angel74 2024-10-06 20:36
Good game
Foon → Ludum Dare Explorer → LD56 → TINY GOON (Ludum Dare 56)
By sdcorpse
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 271 | 3.02 | 53 | |
| Fun | 249 | 2.99 | 53 | |
| Innovation | 314 | 2.39 | 53 | |
| Theme | 284 | 2.93 | 53 | |
| Graphics | 215 | 3.24 | 53 | |
| Audio | 178 | 3.13 | 52 | |
| Humor | 139 | 3.14 | 52 | |
| Mood | 214 | 3.16 | 52 |
Good game
very funny art style, nice!
I enjoyed this but found that the movement animation on the sword made it very hard to see if the character was attacking or not. I managed to climb quite high but then found a near impossible jump and fell! Will come back later to give it another go.
Yes. there are some issues in sword collision. It is actually too much small. If i had a little more time i would make it bigger and add a boss too.
I love the artstyle and it was a fun idea! Great job!
good job boys
Great game with a fun art style! 🎨😁 The movement mechanics and sword animations add a little flavor, but I wish the sword was a little bigger to make it easier to track the attacks. Still, the game is addictive and I'll definitely be back! 👏
Really apresiate SFX of the game! Also sometimes I was unable to see platform that I have to jump to, they was just out of my screen :) But overal liked the graphics and style of the game
Really apresiate SFX of the game! Also sometimes I was unable to see platform that I have to jump to, they was just out of my screen :) But overal liked the graphics and style of the game
I like the music and animation flaws and simplicity. Although sward attack not recognizable sometimes but it add styled sharm to the game. Congrats with the first game published for LD. I wish next time you can port your game to Web browser.
Cool game idea! I liked it! Good job!
Reminds me style of old fairy tale kids books, nice.
Nice game! I liked the visual style and the level layout. Kind of like a "metroidvania" game :)
feels like twisted fairy tale with a bit of rage game flavor xD i love it =D
I really wanted to continue to see where this goes but there were 2 jumps that seemed near impossible to make blocking my progress. Feels kinda like a creepy pasta game lol. Like it looks cute but everything from the graphics to the sound, the kinda janky physics, the sword that does nothing, "find the monolith". Everything has this eerie and "off" feeling :sweat_smile:
Yes the sword collision is too much small. so it lookes like it does nothing( Im happy that players have any kind of feelings! Its my firs LD. And it is my first game actually. I have another one game but it was created not like a game. I just tryed some mechanics while i was watching tutorilas.
Style - wow! Very fresh and stylish.
The movement made the game feel frustrating after failing to jump on a block 5 times. The art style looks like it tries to pull a bait and switch at one point :)
Amazing, at first the movment was a bit hard to get used to, but after thhat. I really started to like it! Love the artstyle aswell. What a great entry, well done! :)
Graphics and level design are top. I like the mix of 3d and billboards. Movement is a bit slow for my taste, the sword physics have been mentioned. Everytime the rabbit collects a carrot it jumps. That's a surprising design choice and messes with the player when jumping from platform to platform, but that is nitpicking. All in all a well rounded platformer.
Good game ! The artstyle is very nice. Well done and great job !
I liked the way the enemies dropped and rolled on the floor after defeating, but I became a background character and was unable to interact with anything. I also think that getting 1 hit on the enemies could be enough to take them out, or at least make it more obvious, since I wasn't sure if I'm hitting the enemy, I;m getting hit or nothing is happening.
I love the artstyle!
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The sfx are an absolute marvel - the jumping sound literally made me laugh out loud :laughing:
I liked the layered paper cutout idea. The edge line on our hero bunny is much thinner than the rest, though, and it ends up quite aliased as a result.
I think the spikes travelling among the bushes on the ground floor are quite unfair, as often you can't even see them coming. And that's the story of how I died :laughing: :wink:
Amazing style, I liked the game so much!
It was a little creepy..... I'M LOVING IT!!!
I't remainds me of one of the classics - Captain Claw. A nice one :smiley:
The art style is really nice. The sound effects and music is good. My only complain would be: some jump distance are a bit too tight. And it was really hard to hit anything with the sword, or I just did something wrong. Anyway, good job with the game.
Nice job, gameplay wise I feel like the character movement was a little slow and the sword collision could use some work. I liked the 3d nature of the art though, very cool to move through the world.
Thank you all for comments! Dont be affraid of putting trully posts about your experience in this game. Im a very beginner and need as much critics as i can get!
That was a completly hard to create a game in 2 days, well you know)) And ofc there are much bugs and not realized ideas. And it is very not optimized.
But anyway, I'm happy when people trying my game and post something about it. It will help me much in future projects.
And thank you all who downloaded the game and played it! I know that it's size is big and it can be uncomfortable to run the game.
Cool entry, physics worked great. Would have liked to have a little more "impact" feeling when I hit something though. Good job though.
I like the art style you chose for the game. It kind of has that cardboard vibe. The physics are a little bit off for a platformer, if you ask me. I would have liked more control over jumps and how the character moves. And the mix of mouse and keyboard is unnecessary. This could have worked very well with just the keyboard. I think it's a good starting point where you can improve upon.
Audio was hilarious and graphics were pretty neat too. Could have done with a less floaty jump, but beyond that gameplay and physics were good too
Had trouble getting past the part with all the blocks, Made me laugh seeing the quit and delete button. Good feature.
Loved the graphics and the sound effects. Enjoyed the music. Also really enjoyed enemies flying off when they died. Got stuck and didn't finish, but I'll try come back.
Wish there was an indication of when enemies got hit.