Experiment #56 by ildfuglen 2021-10-05T01:28:59Z
Interesting booster mechanic, though it isn't very intuitive. I ended up getting stuck in many places without any way to build meter. Good game overall!
Foon → Ludum Dare Explorer → Users → RumiaObsessed
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | ๐ฅ | The Rat-a-combs | jam | 2.85 | 3.00 | 3.25 | 3.55 | 3.05 | 2.50 | 2.55 | 2.77 | |
| 2024 | 55 | Summoning | ๐ฅ | Spoonmaster | jam | 1033 | 3.13 | 3.09 | 2.56 | 2.80 | 3.30 | 3.53 | 3.51 | 3.21 |
| 2023 | 54 | Limited Space | ๐ฅ | Untitled Goo Game | jam | 983 | 3.05 | 2.67 | 2.82 | 3.44 | 2.94 | 3.19 | 2.58 | 3.00 |
| 2021 | 49 | Unstable | ๐ฅ | Save the Sun | jam | 564 | 3.65 | 3.86 | 3.60 | 3.62 | 3.37 | 3.40 | 2.90 | 3.40 |
Interesting booster mechanic, though it isn't very intuitive. I ended up getting stuck in many places without any way to build meter. Good game overall!
The controls take a bit to get used to, but once I started to figure the out I had a blast.
Very unique game! I love the idea and its executed perfectly. The only glitch I had was the text messenger went blank once and I had to restart. I thought the tomogachi was a nice touch.
Fun game! I really liked the art work and the chaotic nature of the environment.
Love the halloween aesthetic. I could not figure out how to deliver 40 candies because I could not walk up the slope without losing half my candy. The enemies are also very scary, that's awesome.
Great game. Smooth, great soundtrack, really felt like the space shoot equivalent of the doom slayer. I really like the dynamic music. The only improvement I could think of was having the insanity bar drop to zero over time as insane mode runs out. Sometimes I would take damage because I didn't know when my invincibility ran out.
Loved the concept, the weights with legs are cute. The only issue with wit the game is that its too hard to fall off.
I like the concept, but the learning curve for the game is pretty steep since it isn't immediately obvious what each sound que meant. It was also hard to tell what was happening at each resource since it was easy to forget what you sent to each.
The hit box is a little janky, but the game is very fun!
The game is fun, but has some minor problems with flow. Players have to stop before most of the jumps to align themselves. There's no routes where you could just sprint through. The love the character animation and expressions!
The game is very stressful, that's great! It would be cool if you moved a little faster or there was a sprint function.
I really like the atmosphere and the stress from the mounting tasks. However, I was a bit confused on where to go for most of it and spent most of my time looking at the map rather than the game itself.
I liked how each level became a memory game. I was always trying to move through the level by cycling through each option as fast as possible. I think the biggest improvement can be made with the level design. If the obstacles lined up with the options better, the game could have a really cool flow to it (instead of having to cycle through most of the options to proceed).
I was confused on what I was supposed to do. I like the atmosphere though. Love the sound design and juxtaposition of the flowers and a scary (sentient?) creature(s).
Man, that was terrifying. I felt like a monster was going to pop out somewhere with that sound design and claustrophobic vent. Great horror experience, there I wish there was more.
Very professional looking UI!
Pretty chill game.
I really love the purr sound when she attacks! The gameplay is a little tough though. Eventually I figured out that I could cancel the enemy stuns by reacting to the animation and using my stun. I never did figure out how to use the ultimate though.
I was very confused on what was happening. The core mechanics are unintuitive. I like the clash of genres though!
I like the idea. It was hard to know what moves I should do though, no clear indicators that what I was doing was working/failing. There wasn't really a way for me to judge which monsters were the most worth it.
I miss playing mario galaxy. This game brings me back. A small note note on game feel, when platforming on flat blocks, you can have gravity change to face down instead of radially towards the planet. Then change it back when the player runs back to the planet's surface. Really awesome game!
Love the graphics, especially the panda! What a unique and well executed concept.!
At around 90 seconds, I was beginning to wonder if it could go on forever, then a bunch of fish stacked on one side. I like that the fish shadows kind of hint at where you should walk next to anticipate the weight shifting.
I really like that the levels have blocks everywhere, making it a puzzle to figure out which is the right path. I t really needs a reset button though, or if there was one I couldn't find it.
Awesome graphics and I like the folding/ combining mechanics. Love the idea of an organizing game, but you might want to add longer lists for a challenge.
The opening scene with the music and the backlit cat is surprisingly epic.
This game is hard, but very fun. I like the controls a lot.
I like the idea, very fun! I kept getting stuck touching the pillars though. I also sink into the ground when moving around the edges.
Reverse TD is clever, but there's a lack of feedback for every action in the game. I think some sound effects would go along way to letting the player know exactly what's happening at every stage.
I really liked the concept of a spell casting rhythm game and the sprite for Phinneas is really cute.
The timing the button presses and bgm was off though. I also really disliked how long it took for you to get feedback from your controls when you attacked the boss. There is a lot of waiting around when you make your attack, making the boss fight very underwhelming compared to the regular gameplay.
I found it hard to read the font for the summoning.
This game is very fun. It has a bit of a learning curve with the summon combos, but eventually I got to the point where I could spam them.
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I loved that the only "music" in this game is the layered bells from each layer. It kind of reminded me of Time by Pink Floyd. I think the rhythm game aspect of it got lost towards the end when so many of the circles stopped being a majority of one time signature.
The game has volume sliders! yes! This game is very fun and unique. I really like the concept controlling two parties and getting them to work together.
Some minror gripes I have with the game are that the platforming isn't very snappy and the summoning is too hard during combat. If the character fell faster than he rose, then I think platforming would feel better. As for summoning during combat, maybe you could store summoning meter? That way, you can focus on surviving and using moments of safety to charge the summon meter.
I really liked that I played as the evil demon. And not one that was secretly good, an objectively evil one! It's a perspective I've never seen before. The ost is also very good, fits the mood very well. Though, the first bgm when the demon is being introduced might be a little too overwhelming as it sot of sets a highpoint in the ost very early on.
I liked the idea wizard stands a lot. I ended up wandering around a lot without any idea of where to go. Since the base wizard was so slow, I constantly cycled f and shift to dash a lot without losing mana. I wish there was more to do in the game.
I should also mention the title screen and opening animation are great, love the comedic timings.
I became an omniscient fox wizard :3 The audio in this game is sooo good! Especially the bgm and voice acting. This game could use more gameplay though. Maybe some puzzles? The combat system was interesting, but it really lacked in feedback to the player. It wasn't super obvious to tell what was happening, what the state of the fight was at each turn. You could substitute some of the dialogue boxes with vfx to show elemental damage and bonus attack state. It also didn't feel great when a battle started, you can take damage before the camera is set up and the player fully registers they are in a fight.
Very fun Tower Defense. Starting out is a bit rough though since you have to play almost optimally to not take damage on level 1. Also, i feel like the basic attack should be hold to attack or automatic. Clicking all the time gets tedious.