Vampiric Bullet Hell by Drunk Wizard 2021-10-05T17:29:49Z
It's a little hard to read those letterings because of crumpy corridors. Game feels realy nice
Foon → Ludum Dare Explorer → Users → StupidHobbit
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | Depths of Darkness | jam | 717 | 3.10 | 3.04 | 2.86 | 2.79 | 3.47 | 3.00 | 3.30 | |
| 2024 | 55 | Summoning | 👥 | Summoner's Quest | jam | 1143 | 2.86 | 2.87 | 2.53 | 3.31 | 3.12 | 2.62 | 3.12 | |
| 2023 | 53 | Delivery | 👥 | Once upon a delivery... | jam | 1143 | 2.82 | 2.78 | 2.73 | 3.30 | 3.05 | 2.83 | 2.66 | |
| 2022 | 51 | Every 10 seconds | 👥 | A day of the priest | jam | 826 | 3.27 | 3.15 | 2.95 | 3.22 | 3.45 | 3.56 | 3.07 | |
| 2022 | 50 | Delay the inevitable | 👥 | Live, Flame, Live! | jam | 636 | 3.56 | 3.11 | 3.00 | 3.97 | 4.03 | 3.56 | 2.27 | 4.03 |
| 2021 | 49 | Unstable | 👥 | Sacrament of Alchemists | jam | 1395 | 2.91 | 2.76 | 2.75 | 2.94 | 2.90 | 3.08 | 2.72 | 2.73 |
It's a little hard to read those letterings because of crumpy corridors. Game feels realy nice
I was able to just outran enemies, but the game is nice
Thank you all guys for feedback. It was our first jam and the first game we ever made, so I guess it could be worse. We actually wanted to create another level, with nice environment, some writings and dialogs. Unfortunately, we were really short on time, so I had to make this level instead. Unreal Engine 5 is awesome, UI is much better, and there is a ton of new features. Although, it's quite unstable yet, and we faced a lot of crashes and bugs, so it's important to save as often as possible.
kinda hard
I like your game, very moody. Jumping is a bit hardcore, but I've managed to get to the third level
Wow, probably the best game I've seen on this jam. But I really do like RTS, so I'm a little biased here
Nice shooting, possible to hit two several enemies at once? Also, enemies can shoot you off-screen, that didn't feel so nice
Probably my second best game of this jam so far, so polished and fun
Very enjoyable, I only wish that the robot moved faster
I like this game, nice UI, but progression feels kinda grindy
Good game ovelall, but at some point I've became basically invincible, so some balancing in future updates would be nice
Interesting idea and good implementation. I didn't realy figured out how to pick up more items. Also, I think that water level is a little bit too slow
Thank you for creating a strategy game, it is quite uncommon genre for a jam
Sorry, wasn't able to launch your game, it just hangs like this mWPNEgGX2z0.jpg
@real-flamingicecubegames Thanks, I managed to get it running. Very dynamic game, I like it
Fun game, love the concept, but yeah, there are some balancing issues, as others mentioned. Still vary playable, though, thank you
How do you play it? I'm clicking the Start button, but nothing happens. Nice music, though
@cyzaine I was playing a downloaded version. I've just played a web version and it looks like this is a really nice game, very creepy. Unfortunately, it hanged somewhere at the kitchen, I believe. I was running on Firefox and Windows 10
Short, but sweeet
Lookss like incredible amount of work was done in just 72 hours, it is really impressive
@syafire Thank you for your comment. Optimization is a big problem, I sure will try to learn how to deal with that for our next game. Could you please describe your hardware setup?
@perion I agree, there is a lot of things this game needs. Right now you can explore the forest, there are some interesting places in it
@siskan Yeah, there are wolves, and they are dangerous
@pwnofprophecy Thanks, this is exactly what we were trying to achieve
@labete Sorry to hear that. I've added a binary built with a newer version of the engine, maybe it will work better.
@subvertissement I've just added a Linux version. Unfortunately, I wasn't able to properly test it. Could you try running it?
@labete Can you provide some info about your OS and hardware?
@subvertissement Thank you for your time, I'm glad you enjoyed it
Nice goblin model
It's much better than many fully released games, so great job! We had a similar idea for this jam, you may as well check it out
Very enjoyable game, thank you. We actually had a similar idea, but decided to implement something else
Interesting concept, movement feels nice
Nice and fun bullet hell game. Would be nice to have some kinda abilities for movement or splash attacks
@cowgummiboy It's okay, weapons were quite various too
I've got 11k points, is that a lot? Graphics looks interesting, what's the engine?
Really surrealistic transition, I love it
Got some kinda lootbox-heaven: OV-EmuT1itY.jpg Atmosphere is nice, level generation seems nice too. Game was lagging at the beginning, guess it's some kinda Unreal's issue.
