10 Seconds To Avoid Death by jk5000 2022-10-07T18:04:46Z ♥ 1
Stanley parable vibes. Adding an option to skip the dialog and making the mouse input more responsive would make it more enjoyable. Interesting entry!
Foon → Ludum Dare Explorer → Users → pietmichal
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | Nomnoms | compo | 89 | 3.76 | 3.88 | 3.57 | 4.29 | 3.36 | 3.81 | 3.90 | 3.50 | ||
| 2022 | 51 | Every 10 seconds | CHASING HORIZON | compo | 2.50 | 2.38 | 2.50 | 2.63 | 2.63 | 1.50 | 1.90 | 2.38 |
pietmichal leaves an average of 15.5 feedback comments each event.
Stanley parable vibes. Adding an option to skip the dialog and making the mouse input more responsive would make it more enjoyable. Interesting entry!
I was able to rush through levels without thinking much BUT I see the intent behind the level design - risk/award based decision making - and I found it very interesting!
Also, I really liked how the game explained the mechanics through tooltips - big kudos for that!
I liked the idea of the counter stopping when not moving.
It felt frustrating at times but nevertheless I had a good time.
I'd improve two things: - background tiles - they don't differ enough from the foreground tiles making the playable area harder to process in my head. - jumping off the platforms - I found it a bit frustrating. Platformers usually introduce a small time window allowing to jump after the player stopped colliding with them.
Simple and effective use of the theme! Had a lot of fun.
LD56 — Tiny Creatures (27)
7777777 by Zhz 2024-10-12T18:34:06Z ♥ 1
Cute little idle game. I'd be nice if players could drag and move creatures around. Also, I can't give votes on this entry. :(
Tiny Creature Breeder by Ausstein 2024-10-12T18:21:37Z ♥ 1
Interesting take on the theme with cookie cliker esque gameplay.
HAIRDIVERS by Surfa 2024-10-12T18:09:08Z ♥ 3
I love the intro.
MICROSLAYER by jellyfishhunter 2024-10-12T18:03:49Z ♥ 2
A very enjoyable top down action game! My only issue is that the player sprite became difficult to distinguish when a lot of grass sprites were around. Congrats on first entry!
Autopsy Center Simulator by Roroto Sic 2024-10-12T17:51:04Z ♥ 1
A very satisfying scalpel mechanic! I really like the idea! "Papers, please"-esque but autopsy!
The Last Swarm Warden by pickens-inc 2024-10-12T16:49:53Z ♥ 3
This is my favourite ludum dare 56 game so far! Great mood. Great graphics. Great audio. I want more.
The game might need more hints at the beginning but I figure the mechanics out. Great stuff!
Tiny Creatures Master by tenshi42 2024-10-12T16:24:27Z ♥ 1
I like how the first interaction teaches how to interact with objects in the world.
A Little Garden Prank by plasticsword 2024-10-12T16:11:11Z ♥ 1
Nice and cute UE game :)
Insect Inferno by ImNotVegan 2024-10-12T16:02:06Z ♥ 0
The google drive link is not working.
The barrels should explode faster. I had to look the description up to realize that it is possible to make them explode. Alternatively, it'd be very nice if the first encounter would naturally result in a player making the barrel explode.
Down In The Well of Souls by damdoshi 2024-10-12T15:50:01Z ♥ 0
The links are not working!
Life Of Our Body by Jeiji 2024-10-12T15:44:25Z ♥ 2
Cool take on the theme. Path finding would benefit from A* algorithm, it was very difficult to manage them.
TinyTrip by Bassilij 2024-10-12T13:19:57Z ♥ 2
Interesting take on flappy bird.
Regenesis: Bacteria King by Synapse316 2024-10-12T12:58:44Z ♥ 2
I have no idea what I'm doing. It seems that I've soft locked the first level. The game after restart says that it will overwrite the save but it is not overwritten.
Friends Adrift by Samuli 2024-10-12T12:44:44Z ♥ 1
Respect for programming a game for PS1! I like how little friends were following the character. I enjoyed playing it! Last got a bit frustrating because collision felt too unforgiving. Neverthenless, great job!
Combo Critters by benjamin 2024-10-10T20:40:49Z ♥ 0
Hello shotgun chess guys! Put up some screenshots, you'll attract more eyes!
An interesting take on deckbuilders! The game looks polished and already could be a demo on steam.
I found difficulty curve too steep. I had problems beating the second level because I wasn't aware of all mechanics and synergies.
TinyAnhilation by pranav.cl 2024-10-10T20:25:24Z ♥ 0
I can't rate the game.
That's a lot of stuff for a game made in C and Raylib! Respect!
It'd be very cool to be able to differentiate between bullets shot by my team and the enemy team.
Araneae by WouterK12 2024-10-10T20:10:44Z ♥ 2
Jump scare warning!
I really liked the mood though.
Coven of Critters by JamieOK 2024-10-10T19:26:51Z ♥ 2
A cute and enjoyable game! I played a little bit after beating it because it was fun to use all of the mechanics :D
I had bit of an issue with colours.
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There I couldn't tell that there is a corridor next to me. Also, I had to think for a moment to realize that monochromatic and chromatic walls are different.
Ranger Rancher by tatawanda 2024-10-09T22:03:13Z ♥ 1
It took me moment to figure out that bugs run away from me. This concept could make a good mobile game!
Look by sudocoffee 2024-10-09T21:53:19Z ♥ 1
I've managed to get 7 orbs. And I kinda want to play it more! I really like the concept and I see a lot of potential when paired with sokoban mechanics! The music makes the game more zen.
TINY GOON (Ludum Dare 56) by SdCorpse 2024-10-09T21:12:11Z ♥ 2
The movement made the game feel frustrating after failing to jump on a block 5 times. The art style looks like it tries to pull a bait and switch at one point :)
Dream Quest: Land of the Living Wishes by fusionnist 2024-10-08T22:08:47Z ♥ 2
Those purple duck-like monsters are difficult to deal with! >:( :D
I like the concept. I wish that obtaining wishes would be affected by players decisions requiring the player to think what areas to go to or what monsters to fight first.
Losing wishes is too much of a punishment imo. It reminded me of DS2 mechanics.
I really like it! The game feels like complete package. And it is rare for compo games. I definitely see it becoming something interesting if more player agency becomes the part of the design.
It's just my 2 cents of course.
TiNY's GardEEn by ROBOWARRIOR1982 2024-10-08T21:52:27Z ♥ 1
I smacked all of the hunters. Pretty relaxing!
Tiny Wars by ZioBob 2024-10-08T21:46:00Z ♥ 1
I enjoyed the quick gameplay! Consider expanding it with deckbuilding and different bug properties.
Bug-Bash Buggy by andrewkennedy 2024-10-07T19:31:19Z ♥ 1
Wow... it has a tutorial! I enjoyed playing it and loved the take on tower defense genre! Some bugs were smart and jumped over the truck while I tried to run over them to save the apple. I see myself playing a more fleshed out version of it!
Moldable Monster of Mine by She Wrote 2024-10-07T19:20:45Z ♥ 1
I really enjoyed playing it! I had to read through the instructions to figure out that I can shoot the black pixels 🙈
I'd love to see it being developed into something larger.
BOULISH - straf'in the city by knarf 2024-10-07T19:07:02Z ♥ 1
I liked the ambience and the food acting as a guidance. As a fan of Quake games, I appreciate the movement.