2021-10-05 01:53
Very straight forward, objective was clear and gameplay was as well. Controls were easy to adjust to, while sensitivity control would have been nice. Hit boxes were not easy to see but easy to adjust to.
Foon → Ludum Dare Explorer → LD49 → Magic Miner
By Swyka, m-mae, Noahwus, HullalMiah, soraskyfly, MixedLetters, Nate Geschwill and Alex Fortino
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 855 | 3.45 | 22 | |
| Fun | 628 | 3.52 | 22 | |
| Innovation | 1050 | 3.02 | 22 | |
| Theme | 932 | 3.35 | 22 | |
| Graphics | 611 | 3.75 | 22 | |
| Audio | 791 | 3.05 | 22 | |
| Humor | 424 | 3.44 | 19 | |
| Mood | 805 | 3.36 | 21 |
Very straight forward, objective was clear and gameplay was as well. Controls were easy to adjust to, while sensitivity control would have been nice. Hit boxes were not easy to see but easy to adjust to.
Fun game! Good looking, and easy to control. The boss fight was challanging but fair. The mechanic of balancing your power level was fun.
I had some trouble telling when I picked up a crystal. Some audio cues for picking up crystals could help, and increasing the range at which crystals are picked up.
Overall very enjoyable!
I really like this game. The animations, the bullet hell fps hybrid gameplay, the music, and the cute rock monster dog things. I like that stability system the game has, though at first I didn't know that you get knock out if you reach zero stability. The animations and art style is really good, though some of the play attack animations are a bit rough, it's understandable because this is a jam game. Though I don't the the music fits, it sounds amazing, did you compose it. The 3d bullet hell patterns for the boss are really creative. Even thought the game was short, it was really fun. The game is really balanced, so that it feels like I could lose, but it's not difficult to win. Unrelated, is a strategy to purposely get hit by the boss's bullets to lower your stability bar if it gets too high?
Very impressive visuals and peppy gameplay. I couldn't figure out what the business was with the stuff I was supposed to collect - was that the spiky crystals? I didn't seem to be able to interact with them.
kinda hard
Very fun and the graphics, particularly the colors, are just perfectly choosen.
I liked it ! I found myself fighting more with the mineral for the first try cos I didn't see we could drop some from him xD. Throwing cactus and ennemies when empowered was funny even though (or was it the unstable part?) i think their hitbox need some work cos it went through. But overall it was fun! enjoyed it!
it is really fun! Good idea is hp = energy for shooting. Boss fight is very nice! Well done!
Loved bouncing around! Felt really satisfying with the missile impacts and being flung around the level. :)
Very good game!!!!!!!!!!!
Fun little game, I beat it pretty quick by just spamming my abilities but it was fun! Also nice work the music was great and the game felt really polished!
Why does I shoot cactus ? XD Alos haven't understand, I can't take dammages ? At first time I fought my mana was also a life bar but it appears that not at all. Or it's a bug ?
Yo! This was super fun! A touch that I really enjoyed was the unique crosshair effect when dashing, a fantastic little detail. Movement was smooth and the physics of the long range spell was fun to play with. Very well polished as well, definitely one of the more just fun games I've played this jam <3
Very Nice game, but why my health is constantly taking damage?
Good job! I know you tend to see a lot of similar games in LD but this was strangely similar to ours in concept. The art was very well done for what's there and I loved the rock dog monsters. It's not entirely clear that the top bar is the boss health and not your own at first. Also I'm not sure if the two different spells had different effects but I found myself mainly using just the fireball. The end of the fight was quite hard and chaotic but I made it through. It seemed like the boss fell apart but I had to fire one more shot at where it was and then I won the game? Anyway great job!
Impressive and whimsical! Cool art and responsive mechanics. Kudos!
I was tripped up by the blue bar being mana and health at the same time but once I realized I could break crystals it was a lot of fun! I feel bad attacking the cute dog golems, they're too good. I do wish there was a little more audio feedback for the death but really solid overall! Thank you for sharing.