dean-goodson 2024-10-10 18:33
That was so cute and amazing! You should totally make this a whole game with more in depth levels!! I lOVED THE CUTE LITTLE CREATURES :3
Foon → Ludum Dare Explorer → LD56 → Coven of Critters
By jamieok
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 130 | 4.02 | 25 | |
| Fun | 141 | 3.91 | 25 | |
| Innovation | 630 | 3.19 | 25 | |
| Theme | 224 | 4.04 | 24 | |
| Graphics | 194 | 4.23 | 25 | |
| Humor | 593 | 2.95 | 22 | |
| Mood | 168 | 4.00 | 24 |
That was so cute and amazing! You should totally make this a whole game with more in depth levels!! I lOVED THE CUTE LITTLE CREATURES :3
This was a really cute little game! It was short and sweet and the mechanics were all very fun! I especially loved all of the character models as well, they were adorable! The only notes I may have is that it wasn't immediately obvious what the monochrome and colored walls did, but it didn't take too long to figure out.
All in all, great job!!!!
Characters are nicely drawn, buuuuuut where are their hands o_o
Very cute! When I played on controller the camera was drifting a bit- if the engine you're using has deadzone settings you might want to tweak those.
Screenshot 2024-10-10 203725.png
Got 'em, yaay :)
I have never thought before that I'd call a blocky platformer cozy but thanks to those seriously cute critters in combination with that nice colour palette and the chill music this somehow managed to tick all my coziness boxes haha
The controls were great and I really appreciate the way you managed to incorporate the instructions how to use all the mechanics.
That's some seriously good work and I can totally imagine this being expanded on later some time.
Extremely cute, with mechanics that are immaculately explained as you start playing which makes it extremely easy to understand what you are supposed to do. It was a very nice, short, cozy experience :) I did notice that the fps does go quite low which could been fixed with a simple version of culling or loading zones. And it would also have been nice with a menu or something to close the game more easily. But even with those issues I still had a smile on my face as I played through the game.
The characters are really cute, and the animations are really smooth too! I love how you combine the main character's movement ability with the "friend" character, I can also imagine how these "friend" characters do something in the scene to show their attributes, not only work on the main character. Overall, it's a really cute game good job!
A cute and enjoyable game! I played a little bit after beating it because it was fun to use all of the mechanics :D
I had bit of an issue with colours.
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There I couldn't tell that there is a corridor next to me. Also, I had to think for a moment to realize that monochromatic and chromatic walls are different.
This is so cute and adorable! Nice and short and I like the controls too!
A very cute and charming game! Couldn't really figure out how to make that one jump, but someday I'll overcome it for sure :)
Nice to see a platformer! It was a fun little game. The only thing that took me a while is that it was possible to walk through the chrome wall, because it looked like the walls of the cube with the crab inside which you couldn't walk through.
Very cute and cozy game. Kinda wished there was more creatures, but overall a short fun and cozy game :)
I really like the game, I got a bit confused with the colorful wall because I thought that I won't be able to go through it.
the game is well made. The visuals perfectly suits the mood!
Very cute and interesting platformer! I was stuck for a while on getting the chameleon, but I got all the little friends <3
Hey that was a lot of fun! I had an issue where my camera would constantly rotate in random directions probably because of mild stick drift on my controller. I've never noticed the stick drifting in any other game so maybe adding tiny deadzones for controller would help? Didn't stop me from completing the game though.
constructive criticism (nitpicks): Everything in this game "works" for me, as a jam game this is pretty rare so big ups for that.
I think the visuals are very charming at first but get a bit bland towards the end as it is very samey and flat (specifically the environment, characters are cute as hell). I think maybe working with different shapes a bit more would give it a lot more interest. You did that at the beginning with the pillars they stand out more than the flat bocks we get later on in the main portion.
Gameplaywise it is very good. Mechanics are introduced one at a time with their specific little puzzle challenge it's all very smooth. the only downside of that is that the game is very short. The only movement specific thing that i would change is making it so that charging the big jump doesn't stop you right away, like maybe do a little slide while you charge Mario64 style, it would just help the movement flow a little better.
but those are very small issues and that's it really! Good job :D
Charming game, and the shader plasmas and toon shaders were very impressive. I like the toon style but I think the environment being just cubes made it hard to see where things were, i think if you're going to go minimal with the shading you need to give other cues to make up for it. Cute critters and character art, and nice music.
Very cute little game! The visuals work really well to create this charming vibe. The gameplay is nice and simple, the different mechanics you unlock work well with one another.
I did get manage to get lost in the level though, and I find the sensibility of the camera to be too high on the gamepad, but I guess the a matter of preferences.
Overall, good job! :)
i'll be honest, i've never seen artstyle of this kind and a platformer be mashed together so nicely in 3d. the visual alone was enough to both draw me in and keep me entertained. lovely project!
So cute! Seriously, I'd love more levels for this. All the artwork was adorable. Could totally see this as a game I'd keep on my phone to unwind a bit in a stressful work day. Really loved it.
I did struggle finding some turns. Particularly after finding dashy for the first time. Originally thought I'd got myself stuck and had to start again! Glad I figured it out eventually though so I could finish the game.
The gliding mechanic is really fun and the cloaky/phase shifty thing is a cool idea too.
The controller hints threw me at first (I assumed grey indicated the inactive key) and I couldn't exit out the game with esc, however these were minor gripes.
Overall my biggest complaint is I want more! A really lovely game, thank you!