FoonLudum Dare ExplorerUsers → maysick

maysick

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
201841Combine 2 Incompatible GenresPeckbuildingcompo1873.633.683.503.503.932.763.21
201740The more you have, the worse it isslashdowncompo2383.553.443.444.073.50
201738A Small WorldRecognitioncompo663.893.843.574.104.103.473.33

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by maysick

LD38 — A Small World

MiniAnna Jones! by impiaaa 2017-05-17T03:49:49Z

Reminds me of Captain Toad: Treasure Tracker. Complicated enough to be interesting while also being as simplistic as possible. I like it!

Exploitation by Jimbly 2017-05-18T03:01:50Z

Love this game! Our games are actually very similar. 6 "slots" to specialize production for one of two types of resource: one which is limited and quickly harvested, the other which must be amassed in order to "beat" the game. I ended at Month 66 with *just* short of the 44k. I had about 43k after moving all gold back to the main city, though I don't know if I could have one with no one alive even if I had 44k. I agree with others about perhaps upgrading your own ship speed and capacity.

Trees by ghust1995 2017-05-18T00:47:58Z

My mind was kind of blown when I hit "expand world". As others have said, I think it would be wise to at least keep the speed upgrade. Regardless, I think the progression was pretty good, if a bit slow at times. This was a refreshing take on the incremental genre and I kind of wanted to keep playing after hitting the expand world button, but the workers are just a bit too slow (and produce a bit too much slow down) to make full automation viable. Great game!

The Tipping Point by foolmoron 2017-05-17T03:43:36Z

This game has such a great feel! The character design, UI, animation and text boxes all create a feel which is kinda crazy but also really cohesive and interesting. I kept trying to make friends with someone and I wasn't sure if I was at level 3 with them. I had more fun trying to keep friends with a few people than get as high a score as possible so I only got to about 100.

It Seemed so big... by lozzadawg 2017-05-17T04:04:06Z

UI was a bit unclear at times, whether the top or bottom part of the bar was the part being represented. With a bit more progression, structure, and difficulty this could be a very interesting game.

Evacuator! by Robber 2017-05-17T04:21:08Z

The mesh of a typically turn-based movement system with a real-time threat of the water rising was interesting, though I'm not sure I really liked it. I would have like a much faster truck so that retrieving jetpacks was actually a concern. I went about as fast as I could and never had to go get jetpacks. I like how you presented the theme and sense of danger through the art and sound.

Claimed by Hector PiƱeiro II 2017-05-17T04:38:22Z

Even though it's almost just a tutorial, I'm really impressed by this game! I wish the message would have been expanded upon a bit more. But everything else is great. The graphics are cute and the song is very catchy. Well done.

Rocket World by TheWGBbroz 2017-05-17T03:59:59Z

The particle effects and sounds make this game very satisfying. Probably a bit easy, but I like how the difficulty and size ramped up each level.

Lead the Ants by matita 2017-05-19T19:46:07Z

Neat! Everything felt really good, and although it was a bit boring after the ants came out, it was nice to have a relaxing Ludum Dare game for once. I agree with a lot of what other people are saying, there is a lot of potential for new features to expand upon this game.

Of Course I Remember You! by GaiusJulius 2017-05-18T00:26:15Z

That was hilarious. I honestly don't have much to say other than great job. You really nailed the humor and managed to make such a wacky game a challenge at the same time. I'm glad I kept failing because going babysitting during the Battle of Somme was worth it.

Defend the Earth by Scrumplesplunge 2017-05-17T04:15:19Z

The hand drawn art actually gives off a really nice vibe! I'm awful at controlling the ship but I like the sheer amount of bullets at the screen at any time.

Deja Vu by jdmazz 2017-05-17T03:35:47Z

While the "game" part is certainly a bit lacking, the scaling is done quite nicely. There is just the perfect amount of time to beat each level. Well done, especially since the levels are randomly generated.

A Small World (how original) by lilkrit 2017-05-17T04:27:00Z

I like the idea. The constant spinning of the globe to cover all the monuments was initially a novelty, though in reality was more of an annoyance by the end of it. The three spell system covers all bases fairly well, though in general are too strong and mana regenerates so quickly that you aren't punished for missing lightning or healing a monument that is already at full health. I had a surprising amount of fun, and wished that there was some sort of endless mode to see how long I could keep going!

