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slay a stone

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202660Old TechšŸ‘„Trebuchet Golfjam
202659SignalšŸ‘„Artificial Invadersjam6333.263.832.952.622.813.333.313.28
202558CollectoršŸ‘„Astrocracyjam5483.303.223.003.372.802.592.602.91
202557DepthsšŸ‘„Pressure of the Depthsjam5043.463.423.474.112.923.433.213.26
202456Tiny CreaturesšŸ‘„Mutation Machinationsjam7963.293.253.483.092.542.983.00

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by slay a stone

slay a stone leaves an average of 16.2 feedback comments each event.

LD60 — Old Tech (11)

Pinball Parkour by Tsaot 2026-10-25T09:32:37Z ♥ 0

I loved it, really fun mechanics! Sometimes a bit finnicky when the ball had to move from 1 element to the next, but all around I enjoyed playing the game!

This Way Up by Heviosso 2026-10-25T09:24:56Z ♥ 1

It was sometimes a bit disorientating sometimes with the movement of the bot and the camera, but i enjoyed the puzzle and the way the map changed, good job :)

A Tribute to Father by AweSkyBear 2026-10-25T09:10:13Z ♥ 1

The vibe of the game was great, although I really dislike the heavy use of AI. That AI can make tetris doesn't surprise me. Even small alterations could have added more 'soul' to the little games.

Sorry for your loss, I hope that the memories stay with you.

Disk Risk by Bloodbane 2026-10-25T08:57:06Z ♥ 0

I didn't understand why my points went negative, that made it a bit frustrating what I am supposed to do. With a bit more guidance I do think it could have been a cool little game :)

p.s the sound was really loud the first time I booted the game up

RELIC CORE by Platon 2026-10-25T08:39:52Z ♥ 1

It took me a while before i noticed how everything works (rotating, diverting power), small tooltips would have helped a lot.

The game also went from quite relax and easy to suddenly 20 enemies spawning and killing me in 2 seconds, that was a bit unfortunate.

All around I liked the gameplay, rotating the turrets felt satisfying and the sounds were nice too :)

Pneumopolis by j3m 2026-10-25T08:22:37Z ♥ 0

I enjoyed it! Had to think for a moment in the last level. Love the art, a few sound bits would have elevated the vibe a lot. In the last level it could have helped a little bit if the 'static' pipe pieces were a different color tint.

BIN.EXE by Marcus Otterstrom 2026-10-25T08:15:18Z ♥ 0

I enjoyed it a lot, really addictive. I think I saw a small bug after level 1 I got a you lose screen, but when clicking retry it went to a next level screen. Not sure what happend there. Beside that great job :)

DISK ERROR by givit-game-studios 2026-10-21T18:52:19Z ♥ 0

The atmosphere was great, and it was a fun little shooter; few points of feedback: 1. The screenshake with each bullet was a bit too much 2. I died like 3x at the first boss with no clue why, I just suddenly died? No clue what happens there. 3. It was a bit confusing sometimes when entering exiting a level on the left side, but then also entering the new level at the left side.

RAM256 by Arbuz322 2026-10-21T18:42:03Z ♥ 2

Really enjoyed it, the difficulty scaling felt right. Some popups really surprised me so good job :D.

Maybe would have been nice to put a password popup more early in the game, it took me out out of the flow when I suddenly had to type, but maybe that was intended :)

Depth / Place by DocStep 2026-10-21T18:32:54Z ♥ 1

I have the same problem as @nephem, let me know when its fixed so I can try it again :)

Swatronics by grateful-tomato 2026-10-21T18:28:17Z ♥ 0

The puzzles were fun and there was much to do, bit overwhelming at first with the fluff in the UI and the fact that the enemies started spawning immediately. Also a shame that everything is made by AI instead of your own creativity, but that is the future I guess.

LD59 — Signal (10)

Signal City by cax 2026-04-29T17:40:16Z ♥ 2

Absolutely top notch graphics and solid gameplay loop. It was a bit frustrating too see how far apart the towers can be placed.

