it becomes a bit difficult once you run out of UP cards :D
Anyway, it's something that can be done in following releases. In my opinion this game has lot of chances of success as a mobile game. What about selling packs of 50 UP-cards to be used moreover the random ones?
Regarding the graphics, I loved its detailed pixel-art style. The animation is perfect! (I need to learn doing better animations)
Resumiendo ;P , que está genial y que puede dar lugar a algo mucho más grande. ¡¡Enhorabuena!!
Fun and addictive gameplay! But I think it would be even more fun if there was a way to discard cards and get new ones
@Siuler LM Thank you very Siuler! We are already working on the probabilities for each card. We are also thinking about doing something like making your own deck and that kind of stuff. Pues lo dicho. que muchas gracias y nos alegramos de que te haya gustado
@GerardB Glad you liked it! Many people said the same thing as you about discarding cards so we will take a look at that. Thank you for commenting our game!
It is a really nice game but sometimes it is impossible. The random cards can be totally useless for a few turns. I think the game should either allow the player to have some control or foresight on the upcoming cards or the turn doesn't take a lot of time so that the player can quickly use his cards in hope of getting what he needs. One other option is to make jumping up a different control that doesn't need a card.
The pixel art looks so great, I love it. The sound effects and music are also really good. Great job.
@Yetman Thank you for the comment. We are already tweaking some parameters to make it less "random", putting the jump button as a different control might be a good solution for that so we will take a look at it. I'm glad you enjoyed it!
Fun and smart game. At first I was annoyed about the missing control for keyboard though, but I guess you mainly focus on the touch game market. Did the same mistake myself during a jam :) Switching out cards would be a great addition with some additional time penalty or something else like a score penalty or something. Maybe a combo that counts up if you use only the cards you are given? Anyways, a great entry, good luck!
On one end, the pixel art and music is fantasic. I just adore it. On the other end, the gameplay is a nightmare. Way too RNG based, and the delay after picking a card is massive. There are even moments where it simply doesn't give you the card you need to progress.
That was fun! Great music, by the way. The game was simple and easy to play and understand, but the RNG is unforgiving! I just kept using up all my attack/shield card and hoped for THAT ONE UP CARD I NEEDED, while the screen slowly went up..it was great!
Polish and publish, this is a winner. I would add 2 player competitive climbing into the mix. The possibilities are endless!
@krasse Thank you! Indeed, like I said in a comment above, there could be a way to discard cards through a special discard card (forgive the redundancy :sweat_smile:), a combo for score sounds interesting too, but that would be for a future release :smile: (by the way, fixed some bugs, you can try the game again if you'd like!)
@Bodaciouslycrazy Thanks for the feedback! I'm sorry for that, we deployed an update today with bugfixes and some value tweaks though! If you want to try it :smile:
@pranjalbisht Thanks for the feedback! You should not be getting as frustrated anymore though, we tweaked the randomness a bit :wink: in case you want to try again!
@arron-fowler Thank you! We'll definitely try to publish it for mobile, the possibilities are indeed endless :wink: (by the way added some fixes to the game just in case you want to try it again!)
@_str1pe @Tikikala @SerpentWorks Games @legavroche @Ripter @Kataware @Bobgar @n00b @patvanmackelberg @Raiyumi @Conrad Etherton @Gizmolo @neverautomatic @TechnoNugget @acoto87 @croewens @Felix Kern @Almax @Malt @CrispyPear @Adam Wallberg @lautregars @Leonard @block97 @Nash @svyatozar @Wassim @Honest Dan @swav_gav @ARuculaDoMal @LemonBalmGames @dayn9 @morrilet @joemid @Alchemic @Siuler LM @GerardB @Yetman
I already feel guilty for the spam, but since you guys gave so much feedback, I thought it'd be nice to let you know that you have been listened! Adjusted several values to the game so it feels more dynamic and fun to play :kissing_smiling_eyes: you can find the changelog up there in the post or in itch.io! And if I annoyed someone with the spam, really sorry :sweat_smile: And don't worry if we have not yet tried your games! We'll surely check them all before the event ends :wink:
Sounds great! And good luck!!