Blobbery by Odefus 2017-05-18T00:11:20Z

Cute game. The movement was pretty satisfying, a little more fine tuning would have made it perfect. The knockback from enemies was also a nice addition and it ended up helping me a couple times. I also felt the difficulty curve was perfect, the final platforming section was challenging but not frustrating. I'd like to see an expanded version with more enemies and an open world with hearts scattered around.

I, Mighty the Game! by Maks 2017-05-17T04:10:57Z

Interesting concept. I didn't try the second map but the first one seemed a bit too easy to block off two of the pathways and then watch the remaining two tribes carefully until I made a wall between those two. Regardless I like the game and the concept!

A Small Wheel by Evan Minto 2017-05-17T03:55:01Z

Lots of people are making games around the surface of a circular planet, but I like how you flipped it so you are on the inside instead. It was also very relaxing, not having to worry about a time limit. Nice work!

Recognition by maysick 2017-05-17T23:59:16Z

@karln Oh, I did not even realize that! I really found myself limited by the UI choices I made early on and was not able to display as much info as I wanted. The generators and factories do have the same output at level 1, but factories scale to a lot higher energy production once upgraded. This was an oversight on my part.

Recognition by maysick 2017-05-18T03:08:00Z

@jimbly I'm glad you enjoyed it this much! I looked at the code again and yep, I was wrong in my previous response. Apparently the only difference between generator and factory is at the level 5 tier of production (that's level 3 with two boosters). That's a pretty niche situation, especially because boosters are weak enough as is. I would have liked to get more playtesting in to ensure that each of the buildings was viable, but I was getting really close to the deadline nearing my final playtest. So close in fact, that I had to play the game at 5x speed to make sure everything worked. I only tweaked the speed back to how it is now as a last minute change :).

Carmina's World by Maximo Pech 2017-05-18T00:18:00Z

Cute game with a lot of random stuff to do. I liked the graphics, especially the magic wand. Overall, a short but pleasant experience.

LD40 — The more you have, the worse it is

Just 2 Fast by M2tias 2017-12-07T05:08:04Z

Very fun experience. Had a smile on my face the entire time once I realized the gimmick. Reminds me a lot of some old Mario Party minigames. Graphics and overall aesthetic were well done.

Blobville by Erkberg 2017-12-28T18:13:11Z

Everything works together wonderfully! Nice job. I especially loved the slight wiggling of the plants in the background.

Mineral Hunt by ping78 2017-12-07T04:45:36Z

I assume the theme comes in because more enemies spawn when you have more minerals?

Presentation and feel was very nice. Controls were fluid, sound effects and graphics were very juicy. Everything felt overall very satisfying, except that maybe hitboxes were a bit small at times and enemies were a bit spongy. The game world after the tutorial is super expansive! If there was some sort of faster locomotion like a vehicle I would be much more enticed to explore it all. Nonetheless, impressive just how much content is here.

GakaGaka! by nratcliff 2017-12-07T05:13:14Z

Quite a surreal experience! I'm not sure if it's due to something you programmed in, but the way the capsules stuck to my ball to create a mass of tentacles was both satisfying and terrifying.

Not much of a game, but a relaxing experience nonetheless.

Diet Pig by BouDeSit 2017-12-07T04:38:25Z

Bit confused on what I'm supposed to be doing. I can make the jump on the first level if I don't eat anything, but then I can't seem to finish the level?

Graphics and theme are pretty humorous regardless, and its a simple but effective execution of the theme.

Dodge X by cogcomp 2017-12-07T04:26:00Z

I really dig the aesthetic/vibe going on with both the graphics and audio. The concept is also pretty interesting, though perhaps a bit tedious at times. Another small nitpick is the screen shake being a bit abrupt and disorienting. All around, nice little bullet hell game from a perspective I've never seen done before!

Danger Dolly by ambi 2017-12-28T18:19:56Z

Took me a second to realize you could move the hand up and down.

