WIN WIN WIN by terryg 2025-10-21T09:26:05Z ♥ 2
Fun game. I made the pickup radius large enough that the game breaks and instantly goes to the shop after pressing play, so I'll consider that a win :). Then I kept upgrading magnet until I was getting $7498 every time I click play, which I think is the full map since it stopped increasing. The wall jump felt useless since a double jump feels like the same height without the wall restriction. It also seemed bugged where it would use up a double jump and wall jump at the same time. I appreciated all the snake puns.
LD60 — Old Tech (2)
Dr Break Boom Invaders by Jimbly 2026-10-20T17:44:53Z ♥ 1
Funny concept! It was fun figuring out how to "cheat" in each minigame, invaders definitely felt the hardest since even when you get the ball in there it requires micromanagement to keep it bouncing, in addition to it having a slow movement speed so last moment saves are harder. All of the other minigames felt like they had downtime where they could be safely ignored.
Manymancer by torcado 2026-10-20T16:52:43Z ♥ 0
Neat game. I like the idea of getting to program your own items. I actually prefered the fact that it makes you stretch your left/right reasoning muscles and didn't give you any indicators. I do think it would be nice for the base items to have some distinguishing factors beyond the initial action, since as it is every item gets kind of homogenized which leads to more repetitive gameplay. I also think it might be more fun if you had a bit less control over the item upgrades, since the funny and interesting part of the game is the chaotic side effects and but you're incentivized to build away from chaos.