Another game added to my collection, amazing how every game i find can be so awesome and unique! Loving this JAM! Good job <3
@Kataware @EstacaoMarte Thank you very much! :heart:
This is pretty neat! I like mobile games that are fast to pick up and can be played quickly. I don't feel I can add much more to the suggestions that hasn't already been provided here, so I just want to say good work!
@Deprecat Much appreciated! :smiley:
Really cool, great-looking, smooth-control game with awesome music. It's a solid 4+ for me, so I'll just nitpick in hope of being constructive:
- The natural drawback of this genre combination is that the card control panel requires separate attention from the main gameplay, so it's hard to look up and down at the same time. If you use 1 2 3 4 5 for card selection, and maybe color coded cards, could be a good way to alleviate that divide of attention. - The enemies turn back too early to be intuitive, hence players will jump up when they think enemies have gone right when they have actually turned around and gone left. Should go all the way to the end of the platforms.
That's all the recommendation I have, please consider expanding on that to make a full length release. Kudos!
@GastricSparrow Thanks for the feedback! You're right, keyboard controls would make sense if playing in a PC, but the main focus was mobile, so we didn't realize we could add them. Telling apart all the cards by the color sounds like a really good idea though! It would indeed keep the player focus on what's happening above the deck UI.
The enemies issue I guess it could be fixed by making obvious when they're going to stop via animation or just do what you suggested, and make them go all the way to the end. We tried to make the rock guys have a little bit of free will, but maybe that was not the best idea :sweat_smile:
Good idea. Maybe add Discard option. I would play it again.
@CaryStringfield Thanks! We'll most likely add it in the future :smile:
Screen Shot 2018-04-27 at 9.41.01 PM.png GOTTA STOP.
@joemid :joy: :joy: :joy: :joy: :joy:
@AlejandrodeCea No worries, I'm just suggesting in case you want to expand. I just played again and got to 900. It's very entertaining. Only thing I could do without is the lack of jump cards sometimes, maybe try to override the random factor a bit when a player is nearly losing, would do a lot to add "last minute save" moments and help enjoyment!
@GastricSparrow Indeed! Would create a lot of tense moments, and not just make the player lose because of luck, we tried to implement it that way, but there was not enough time :sweat_smile: But we'll definitely do it in the future!
Cute little game, pretty tough though. It wasn't clear to me when the cards would get used up and replaced. Some further polishing and this could make a fun mobile game. Great work!
Fun little game. Maybe it lacks a bonus to reroll all your hand? Good work overall!
@LandoSystems Thanks! An animation to turn around the card would most likely make it more clear :slight_smile:
@Jonathan Lorenz That could be an extra card! to shuffle your whole deck. Thanks for the feedback! :smile:
I love you game, it is awesome. But sometimes I died cause every card was go right and I fell off, it made me so sad. I think u can give a bonus such as a shuffle when the player eat something or reach a score.
Would u like to try our game, the link is https://ldjam.com/events/ludum-dare/41/pinboy-an-rpg-pinball-game
This is a great looking game and it has a great concept behind it. However, depending on chance to deliver the cards you need to progress makes it quite frustrating at times, and really removes any element of skill I think. I wish I had a suggestion for how to fix this, but if you can figure it out I would really like to play an expanded version of this on mobile.
Really cute game! I like the idea and it plays well. The audio and graphics are both lovely. Sometimes I felt a little bit constrained by the cards I was given, but that's all card games I guess! Great job :D
Nice I liked it! It was frustrating but good. Is this on mobile?
@randomhuman Hey thanks for the feedback! We are tweaking some probabilities on the cards and it is true that right now it is very rng based. I think the element of skill it is still important though, you have to learn how to prioritize which cards you need to discard on each situation and the velocity in which you have to perform those actions, but it is indeed, as you said, limited by the card probabilityand rng. (I know that couse it happened to me aswell and now I can get to 1000 points easily). So I encourage you to keep playing it for a bit longer. Thx again for giving us your thoughts! BTW we are already making a mobile version!
@paddywhq thx for your feedback! We are already working on how to fix the problem you mentioned and the shuffle cards method is an option we are considering! We would gladly try your game!
