The Wickedness by IRoRoI 2024-04-25T14:49:35Z ♥ 1
This is really great!
Foon → Ludum Dare Explorer → Users → marleeeeeey
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | MiteBlaster | jam | 545 | 3.55 | 3.45 | 3.11 | 4.21 | 3.32 | 4.07 | 4.07 | 3.46 | |
| 2024 | 55 | Summoning | Hungry Portals | jam | 1044 | 3.12 | 3.04 | 3.56 | 2.96 | 2.82 | 2.66 | 2.50 | 2.73 |
marleeeeeey leaves an average of 18.0 feedback comments each event.
This is really great!
Oh this is his is an extremely interesting puzzle.
Cutiest game about fish farm.
the atmosphere is great. got lost all the few times I played.
The controls are a little awkward for me. But there are very nice artstyle, very anjoyable music, very interesting puzzles and very much fun)
A little bit difficult for me) But atmosphere and style are very cool.
the artstyle is very beautiful and The gameplay is quite addictive. Unfortunately there are only 2 levels here(
the long-awaited confrontation between zombies and aliens!
Very interesting idea about food battles)
I liked the simplicity of the mechanics. The graphics are cool. I would increase the game speed and decrease the enemy units' health, adding randomness to each enemy unit's path. For a game jam, it's a great game. Good sounds.
Great graphics, clearly a lot of effort went into them. However, I got stuck on the scene right after the head comes off. I can't get past the trees. Might there be a bug in the game?
I liked the graphics and music. As for gameplay, I was collecting decorations but wasn't quite sure where to take them—figured it out later from screenshots in comments by other players. The image jumps during movement, which is a bit disappointing. Moving diagonally seems faster than moving horizontally and vertically at the same time.
The game looks good. It took me a second try to understand the rules—the controls aren't very responsive, and it's not immediately clear if I'm clicking the right spot. I managed to get through the tutorial. I think the theme of summoning is well explored.
Cool game! I appreciated the level selection option. I'd suggest adding a loading indicator, though, as the few seconds' wait at the start gives the impression that the game isn't launching. Luckily, I had the patience to wait for it to start. Loved the graphics and music!
Fun game with simple controls. It took me a minute to get the hang of the tree planting and power-up strategy, but I got it after a couple of minutes. Reached 450 points :). So far, this is the best out of the 20 games I've played.
Your game doesn't run. Steps to reproduce: 0. Install latest vc_redist 1. unpack your achive 2. run ShapeSummoner.exe
I did this steps in Windows Sanbox. My game works there...
The game is delightful. The mechanic of placing little characters is straightforward. I just couldn't figure out when and where new towers can be added; with just one tower, the game reaches a point where there's a crowd around a single tower. The binary file is very small, which is pleasing. I found your code and glanced through it. I think I'll look into how the graphics were made later; I liked the pseudo 3D from cardboard textures. Good luck with developing new games.
Interesting idea. The gate obstructs the view a bit.
It would've been nice to have an English translation, but I managed to get through the game anyway. The graphics are top-notch, and the sounds are on point too. I’m curious, how did you technically create the artwork for the game?
Absolutely love the visuals! I’m really curious about the tech behind the smoke effects and the wavy letters in the intro. Are you guys pulling this off in real-time with OpenGL and shaders? As for the gameplay: I figured out by trial and error how to generate smoke around the car, but shooting was a total mystery. I tried using the smoke to take down enemy units, but eventually, that green tongue thing got me every time. Maybe simplify the shooting mechanics or provide clearer instructions?
Loving the game's vibe with its clever "temptations" mechanics! The art's super minimalistic but totally works, bringing fun chaos to the gameplay. The tunes? Just spot on. Could use some clearer instructions though. All in all, super cool game!
