FoonLudum Dare ExplorerLD53 → Once upon a delivery...

Once upon a delivery...

By StupidHobbit, sayurinyooko and ckipen

View on ldjam.com

CategoryRankScoreCount
Overall11432.8228
Fun10782.7828
Innovation10672.7328
Theme10233.3028
Graphics9243.0530
Humor7382.8326
Mood11122.6626

Comments

alex-chertilin 2023-05-02 12:20

Stylise visual is great

sodoj 2023-05-02 12:33

This game was hilarious, I loved the wolves dancing animation and every time they appeared they gave me a great time! The gameplay is very interesting, a Vampire Survivors - like game where you have to move from point a to point b sounds like a good idea, I only wished there were more wolves to kill. Great time!

batlen 2023-05-02 12:37

Nice small game ! The visuals and music are great, good job on that ! The powerups are cool but maybe too powerful Maybe you wanted to add more obstacles but when I went in the forest (even just a little outside the road) I often found myself stuck between flower or grass and wolves. But overall the game was cool

agudar 2023-05-02 12:49

Visuals are awesome! Camera angle could've been controlable. I stucked in rocks and trees a lot. Music was great. :thumbsup:

terry-crow 2023-05-02 13:33

Sometimes I get stuck in the grassy areas, is that normal? The graphics are pretty detailed, good job on that.

sayurinyooko 2023-05-02 14:27

@terry-crow Yes, it's okay, all grass and flowers have a collision. Sorry for the inconvenience! And thank you for playing!

stellarr2 2023-05-03 13:28

Loved the graphics, nice low-poly style that was simple but still looked nice. Music fit the game even if you didn't make it. The theme, you can't get much better than that, little red riding hood's story fits the jam's theme perfectly. It was pretty innovative, I know there are a couple games (even a soulslike) that are based off little red riding hood, but this one made a lot of sense choosing that story considering the jam's theme. Concept is fun and interesting, I think it has potential as a roguelike with procedural generation. The gameplay was fun too, though there are a couple issues, mostly balance. Everything has a collider so when I got stuck after taking a detour I was wondering why I couldn't move, turns out the flowers were stopping me lol. If it didn't look as silly I'd say it's a good feature though because it forces the player to follow the road, and then when the road ends it gives a good challenge. This challenge doesn't exist though if you happen to get the dash powerup, it feels and acts like a teleport button that gets you past all the obstacles in the way so you can beeline towards the objective, so I think the overall balance of the game could be improved upon.

Overall great game, main criticism is balance. One thing I loved about the game is that you implemented an arrow above the player to point towards an objective. I tried the same thing in my game but you made yours way better than mine lol.

ha-kuro 2023-05-03 13:34

ey! another fellow storyteller. its nice to see we are not the only 'Once upon a time's in the jam~~

this was such a unique artstyle, the colours were vivid and absolutely *loved* the wobbly wolves *:)*

renardgames 2023-05-03 13:42

Enjoyed it!Love the perspective and the upgrades!Tho I got stuck a bit when running on the grass part and after the second upgarade a lof ot wolves spawned but I guess if I got the combat upgrades it would have made it easier!Solid entry liked it!

roalinn 2023-05-03 15:49

A bit hard to play but love it. Overally good game but can be improve (like gamefeel)

kosmik123 2023-05-03 15:51

The game was a bit buggy (dash outside of map, blocking on small grass) but the fun from the game was so big that I ignored most of the bugs. I liked the original artstyle (especially paths made of leaves). I think that everybody knows the Little Red Riding Hood story, but I think it would be nice to see it explicitly shown in the game

stupidhobbit 2023-05-03 18:44

@stellarr2 Thank you for such a detailed review. Yeah, collisions are a big problem. We actually had a proper collisions for our models, but I couldn't make them work properly in Godot. So we had to use models as collisions. And to be honest, there is no balance. We've spent too much time trying to get collisions working, so we didn't have much time to playtest. I was literally adding half of our abilities in the game at night before jam's ending. So all abilities stats are basically random. Also, there was a cool laser ability, that it was too bugged, so I had to cut it out from the game. Dash was supposed to be nerfed, but I didn't have to time to fix it and remove wall-clipping. Implementing an arrow was actually not that hard. I wanted to make it similar to arrow in "Vampire survivors", but that is much harder.

kaliuresis 2023-05-04 05:35

I always love upgrade systems. It would have been nice if upgrades were more frequent or the game were longer so you can get a build going to the point where you can really fight the wolves. The camera transitions and view through trees could use some work. I spawned in one time being attacked during while the camera was still moving, and even after the transition I could only see trees.

refry 2023-05-04 09:09

This made me laugh :D!

yuriscat 2023-05-06 14:35

Good game, I like its low-poly modeling. Low-poly modeling always gives me a cartoonish and friendly feeling. Well done, developers! Hope you get a good score!

raptor851 2023-05-07 03:25

good concept, camera blocks you from seeing anything 90% of the time though so you're just getting stuck, the snap to the new location also kept leaving me starting with a wolf already on me! (their models seem to jitter and spaz out once they touch you). Extremely hard to see the attacks too.

docstep 2023-05-11 14:10

Stucking in the grass is the most bad, but it could make sense, like its annoyance indicates you must not walk there. Wolfs so jelly, so at least your death looks fun.

sheol 2023-05-12 03:31

I think it's a really cute and charming game, the music is pretty good and I like the overall idea and theme!

jiexdrop 2023-05-17 16:04

Wolfs have funny jiggly animations! The graphics are shiny ^^ Since it's Godot a web export would have been nice. And the environment is well built. It feels wild and natural with a lot of randomness, like in nature!

stupidhobbit 2023-05-17 16:13

@jiexdrop Yes, it's a Godot. But our game requires features from "Forward+" mode, and web build doesn'ta work for that mode, unfortunately. Hopefully, we'll do a better job for the next jam and there will be a web build