@Dixonary thx for your kind comment. Yeah you are constrained a lot by the cards you are giving, some people liked it and some didn't. I personally think that we could make something to base the game more on the player skill than the rng of the cards. Glad you liked and thx for the feedback!
@Sharks Hey, yeah we are already devolping a more balanced mobile version of this game. Thx for your comment and so glad you liked it!
@NorthernHawk Fair enough, I will play it a bit longer and see if I can figure out a strategy. I look forward to trying it on mobile, that is good to hear!
Hey, I played this game on the TVGS stream. The credits scene was a blast and the controls are pretty crisp. The graphics are clear and simple too and go well together. The card mechanic can work with a game like this, but as others have mentioned and I mentioned on the stream, the RNG is a large point of frustration. When thing I remember reading about the game was to be 'careful' about which card to choose, but that didn't affect my choices at all while playing. I would try to unload duplicates all the time unless it was an up arrow and I never felt like I regretted that choice. Cheers!
@GregWLyons Thanks for playing! With careful we meant a situation like, you're on the right ledge of a platform, and you accidentally use the right card :sweat_smile: And yep, we'll implement several features in the future to fight against the RNG :smile:
I liked the concept of being alert to the cards and prepare a strategy with the options I had but sometimes it felt a bit unfair when a needed card didn't appear after various attemps. Maybe adding a form to "hold" some cards for later use would come in handy. Nice work!
i liked the concept of the game. it is very challenging,looks very pretty, and has nice execution :)
Oh I played this game earlier but I forgot to review it. I think because I was planning on coming back to play it some more-- it's a fun game! Good idea and good execution. It can be especially frustrating when you have an attack card but you're facing the wrong way, hah! That's just part of the game though. Great job!
@MacDoom Thanks for the feedback! We were thinking about giving the player the option of having a persistent card in their deck, so they can use it anytime, but its cooldown would be higher than the rest of the cards :wink:
@kittyinthestudio Thanks! Glad you liked it :smile:
@adsilcott Yep! The player won't turn around when it has the shield activated, not sure if we'll keep it like that though :sweat_smile:
This is a pretty neat concept for a game. I've seen a lot of games this jam attempt to combine action games with card games, but I feel that this is the most successful on I've played overall. Needing to use cards to get more cards leads to tough decision making, which is made even more tense by the game's punishing difficulty. I had a really fun time with this game. Nice work!
@superpokeunicorn Really nice compliments right there! Thanks :smile: Glad you had so much fun :heart:
I just see the surface of the game, but damn it's good and fun. I thought it was a mobile game XD
It feels really awkward to control this mouse-only, I feel like keybindings for the card slots would make this a lot easier to play.
@shaodwing It will be hopefully :smiley:
@The_Icy_One Yep, we originally made this thinking only about mobile, but would've made sense to add keybindings to play more comfortably on PC.
I really like the credits :smile:
@Hizrok It's @NorthernHawk 's fault :stuck_out_tongue_closed_eyes:
Very polished and styled game. Makes a lot of fun, the game mechanics works well (apart from the occasional random generator hickup that gives you the wrong cards for the very moment :stuck_out_tongue_closed_eyes:)
Very nice interpretation of the theme, and I absolutely love the graphics and especially sound and music. I'm always amazed at entries in game jams that include music...
I'm not sure whether there is level progression; the game seems to be easier at the beginning than later on in the game, but I'm not entirely sure...
The only thing I dislike a bit is the aspect ratio - this game is truly optimised for phones.
@mshopf Thanks! We tried to make it a little bit easier at the beginning so new players can pick up on the mechanics without dying too much. Regarding the aspect ratio, yep, it's designed for mobile :sweat_smile:
P.S. I don't know why you opted out for 'humor' - I find the credits hilarious :rofl:
@mshopf I guess it wouldn't be fair to ask people to rate humor because of just one aspect of the game that not everybody would see if they don't see the credits :sweat_smile:
Fun game! It feels like one of the deckbuilding board games I like. Maybe the beginning is quite difficult, since it seem completely random, and some adjustments would have helped to reach further until you learn. However, it is a really clever idea and I enjoyed it a lot. Good work!