Interesting and well put together. I could only beat the 8 candy cane level once I got one stuck in the cart though :)

Tuftles by Zirrrus 2017-12-07T05:20:37Z

The presentation is very nice and clean. I like the UI bubbles above the tuftles' heads. Micromanaging their stats is also very zen. I think a little more variation between tuftles other than the minor color change would have went a long way. Something like patterns or names could help me get attached to my favorites so I know who to feed first :)

Plunder! by Temmy 2017-12-07T05:00:56Z

Everything about this is very cute. The game is surprisingly captivating for such a simple concept. Really enjoyed playing this one... could see myself wasting hours on a mobile version of this with a couple more features.

They Came! by NickW 2017-12-07T04:33:42Z

Super fun! Everything meshed well together - the game world, sound, visuals and pacing were all on point. Moving and shooting was very satisfying, and once I had a smile on my face when I realized how enemy ramping up works. Really love this submission, very refreshing to play, although maybe a bit too easy to cheese the enemies by running away ;)

The Warlock Of Fire by Balgorode 2017-12-07T04:56:28Z

I didn't read the part about fire causing more enemies to spawn... oops.

The small playing field reminds me a lot of Super Crate Box in a good way. The Big Knights were also an interesting addition... took me a while to realize you couldn't kill them, but them representing more of a passive threat was an interesting mix up to the other guards.

Too Much RECOIL? by BulldogBen 2017-12-07T04:52:29Z

Well, the name of the game is very accurate.

I was worried that the confusing depth perception and floaty controls would ruin my experience with this game, and while I admit they definitely distract from the experience, soon enough I was flying across the map shooting hundreds of bullets.

A very interesting concept that I wish was a bit more controllable. The consideration of putting weapons on the left/right side of the ship and the ways that it affects physics is also really neat. I unfortunately did not kill any of the queens, but I collected most of the weapons on the map, lol.

riskREWARD by Siepiau 2017-12-07T05:24:10Z

*Almost* everything feels great, except for the movement in combination with map design as pointed out by others. Feels like the player has very little ability to interact with their final score. But the concept, graphics, and presentation are all nice. I'd love to play a slightly more fast-paced and stealth-based version of this game!

LD41 — Combine 2 Incompatible Genres

TextUnkown's AdventureGrounds by HitchH1k3r 2018-05-15T01:27:57Z

Oh jeez. I'm embarrassed to admit how many times I tried it before realizing that nothing was gonna change each time.

Cute game. I found the game over gag to be very funny.

Blocks of Nibiru by LeviDSmith 2018-05-15T01:00:47Z

I like this take on Tetris. Shooting is satisfying and the music speed increase is a nice touch.

Office Daydream by Jedeen 2018-05-15T00:43:35Z

This is wonderfully executed. I'm a sucker for microgames and the aesthetics are really cute on this one. A couple of the genre mashing games I've seen this jam have been too complex to process but both of the games going on are always simple enough to understand.

Also, the music switching is genius.

The Tower of Glass by xk_the_name 2018-05-15T00:01:40Z

By far the most fun game I've played this jam. It really manages to scratch the "superhot" strategy/action itch. Tons of polish went into the gameplay and level design.

Jump Beat by notime4games 2018-05-14T22:45:58Z

This entry is super clean and fun to play! I love the concept and the music and art is great.

OLEK by Ethan Allwood 2018-05-12T22:55:39Z

This game is super smooth. It reminds me a lot of nuclear throne and the art is fantastic. I was worried at first that the scrolling mechanic would be useless and instead I should just spam cards, but as I went on I found it helpful to actually plan out my moves. Nice job, one of my favorites so far.

A Rind in Time by Plasmonic 2018-05-15T00:39:48Z

Tried a couple tries and could not make a sandwich for the life of me. The idea behind it is super interesting though. I think a more comprehensive tutorial with some graphics would go a long way. It's also a bit unclear whether the sliders do anything, though I assume those are just for fun.

ASCII Racer by Doccrazy 2018-05-15T01:23:39Z

Interesting! I love the use of elements outside the actual ascii/text to convey elements of the game (like the wipers).