Maybe a different tower for long range travel, but no coverage would have been nice.

Due to the camera angle it was sometimes a bit finnicky to detach a wire

Barely Edible by JustCreative 2026-04-26T09:35:37Z ♥ 2

I played the original build, not the post-jam.

Overcooked games are always fun, but it felt a bit too much the same, maybe a bit of a twist would have been nice.

It was quite polished. The most annoying thing was that the order of putting things on the plate mattered.

When multiple people order the same thing you can't see who was first (in order to FIFO)

Art/sound etc all on point!

Signal's Shift by Snowdrama 2026-04-26T09:21:10Z ♥ 2

I liked it! Got to the end. The graphics look great and it was fun to play.

A few points of feedback: 1. The text at the beginning and end went away very fast 2. The jumping took some getting used to, for example here: puzzle.png It felt like the 'logical' jump would be the upper platform, but the character had a lot of vertical velocity, but barely any horizontal.

Charging Station by Boudichon 2026-04-26T09:08:38Z ♥ 1

Great take on the theme, and I love the art.

One point of feedback is that it became a bit difficult to see the more 'extreme' puzzles in which I had practically a flat line. It was quite difficult to see if it matched

Signal Chaser by Wisch 2026-04-26T08:57:31Z ♥ 2

The puzzle itself was fun and satisfying, few points of feedback:

1. The timer felt quite punishing, sometimes when you had to connect 2 points far away it became quite stressful. 2. I would have made the progression of adding new mechanics a bit faster, it became a bit repetitive. 3. I would have liked the signal to turn a different color along the path that you've already connected to make it easier to see if you've made a mistake somewhere where it's not connected yet.

Beside that the graphics and all look great, seeing the entire path at the end is a cool detail! Nice entry.

Fade by feffers 2026-04-26T08:33:25Z ♥ 1

I always envy people that manage to make a puzzle game during a game jam. The premise is cool. A small ingame tutorial would have helped a lot with helping what I am supposed to do.

Plug n Play: Mixed Signals by LandoSystems 2026-04-22T18:24:31Z ♥ 3

It looks beautifully and the sound is great. Funny lore :D . Gameplay wise it felt like I didn't really needed to do anything, I just connnected the 3 middle turrets, watched and won.

Defying Fate by Psevdonim 2026-04-22T18:14:27Z ♥ 2

The potential is there, A bit more depth would have been nice. Currently I don't really have any choices to make

I think the background is made with AI? That makes rating graphics a bit weird.

Radio Tower by dod108 2026-04-22T18:01:14Z ♥ 1

Very cool and creative idea and nice graphics :) . The game became a bit frustrating/chaotic with multiple turrets (would be nice if selecting an other turret would immediatly fire the current input before switching to the other turret).

Bleak Signal by Quoclon 2026-04-22T17:52:02Z ♥ 0

I kinda had no clue what was expected of me, I suddenly 'won' the game without having any clue what I was doing. A little bit of context would have been nice.

LD58 — Collector (14)

BirbDex by Fiordarancio 2025-10-21T20:15:11Z ♥ 2

Really original idea! I did manage to call one correctly, which I see as a big win since I’m completely not musical at all :D

Unfortunately, the bird was gone before I could take the picture :(

Maybe a small visual cue to guide you through the first few birds would have helped a lot to get a better feel for it.

Numismatic by David Sheffield 2025-10-21T20:05:49Z ♥ 1

I like the idea! felt satisfying when you could make a big profit on a coin, few points of feedback:

- The introduction text felt a bit too much with Mr Coinface - Maybe some way to teach us how to find a coin that is valuable, then we learn something while playing :D - The auctions felt a bit weird, beccause at the start you kinda had no chance to win.