@maesk Thank you! We're looking into those adjustments, hopefully when we release it for mobile it will be a lot less frustrating :wink:
Really dig the pixel art and the gameplay.Good job!
@Durzal Thanks! :smiley:
This game was really fun! The furthest I could get was 500 haha. This game definitely has potential especially on mobile as others have said. The mountain of cards on the main menu was a really nice touch and fits your theme very well! Overall the game was very well done and a fun time, great job you guys!
@MrBreadMan Thank you kindly! Glad you liked it :smile:
I like your game! :) The idea is interesting and you exploited it well. Maybe the beginning could be a bit more progressive, for the player to have time to get used to the gameplay, but this is done by losing and retrying and it is great like that.
Very beautiful graphics, and a music that suits the game, this is a great work!
@loonydrope Thank you! That's why we made it slow at the beginning, but not too much, so players realize the window is scrolling up :wink:
I liked the idea of this, art and sound are good too - Dying is a little too easy, a few hits to death would have been more forgiving, given that the randomly generated cards can really screw you over.
Nice and well working game. Pretty graphics and good UI. Seems a bit hard or I just am really bad at it :imp:
@pogo Thanks! In case we add a lot of complexity to the game, it sounds like a good idea to give the player some HP to deal with the hazards :wink:
@Tero Laxström Thanks! At the beginning it should be easy enough, but then the difficulty increases progressively, it's natural to find yourself dying a lot :sweat_smile:
Had a good time, I wish each arrow moved me exactly one unit. Had a weird situation where I needed to be about 1 tile to the right and couldn't get the cards I needed to position myself there. Other than that one "bad deal" I had fun.
@tigerj If it moved exactly one unit, it'd make the game much harder, although we first developed it with 1 unit in mind, it just didn't feel fair enough. About the RNG, we will implement several systems to fight against it in the future! :wink:
Oh awesome! glad you are going to keep going forward with it @AlejandrodeCea I'll follow your team and you on itch.io to stay up to date! I had a great time!
@tigerj Thank you! We will be working on it :wink:
I love graphics!
I loved the pixel art ... enthralling! Good job! Cool game!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
This game was somewhat decent. I liked the concept behind the game, and I liked how it was accessible to play and it was pretty fun to play too. I, however, thought it was unfair that sometimes the player would have to be very lucky to continue a playthrough. The probabilities of what cards showed up sometimes made it literally impossible to progress through the game. The graphics of the game were decent enough and most of the audio was pretty good but the credits scene was strange. I did like the scrolling effect in the credits scene. However, I really disliked the background music in the credits scene because of the random screaming. I do not think the music was funny and I did not like listening to it. All the other audio in the game was decent though. I also think the credits scene should have a back button if the player just wants to go back to the main menu without watching the full credits. Other than that, good job on the game. The game was decent.
@OscarTrevejo @cristiano.m.garcia Thanks!
@D-Studios Thanks for the feedback! And yep, the probabilities need to be managed in another way. Regarding the credits "song", it was just supposed to be a funny easter egg, I'm sorry you didn't like it :sweat_smile:
Incredibly addicting!!! High score of 850! I was highly motivated by the changing landscapes as I got higher, and I really wanted to hear the entire awesome song loop. The RNG seemed a bit painful at first, but i also realized that this game often gives you a few options to get through a situation, and sometimes you just needed to burn cards or save some for later. After that realization, I felt in control and able to think on my toes with whatever I had available. It was an awesome feeling!
Nice concept and great execution! Well done!
Given that you wrote you wanted to continue developing, I have a small suggestion: Before the defence bubble bursts, you could make some kind of animation to warn the player about it. I think taking out some of the randomness by ensuring the player always has what he needs.
@DoubleDragonBimmy Thanks! I'm glad you enjoyed the song :wink: And yep, that's the way to play it :smile: at least for now.
@lexi Thank you! And yeah we are lacking quite a few extra animations like that one, or turning around the cards when used, or even improving the dancing one! (right now it's very hard to see) :smiley: Taking out randomness is one of our priorities as well.
