FoonLudum Dare ExplorerLD55 → Summoning Tower

Summoning Tower

By julian-france, ninjabattler and Yeouseong

View on ldjam.com

CategoryRankScoreCount
Overall8293.3529
Fun6843.3529
Innovation9422.9629
Theme10203.0129
Graphics8863.1829
Audio5453.2628
Humor8752.5128
Mood10313.0029

Comments

deadinfinity 2024-04-17 00:03

The base mechanics are fun, it's interesting to have a tower defense with so much more real time interaction from the player. Picking up drops, having to place towers near the player, and using key combos to pick your tower all play into eachother very effectively. My main complaints were that doing the starting round with just your puny sword and no towers got old very fast, and I never managed to find a way to actually get a significant dent in the boss enemy before it exited.

givit-game-studios 2024-04-17 06:26

A unique idea of basically blending two game genres into one.

pabloabraham 2024-04-17 07:21

Congratulations on your game, original idea, I liked it.

matterlinx 2024-04-18 02:12

I really enjoyed the real-time interaction and the combination of tower defense with active player involvement—very innovative! However, starting with just a sword felt a bit slow. Perhaps introducing early towers or power-ups could add some initial excitement and help make boss battles more manageable. Keep up the creative work!

durrani19 2024-04-18 02:20

Congrats on your first game jam project! Very fun mixing of genres here, other tower defense games could really learn from the stuff you have here :)

congusbongus 2024-04-18 13:32

Nice remix on the tower defence genre! The game plays pretty well. I think it would help if the initial attack had auto shoot, and the towers were a bit easier to summon (3 or 4 directions instead of 5). Pretty good overall.

justuspan 2024-04-18 13:57

Simple concept but solid fun. After beaten all 5 levels my fingers feels a little bit painful which reveal that this is an interesting game.My only suggestion or hope is that you could add an "auto" shooting button so that we could play it easier, but I could also comprehend that this "click & click forever" experience is a design to increase the intensity of playing. Good job for your first game jam. Congratulations. Snipaste_2024-04-18_21-53-16.png

6knowledge 2024-04-18 15:51

You guys were right, our teams did really get the same idea from summon. The foundation is all there, but the balance did have room for improvement. Got through the game by spamming the base units and really didn't have any clue as to what the improved enemies did in the gameplay. They all felt a bit too weak to be special.

Kinda the same thing with the HP bar, I assumed it was my player's HP since it dropped when the "deflector" enemy popped up, but then I didn't lose any when enemies passed? No clue about that.

gabriel-bissonnette 2024-04-18 16:36

Very impressive for a first game jam! Everything fits well together and the style is interesting Like others said it was possible to beat the game with just the base units, but it was fun nonetheless! gg

rumiaobsessed 2024-04-20 04:17

Very fun Tower Defense. Starting out is a bit rough though since you have to play almost optimally to not take damage on level 1. Also, i feel like the basic attack should be hold to attack or automatic. Clicking all the time gets tedious.

marleeeeeey 2024-04-20 04:49

I liked the simplicity of the mechanics. The graphics are cool. I would increase the game speed and decrease the enemy units' health, adding randomness to each enemy unit's path. For a game jam, it's a great game. Good sounds.

alucardikanno 2024-04-20 09:38

Really loved the music and the main concept. The summon list was a bit too short, but I still loved stacking up several lightnings! And the summoning combinations gave that old arcade-like feeling to the game, which is really cool.

remhill 2024-04-20 10:01

Good game

frango 2024-04-20 17:37

The game works well and is enjoyable to play. Highlighting the theme and the feature of 'turret summoning' more would have given me a better approach to the gameplay.. Btw very nice game for a first game jam! :D

iolis-lui 2024-04-22 17:47

the genre is well implemented, the mechanics work. I liked the color scheme of the cards and the fact that it doesn't look as bright and scorching as they usually do in this genre.

dekara 2024-04-25 18:51

Hey, nice entry. I like the mechanics and that everything is well implemented and feels very polished. The graphics are not so much my cup of tea, but the sound was really cool. Very cool entry for the 3 days of work!

animawish 2024-04-27 21:23

Nice take on tower defense! I liked the variety of enemies and the song was cool. Good job!

mgkagamer 2024-04-28 01:11

This takes me back to bloons tower defense, but this is certainly a unique take on the genre. I had a blast with this game. The balancing was near perfect, the graphics were simple yet worked very well. Overall a great submission to the game jam, great work!

tomknocker44 2024-04-29 20:19

Very fun game. I liked that you could call the waves early, and the overall presentation was great for a game jam. The summoning controls took a bit of getting used to, and I wonder if they could be changed somehow to be easier to use during the waves as things get a bit chaotic.

skleembof 2024-05-03 16:27

Music, art, and overall presentation was very nice and the gameplay felt well balanced and like a proper game but it did have some issues.

One thing that bothered me was the disappearing souls. This is not a good mechanic for these types of games in my opinion because it makes it difficult or impossible to balance properly since you can never know how prepared the player will be in later stages. If you miss a few souls in early rounds it could make it impossible to win in later ones which would end up feeling unfair. You lost after all the effort you put because you didn't have time to pick up a few souls on the opposite side of the track. To be fair though, I lost in level 2 and it wasn't for this reason so this opinion is more theoretical and based on my experience in other tower defense games.

It wasn't exactly clear where I could summon towers on the map. I figured it out later but I think the player could use a clearer indicator of where the towers can go and like a radius showing how far from another tower they can be placed.

I really liked the summoning mechanic, I can already see how hectic it could get if you had many tower types and you had to learn and execute the combos as the time is winding down.

On windows there was an issue where the cursor wouldn't lock to the game unless I did alt+enter to fullscreen which fixed the cursor but didn't full screen the game.

Also, I might be wrong about this but I think having an aiming mechanic for melee attacks is pointless and frustrating as it can get difficult to aim your very short range melee attacks when near a group of enemies. At least in this case where the enemies are just moving on a fixed track, it seems unnecessary to have to aim at them.