@jason-shapiro one of my play-testers recommended the same thing for making all contracts available. I didn't include the feature for sake of time but in retrospect I think it would have been good to do that or separate card draw from contracts in some way
@ultrarat I'm glad it hit that zen mode for you! I agree about the 3 card reward, its something that I'll have to play with in later versions
@omitsu Glad you enjoyed it!
@jesslur Thanks for the comment, its good to hear the gameplay loop was in working order for you!
@raimondosenpai Good idea about consolidating the UI. I was originally intending to include items that could be used for summoning in addition to cards, hence a lot of empty space on the summoning screen. I think in the future I'll try to combine the UIs or make it easier to swap between them with keybinds
@bittripbrit Yeah, I would have liked to include more requests and cards, unfortunately was too brain dead by the end of this to do so. If I continue this project there will definitely be more to come!
@alldee I'm glad this caught you eye and you found it original!
@sariiger I feel like that's what I enjoy most too. It's maybe a bit too random feeling at times, but I enjoy risk/reward tradeoffs.
@yabin I'm glad you enjoyed it!
@beanboi I'm not surprised you can see the Inscryption resemblance lol. It took everything I had to withhold the temptation to put a grainy filter over everything.
@thomas-gelman I'm glad you found it to be unique!
@apoly That's a good feature idea! I'll consider adding it if I continue this project
@just-a-cat Not sure that was a glitch lol, flying rat is a pretty common card and likes to promote into itself. All the combos are algorithmic so it was hard to balance things well. Thanks for playing!
@googlefrog Ahh man, sorry that happened. Definitely something I'll fix in the future
@givit-game-studios Thanks for the compliment, I'm definitely considering trying to go down the commercial route (with another round of design focus). More feedback seems to be highly requested, so I'll definitely consider adding that
@nicolekg Yep, matching keywords is key! Some keywords are better than others (ie fiery->engulfing) which denote the different reward tiers.
@julian-france Yeah, I wish I had the artistic ability to draw and write music for myself. In case you didn't catch the credits the music is AlchemyLab by Ivan Duch (https://ivanduch.com). Art is just sourced from the first royalty free images I could find. If turning this into something bigger I'd definitely want to redo these with custom assets
@yeouseong I'm glad you liked it! I'm still not sure whether I'll be pursuing this project further or not, or how I'll get the word out about it if I do, but I'll probably update this page at least. I noticed the card text issue too, but it was too late in the jam for me to care and I thought it was kinda funny.
@bruce-dellinger Yeah it does feel random at times and a lot of combos don't make clear sense. I think I'd like to add a mechanic where the outcome of a summon is shown if you've done that combo before, maybe that would help?
@breadstick I'm glad you liked the effects, stuff like that is why I use UE5 :)
@pabloabraham Glad you enjoyed it!
@shugor I think in the future I'd like to add some kind of log to keep track of cards you've found so that trying to find all the combos is more rewarding. Thanks for playing!
@minjutin Thank you for the compliment, glad you enjoyed it!
@substain I think some of the wording in the contracts was a bit confusing and I should've added a feedback system. Thanks for playing!
@sirjupitron Yeah, trying to get a card with a lot of adjectives is fun!