Blackjack Beats by Acuity 2018-05-15T01:04:11Z

So satisfying! The tempo is perfectly slow enough for me to handle. The idea is so simple but the implementation is perfect.

Crazy Cube by YANIV 2018-05-14T22:51:37Z

It was way more captivating than I thought it would be! Near the middle section with a couple stationary shooting tanks and a couple moving tanks I was really getting in the zone. Awesome concept.

Bullet Rogue by squirrelsoft 2018-05-15T00:56:38Z

Interesting concept. I think I need to have played more rogue likes to truly understand how to move without getting hit in this game. A good blend of the two genres, though.

The Dungeons of Indianapolis by Coda Highland 2018-05-12T23:05:20Z

Okay, this game made me laugh. Surprisingly complete for a 3 hour entry! Nice work.

Froggy Froschy by Likirus 2018-05-12T22:49:33Z

Fun game! Another commenter mentioned that it's basically a golf game, which I think is pretty cool.

The angle being innacurate is a bummer. Makes it really tough to finish some levels.

Peckbuilding by maysick 2018-05-15T16:32:04Z

@Synedraacus Thanks for the feedback! The card ordering is definitely something that would be straightened out if I ever expanded upon this concept. I kind of got stuck once I realized there was no easy way to describe the priority of the cards, but in general actions that cause movements or block attacks go first.

@Unentokku Oh wow, I didn't even consider that, but it adds a lot of depth! Nice idea.

Pinboy-an RPG+ Pinball game by Colleen9416 2018-05-14T23:41:35Z

I agree with some of the other sentiments that the actual pinball part of this was more of a chore than anything.

But, the graphics are amazing, sound is hilarious and it's a great take on the theme. I especially love the small touches put into everything, like the textbox being used to bounce the ball around while you are reading. The end music is also great too :) Great job!

Think Before Escape by acoto87 2018-05-14T23:09:27Z

I like the art style and concept. I found the jump to be very unsatisfying to use and I stopped playing on one of the later levels because I was going to have to wait a minute just for the platform to cycle back all the way. This is the best turn based platformer I have played yet, though.

Shuffle Climber by miroky 2018-05-15T00:24:50Z

Quite fun! Really enjoyed the art and overall feel. I like the dexterity element of having to quickly choose what card to pick.

PS: What are these things I'm destroying? they are too cute!

Dungeon Solitaire by Lex 2018-05-15T00:49:20Z

I really liked zoning out to this game. Everything flows very nicely and it's just as difficult as you make it yourself. Not only is it mechanically a platformer and solitaire game, but I think it really captures the essence of those games as well.

INSiTU by tulipekoni 2018-05-14T23:23:05Z

I love the mood in this game! The art and sound create a very eerie vibe. The puzzle solving is also really good. I found myself having to restart a few too many times just because I pushed a block an inch too far. Best puzzle game I've played in a while.

Shooter Hero by BSanchez 2018-05-12T23:02:29Z

Wow, I'm awful at this game. It's a really neat idea though. It would be cool if the two were more visually integrated somehow, like in Retrograde. The game looks amazing btw!

Type n' Jump by Richard N Silva 2018-05-14T22:59:13Z

You really nailed the "juice" on this one. For a platformer character that you have to direct inputs to, it feels surprisingly good! As someone else said, it's also a nice touch that "Jump" pretty much does exactly what you want it to do every time.

Rhythm Sea Restaurant by parkinje 2018-05-12T23:15:22Z

Cute game! Took me a second to understand what was going on, but beyond that the gameplay loop is actually very fun. Coordinating fish movement with the rhythm was tricky but in a good way. Reminds me a bit of ridiculous fishing too.

Brute Force Art Defence by Shellfish Games 2018-05-15T00:18:37Z

Interesting idea. I didn't do so well but I had fun creating a super large red sprinkler that didn't actually hit enemies all that often. Music clipped a bit but was enjoyable. Canvas idea is really unique!

Cooking Mamba by Whirlwind 2018-05-12T23:09:04Z

Clicked on it just for the name. Cute idea, could definitely be fleshed out in a variety of ways to be similar to the Cooking Mama games!