LOOKING FOR THE GOOD STUFF by Ntimi 2025-10-21T19:51:11Z ♥ 3

Like others said a solid entry, everything is on point and looks great! It really feels tense when everything gets dark. Maybe some sort of ability 'ghost fly' to go really fast for a short amount of time to add a bit of strategy and help with the backtracking or to escape those last-second pinches.

Runesmith by Baturinsky 2025-10-21T19:37:47Z ♥ 1

I like that this is completely different than all the other games. Few pieces of feedback: - I think that it would have helped a lot of if the stats had a little spacing around them, it is really difficult to read right now - While I think having the combat being off screen is a good idea, it felt like I really missed something to have an idea of what is happening, everything feels like one big black box. Maybe some small flavor text log like "The wizard killed an enemy" would already help a lot.

Kudos for managing to create this idea in the short amount of time!

Where The Forest Ends by CojocscurtVlad 2025-10-12T09:06:40Z ♥ 1

I got stuck when attacking the rats:

stuck.png

The initial text when starting up the game was really difficult to read (lack of contrast).

Nice little game for a first Jam :)

Piggybank goes forth by Flying Dog Fish 2025-10-12T08:54:27Z ♥ 1

I do like platformers and it started like a fun game! The camera was really nausiating so I had to stop :(

Cat & Swords by MrMastin 2025-10-12T08:46:46Z ♥ 0

Nice little numbers go up game! You could abuse it a bit with an auto clicker :-). Took a bit to find out that I could swap weapons

BallBoy! by Neandi 2025-10-12T08:31:39Z ♥ 1

These tennis players are quite bad for the amount of balls i need to collect for them :-). Nice take on the theme, throwing the balls in the basket felt satisfying!

Bonkers by mechanicallife 2025-10-12T08:25:36Z ♥ 2

I also really liked the UI design, fun cute little game :)

Enter the Cardgeon by Placeholders 2025-10-12T08:15:06Z ♥ 1

Creative take on the collector theme! Building the deck and it having an effect on your next rounds is cool. It was a bit too easy, I could just spam the attack on the enemies.

Scalper Beat-Off! by chelC 2025-10-12T08:05:57Z ♥ 2

Cute graphics, The combat felt a bit lackluster, maybe having the cards add something to it would have been cool. Not being able to pass through this spot felt a bit counterintuitive:

stuck.png

#1 Card Collector by Jvdwijk 2025-10-12T07:57:43Z ♥ 1

My first pack was 100 gold, that felt like quite a lot. Maybe forcing the first card pack to be cheap would make the introduction to the game a bit less steep.

I Need Paperplanes by Kvn 2025-10-12T07:46:57Z ♥ 2

Fun little game! It did felt a bit solvable as in when you know what to do you can clear the levels quite fast and get ahead of the nurse. Maybe a few checkpoints would have avoided that.

ASTRO JAMS by jelch 2025-10-12T07:39:52Z ♥ 1

Building up the beat felt satisfying! I do think it was difficult to anticipate a big astroid on the path, maybe a visual cue to incidate an astroid will soon appear would help a lot.

LD57 — Depths (27)

Somnium by Roitchie 2025-04-23T17:35:34Z ♥ 3

Cool little mind-fuck game, I won but I have no idea what I did correct in the end, I just went through a few doors :D

Dyamid by leorean 2025-04-23T17:16:45Z ♥ 1

Super clever game! It did feel like the game ran on quite low fps? That was the only thing I noticed.

Crab Royal by woona 2025-04-15T17:59:57Z ♥ 1

Looked really nice! Shooting felt nice. Movement felt a bit "floaty", causing it to dodge things a bit difficult. The boss looked cool! Only a bit frustrating sometimes that it was hard to see the crab, because it went off-screen (because of its size).

Squirrel swirl by rucksack 2025-04-15T17:53:16Z ♥ 3

Cute game! It felt nice to built a small economy. UI could have been a bit better (like telling ingame what towers do, and showing upgrading/building possibilities when you lack the requirements)

Blurred Escape by pizzabudet420 2025-04-15T17:44:04Z ♥ 1

Really creative idea of depths! When i started moving i got really nauseated and had to stop.

