floweryandy 2024-04-16 02:26
I like the game!
Foon → Ludum Dare Explorer → LD55 → The Purple Portal
By bo-dangles
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 435 | 3.70 | 29 | |
| Fun | 307 | 3.75 | 29 | |
| Innovation | 510 | 3.44 | 29 | |
| Theme | 167 | 4.20 | 29 | |
| Audio | 358 | 3.59 | 29 |
I like the game!
Pretty cute, fun mechanic. Most of the time I died was from being blocked in by my own summons
I like the difficulty level; early levels are easy, later levels are very difficult. This game was a lot of fun to play, the wand and the summons were fun to use, and +1 for making the holy hand grenade lag my gaming PC, lol
Cute game with cute animals fighting monsters! My only complaint is that I spent most of time time looking at the summoning menu rather than at the actual game, which was very entertaining to watch whenever I caught a glimpse of it. Maybe having the arrow combos appear over the avatar's head would make it easier to watch the action and keep track of combos. Good job here!
This game is very fun. It has a bit of a learning curve with the summon combos, but eventually I got to the point where I could spam them.
I like it a lot! Its similar to the idea we had but I like some of the mechanics you implemented better. I like the way you summon creatures, that felt very unique. I wish you could still move around while summoning though I think? Great job!
this is awesome, i love the mix of vampire survivors with the limited input time
Great game, had fun! Seemed to be getting along fine by spamming summons without even moving, until the game froze on me on level 5 hehe. But I was indeed not using Chrome as recommended.
Pretty fun game! Difficult is on point, loved the input system. My game crashed once when killing the big enemy. Overall pretty good, good job!
Cool game. Lacking of safe places when no one spawns though, because someone can spawn onto you and kill you instantly.
Cute game, although I spent more time standing still and spawning animals than I did moving or shooting, with some balancing, it could become a unique balance on spawning vs combat. Great work!
Hey this is fun! I actually liked the idea of summoning an army of critters and animals to fight with me :D I wish there could be a screen before rounds where you can review new summons, maybe choose different animals and upgrade the ones you have, but overall nice one!
Very nice idea, adding a visual indicators of where enemy spawns could have been helpful. And maybe let the tooltip to summon on the screen constantly but smaller could make the summon workflow feel better. Anyway loved it !
Good entry, with the summons feeling pretty smart and useful. Also continue on a level after dying was a nice way of getting through the game even with a pretty high difficulty. Great work!
Cool idea! I like the combination of summons and dodging the enemies. The art is really cute, and I like the distinction between the cute summons and scary looking enemies. Great job!
Great game, was able to get through it all by summoning first three animals on cooldown until i had a mass that'd stop any enemies.
Very interesting, I had fun until I got to a point where I wasn't too fast to summon and I died xD. I think that better polishing and testing of the game feel can be greatly improved, perhaps it could be paused for a certain time so that creatures can be summoned or slow down time for the same. The pixel art work is very good, well done!
Thanks for submitting your game to the stream! If you wanted to watch it again in the future heres the vod of the stream (with a chapter for your game)
https://youtu.be/eQrmE5W6CWU
And I'm the host for the ludum dare score chasers tournament this Ludum Dare. Wanted to ask if youre fine if I put some gameplay of the game in an intermission video. Last year for reference:
https://www.youtube.com/watch?v=TM_eIvjBmIQ
Pretty neat game, although the last level was a bit tricky as I kept getting killed by enemies spawning on top of me. Eventually I realized I could avoid that by standing on the right side of the map. Not sure if that was the intended strategy, but it did work.