Last Stand Delivery by Sheng Mai 2023-05-04T04:27:01Z
You're doing something right when the game makes you feel sorry for a slime.
Foon → Ludum Dare Explorer → Users → Whirlwind
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | oroBOREos | jam | 403 | 3.60 | 3.55 | 3.26 | 4.05 | 3.18 | 2.91 | 3.13 | |
| 2024 | 56 | Tiny Creatures | 👥 | Spider Diner | jam | 278 | 3.82 | 3.97 | 4.09 | 4.25 | 3.32 | 3.60 | 3.50 | |
| 2023 | 54 | Limited Space | 👥 | [ Space ] | jam | 457 | 3.67 | 3.68 | 3.87 | 3.36 | 2.80 | 2.71 | 3.54 | |
| 2023 | 53 | Delivery | 👥 | Baby Boom | jam | 689 | 3.48 | 3.55 | 3.55 | 3.98 | 3.15 | 3.51 | 3.33 | 3.16 |
| 2018 | 41 | Combine 2 Incompatible Genres | Cooking Mamba | compo | 687 | 2.42 | 2.27 | 2.25 | 2.72 | 2.75 | 2.95 | 2.55 | 2.40 |
You're doing something right when the game makes you feel sorry for a slime.
Nice visuals and audio. Very cute. At a certain point the game becomes impossible. You could maybe stave this off longer by being allowed to pick up multiples of the same item, or being able to grab items off shelves by holding the container, but for a jam game its very complete.
Got to about 136 before it became impossible. Nice short simple game.
I love recursion because I love recursion. But yeah as people have said just need a smoother learning curve. Felt like I brute forced the solution at the end.
Surprising amount of depth for such simple mechanics. Nice use of theme
Cute. Good level design. Fairly straightforward concept.
Cute, simple, even a bit difficult
Cute little puzzle game. Kinda unclear how the star system works as well and how to retry levels for a better rating. Definite potential though
Really fun game. I think the money was fine, but text was hard to read. At first I was firing willy nilly, but then i realized you had limited ammo so I had think a little more strategically. Had a fun time with the boss. Also the theme is a stretch.
Fantastic puzzle game. Had to actually think on some of these. One thing I noticed is that pieces like the bishop could move through walls; not sure if this was intended. It make sense for knights to jump walls, but the others should have to go around. Also shouldn't pawns only be able to move diagonally if they are attacking?
Very cute game! I agree that power-ups were a bit too scarce to maintain my pet for very long, but other than I love the gameplay.
Great theme combination. Great music. Great graphics.
You hit the theme dead on. Very challenging. Controls took a bit to get used to. It's basically impossible to survive for more than a minute, so infinite is a stretch. I love the 3d artwork and sfx. The controls could get a bit glitchy at times as stated before, but overall a nice project.
Very creative combination and well implemented. However sometimes it was difficult to predict whether the next tile was going to be hit or not. One possible idea that might make this clearer would be to use a hex grid.
Love the idea, good controls, but the beat indicator confused me more than helped. I couldn't tell if i was hitting too early or too late, so it was hard to hit it perfect. Good enemy variety and boss.
Real nice theme mix, however I think you missed the concept of 'infinite.' I would've like to keep going for as long as I could! The fact you had to click each piece of gold was a little tough, but manageable. Ofc sound, but other than that I enjoyed the graphics.
Fun game; interesting mechanics. Good difficulty curve to slowly introduce mechanics. Controls took a bit of getting used to.
This game is difficult and adorable. Music sounded good, but it felt like the notes didn't quite match up. I liked that you had to keep your eyes on both the road and the music. One strategy would be to memorize a few notes, then drive carefully, or you could completely focus on the rhythm while dodging with your peripheral vision. I see lots of potential. Maybe add more detailed stats at the end.