@pete-thorne Sorry, but we don't have a Mac, and, unfortunately, it seems there is no cross-compilation for mac
@gordienkogames Thank you for the report
@decipator Hi, the god is getting angrier every every 10 seconds, so that's the theme. Maybe we should've add some kind of countdown to make it more clear
Nice platformer, but "Tiny" feels kinda boring compared to others
Interesting idea, but, unfortunatey, I didn't get how to beat level 1
Game is fun, did not encountered any bugs. Movement feels kinda wierd due to inertia
Very dynamic game, gets really tough as the time goes by
Amazing game. Looks more like a released Steam game rather than a jam game. Would be nice to reset a level after dying
@stellarr2 Thank you for such a detailed review. Yeah, collisions are a big problem. We actually had a proper collisions for our models, but I couldn't make them work properly in Godot. So we had to use models as collisions. And to be honest, there is no balance. We've spent too much time trying to get collisions working, so we didn't have much time to playtest. I was literally adding half of our abilities in the game at night before jam's ending. So all abilities stats are basically random. Also, there was a cool laser ability, that it was too bugged, so I had to cut it out from the game. Dash was supposed to be nerfed, but I didn't have to time to fix it and remove wall-clipping. Implementing an arrow was actually not that hard. I wanted to make it similar to arrow in "Vampire survivors", but that is much harder.
@jiexdrop Yes, it's a Godot. But our game requires features from "Forward+" mode, and web build doesn'ta work for that mode, unfortunately. Hopefully, we'll do a better job for the next jam and there will be a web build
Nice game, the map is realy big. Unfortunately, game freezed when I went on the bridge
@d3kryption No, it hanmed and then the screnn just remained static and controls didn't work. I had to use Alt+F4 and the restart the game. It happened when I was near the center of the bridge (it's broken in that place)
@d3kryption Also, how come you have a Unity logo on yout avatar but use Unreal?
Nice style, loved it. Reminds me of a "The Fifth Element" movie
Nice level-design. Amazing how much you cant make with simple assets. Find a bug when I've fallen into the pit, the game just froze
Very nice game. But it is not very intuitive. I've got -20 points on my first attempt, because I couldn't understand what to do. But then at the second attempt I've got 945 points. The arrow is actully good, I don't think it is possible to make it better. Maybe make it smaller and rotate around the character, but not sure, perhaps it would be less convinient to orient
@stellarr2 I've tried to do the same in my game, but that is much harder, yeah. And for your game arrow above head is actually better, i makes it easier to aim when your are air shooting
Jump feels kinda floaty. Also, there are two houses with number 7. But overall, nice first entry
Cool game, would be nice to have more creatures to summon
Amazing game, you should definitely continue working on it. I would buy it in Steam for sure.
Great job making three games, we've barely finished one! But I don't understand, how to beat a "Minion battle", tried it five times or so and each time it gets only worse
Interesting game, cute bunnies
Awesome game, looks polished, considering the scope. Really like the art style. Looks like that "archer" build is much easier to play, I was just obliterated, when I've tried to do a melee build. Also, the final boss kinda bugged and was just staying in place doing nothing.
Very impressive, cool environment. Found an interesting bug, if you were killed while holding a map, you would respawn right where were standing and the monster would freeze.
@Mololo yeah, I found it by an accident and then I was using it when the monster was near me
@uniowl The second key is located near mandrake on the cabinet.
@someone Thank you for a detailed review and bug reports. Second key is a problem, unfortunately, we forgot to fix it
@zanar @valcka Hello, sorry to hear that, but we can't reproduce that. Can you record a video with that problem?
@klemen That is okey, I think it does that for all games. You still can allow it to run though
Screenshots looks interesting, but, unfortunately, I was unable to download the game. Can you please upload somewhere else?
Nice concept! Would be cool to play a full version with more mechanics
Nice entry! Moment with "No peaking" made me jump IRL.
Cool game. Seemed hard at first, but then I've realised, that you make upgrades
Figured out how to get the state from your hint, but still can't get past them. Anyway, nice entry, I like the art style
Interesting game. I really like the writing photo_2025-04-08_19-32-49.jpg
@zedgame Thanks for the feedback! The level was intentionally designed without aiming, but I agree that it could be a good feature for a full game with multiple levels. And by the way, we actually implemented a health mechanic, but since we opted for instakills, it wasn't used. Both the enemies and the main character have just one point of health each
@drsmey Hey, thank you for the feedback. What was the place, that got you stuck?
@tsaot Yes, it would be nice. But unfortunately, we didn't have time to implement settings menu
@DrSmey Oh, I see. Actually, it's a trap, and you were supposed to jump over that pit. But it's cool, that you've managed to kill them. I personally couldn't do it
The combat mechanics feel a bit clunky, but I understand this might have been a deliberate design choice. Regardless, the game is fantastic and truly atmospheric. I managed to complete it on my second attempt, so the difficulty level seems perfectly balanced. Overall, an excellent game
Amazing! Kinda easy, but I quess it's a good thing for a jam game
Great entry! The segment with the space jumps was really good, despite it being a bit challenging for me personally. The first level felt a somewhat slow for my taste. It would be cool if players could move while reading the introduction text, rather than having to wait. Overall, though, it was an enjoyable experience!
Cool game! When I saw that ending, I've thought, that I would have to kill a god and it's gonna be like a boss fight
Привет, превью выглядит интересно, но архив битый, не смог распаковать. Сможете поправить?
@alex-mironchuk Скачал заново, игра запустилась. Вначале было не очень понятно, что делать, пока фонарик не включился. Довольно атмосферно получилось, звуки и темнота заставляют прям напрягаться местами. Еще заметил, что от фонарик как будто засветы остаются, если его выключить