Interesting idea. Sometimes it was difficult to place the blocks because they stubbornly refused to be placed. And I didn't quite figure out how to rotate the objects; most of the time, I placed them by trial and error. :) Cool character design with the target on the back! :)
Interesting game; I liked the summoning mechanics. However, I didn't quite understand what the summoned creatures that don't shoot actually do. They were killed so quickly that I didn't really grasp their purpose. It took me a while to realize that I had to turn the sound on separately, so I played half the game without sound. :) Good work; it turned out to be a great game.
I had a great time playing this game. I really like how the ship's atmosphere is conveyed in this game. The sound of the wind and the swaying of the ship create a good immersive effect. The quests are simple but presented with humor. I enjoyed the pixel art; the ship is well-detailed, and the characters are well-drawn, each with a sense of individuality.
Looks like a decent game. Easy to learn the basics, and fun to play.
I died a couple of times before I realized that I had killed myself with a fireball. :) After I understood how to control the fireball's direction, things started to be easy. But I still killed myself a few times with fireball ricochets. I really like the fireball sound! :)
I really like how the 3D plane is mixed with 2D sprites. It takes a few minutes for me to understand how to summon creatures and how to select creature types, but after that, I enjoyed playing this game. I'm not completely sure that I like the feature with element rotation, but it's an interesting idea.
I appreciate that the game has a very small size and loads quickly. The gameplay is generally clear. I would improve the controls and add mouse aiming (turning the weapon towards the cursor). It might also be more interesting if, after dying, you could respawn in the last room instead of at the beginning of the game. The music is great.
LD56 — Tiny Creatures (6)
GO BLO by deniskazantsev 2024-10-09T11:49:34Z ♥ 1
I like the control a sounds. Can complete the game. Glad the game doesn't punish a player.
TINY GOON (Ludum Dare 56) by SdCorpse 2024-10-08T12:44:51Z ♥ 3
I like the music and animation flaws and simplicity. Although sward attack not recognizable sometimes but it add styled sharm to the game. Congrats with the first game published for LD. I wish next time you can port your game to Web browser.
Ant Courier by ObeseTermite 2024-10-08T10:05:10Z ♥ 0
Hey, I just played that new ant courier game! The concept is super cool, I love the idea of being a tiny ant making deliveries. That telescope feature for the map is pretty clever too. I had a blast exploring the maze-like levels, though I did get lost a few times. Maybe adding a map button could help players navigate easier? Oh, and it might be fun if the first few deliveries were closer by - that way new players could make their first delivery and hit up the shop quicker
Roly Poly Derby by bertobui 2024-10-08T09:02:28Z ♥ 2
Hey! Just played your game and wanted to share my thoughts. The artwork is absolutely stunning - those hand-drawn graphics are top-notch! I got really hooked on the gameplay. Loved how you put the key labels right on the icons, made it super easy to figure out the controls. The game's got a great balance to it. Oh, and that shopkeeper? Totally adorable! Those extra abilities you added, especially the two-clone thing, really spice things up and make it more fun.
One tiny thing - it took me a sec to get what was going on with the pit and why my path looked like that. Once I figured it out though, it was smooth sailing. By the way, I had to play on itch because the LDJAM version showed a black screen after the Unity logo. Just a heads up!
Overall, fantastic job!
Colony Manager by Marco Santos 2024-10-08T08:48:29Z ♥ 1
Hey, just played Colony Manager! The concept of choosing from three actions is really cool - I can see a lot of potential there. And that bug sprite? Loved it! The surprise attack added some nice excitement. The game has some quirks that could use tweaking. Sometimes it's hard to tell what the ants are up to - are they gathering food or leaving the colony? Also, after beating a bug, the guns keep firing at nothing. A couple things that'd make it even better: being able to restart after winning, and making sure all the guns appear on screen. Overall, it's a fun idea with room to grow. Keep at it!
Slime&Bat Adventure by Bat Maxim 2024-10-07T19:57:23Z ♥ 2
I can't start the game in Windows Sandbox container.
shot_241007_235709.png
UPD: This is the error in my environment. Thinking how to fix it.