Great game. well worked out. Can't name anything bad so GREAT WORK !
@Roidz Thanks! :blush:
It's already been said above, but this moves a bit too fast at the beginning. Which wouldn't necessarily be a problem, except your available actions are RNG, and you learn the game, so to speak. A solid play-through requires a fair amount of luck. That being said, I really thought this submission was well put together! I enjoyed the art, music, and I thought you matched the theme very well by combining these genres. Great work on this project!
The balance of the card draws was really solid. It was fairly easy to cycle cards to get where I needed to go, without being completely trivial. The sprite graphics really fit, as well (I kept thinking of Ice Climbers while playing).
Hey!Amazing work!The art style is very solid!The mechanics are very good and original and the sound and music fit perfectly to the game!Great work!Good job for 72h :)
Here is our if you want to try it! https://ldjam.com/events/ludum-dare/41/me-da-miedito-la-oscuridad-i-get-goosebumps-in-the-dark
@Darkphnx Thanks! I agree that the RNG needs a little bit more love :smiley:
@Budaniel Glad you found it enjoyable! Now that I think about it, it's somewhat similar to Ice Climbers :smile:
@LittleStone Games Thanks! I'll try to check the games from all of you before the event is over :smiley:
Hey! This was a great play on stream thanks for joining :smile:
It was quite hectic managing and strategising the cards so you have enough top jump up and navigate the obstacles :smile:
I loved how well crafted the scrolling up climber genre and the card system was together, really worked well!
Nothing else I can really suggest other than a local/global leaderboard!
Thanks, and best on futher development :smile:
@PonchoGuy Thanks again for playing in stream! (watched it but not live :sweat_smile:) The leaderboard was going to be our next implementation, but we didn't have enough time :sweat_smile:
Nice game!
A nice game, had difficulty with getting the wrong cards all the time or getting squished by the bottom of the screen, but perhaps that was just me being inept. XD Really liked the artwork.
@khofez Thanks!
@Blinkenlights Thanks! And don't worry, it's not meant to be precisely easy at the moment :smiley:
5 stars! When I planned a sideways motion and a jump to avoid a ceiling, I felt clever. If you continue to develop this, when I clicked the up arrow and didn't jump to the next floor, I felt confused.
Nice game! The only issue I have is that the size of it doesn't fit my screen, so I was not able to plan out what I was going to do next. It looks like this is more for a mobile device than a computer. Also, I liked the music, it looped without sounding too repetitive.
@Ethan Kennerly Thanks for the feedback! We'll try to make it more obvious when the player crashes against a platform when jumping, maybe adding some particles or some SFX.
@Frederika Thanks! The Unity web player is supposed to resize automatically, I don't know why it wouldn't, you can zoom out the browser with ctrl - to make the screen fully fit :wink:
Whaat a clever implementation of the jam theme, you totally nailed it. It's a pretty solid entry. It surely needs some polishing (Like SFX and more animations to improve the player experience) but is an awesome game. Please, work on it and release a post-jam improved version! Thanks for you work!
Quite fun! Really enjoyed the art and overall feel. I like the dexterity element of having to quickly choose what card to pick.
PS: What are these things I'm destroying? they are too cute!
@Memel06 Thank you very much! More animations and SFX are indeed in our scope, and we will eventually release it for mobile (or at least I hope so) :smile:
@maysick Thanks! They are little rock foes, rolling without a care around the tower :wink:
Nitpick: It is somewhat hard to manage lack of order in the cards. Other than that, great idea, great execution. Congratulations!
@MestreRothLD Well, it's supposed to be a shuffle, so I guess we can't help that :sweat_smile: Thank you!
@AlejandrodeCea Yes, I get the idea, but I was referring only to the interface. It's like when you're playing actual cards: if you don't put some order in the cards you are holding, you'll take much longer to make decisions.
But as I said, it's just nitpicking in case you're thinking about developing it further. Congrats for the game again!
@MestreRothLD Ah, I get it, it could actually be a good idea! We Might implement that in the future to make it somewhat more intuitive to the player :wink: Thanks for the suggestion!