Flatline by Empyreans 2025-04-15T17:31:07Z ♥ 1

I really wanted to love it, I like difficult puzzles, but the fact that every respawn took multiple seconds was really irritating. Beside that good job on creativity!

The Tomb of Mysteria by Plackett 2025-04-15T17:16:40Z ♥ 0

I like the mechanics like switching the gravity. Puzzles that use mechanics like that are always really creative!

The physics felt a bit rough, sometimes it felt like i was suddenly attached to a magnet or sliding on ice. I also encountered a bug with an invisible wall, I couldn't finish after that: bug.png

Captain Peggles: That Man's Chest by Sheepolution 2025-04-13T09:10:19Z ♥ 4

Really original idea! And sorry for the person that has to find my map...

Depth Delver by superpokeunicorn 2025-04-13T09:01:25Z ♥ 1

The controls could have had some care like others said, but I had fun!

Flushed away by IDos 2025-04-13T08:53:39Z ♥ 1

The inverted controls really dragged the game down, I couldn't play with it. I also had a big blue box on my screen. Is that a bug?

bug.png

Escape The Depths by Jag 2025-04-13T08:49:32Z ♥ 1

I really struggled with the movement, it felt way too jittery. The fact that each level was the same was a bit of a dissapointment. The concept is cool felt satisfying!

Vs. the Deep by Life_Lich 2025-04-13T08:40:40Z ♥ 1

I always like card games! Felt a bit unsatisfying when you do not get any cards to gain power, wasting a turn. Nice game!

Dancing in the Depths by nrankin13 2025-04-13T08:26:37Z ♥ 3

One thing that was a bit confusing at the start is that I had to film closer for the money to go up, I was really confused that my uploads did nothing (because I was too far away).

Dirty Little Secrets by winniehell 2025-04-13T08:06:54Z ♥ 2

Nice bit of story and art! Would have been nice to know how expensive everything is. I also felt little incentive to go deeper in the ground.

Escape From GR0K Tower by paulhocker 2025-04-13T08:01:49Z ♥ 1

A bit more compact of a game would have been nice (100 levels is a bit too much). My friend had quite a few bugs in which did the level did not spawn the required stuff to finish it.

GTFD! by Valentin Roche 2025-04-13T07:52:52Z ♥ 3

Tower defenses are always fun! A bit more feedback when a wave starts would have been nice. Maybe an option to upgrade turrers, but there is only so much time :-)

Leap of Faith by Kyrios 2025-04-13T07:44:32Z ♥ 2

Nice all the different environments! Looked amazing. 2 suggestions: - It was not always clear what was 'background' and what was 'collidable' - I never really needed the dash move, would have been nice if that was really necessary (beside being faster to the end)

Echo Dive by Ricesteam 2025-04-13T07:38:47Z ♥ 1

Played the game after you left a review on ours. Indeed fun how similiar our idea is, but with a completely different execution! Luckily your art skills are much better ;). Nice game!

TRENCH by toilari 2025-04-09T18:08:14Z ♥ 6

Absolutely amazing graphics, and i chuckled when the guy fell out of the boat ;). Shooting felt a bit awkward at times, would have been nice if the beginning went a bit faster. I want to buy stuff!

Deep Underground by Thrawn911 2025-04-09T18:01:21Z ♥ 1

The water sounds were really nerve wrecking and loud, it did feel claustrofobic. Would have been nice if there was a bit more gameplay.

Depthscalation by octartis 2025-04-09T17:56:20Z ♥ 0

Would be nice if the objective would me more clear in the game. Maybe some power ups would spice things up a bit!

Low Maintenance by Juutis 2025-04-09T17:47:54Z ♥ 2

Nice variety! Nice that there is quite a bit of story going on, I enjoyed it!

Anglerfisch by Arluci 2025-04-09T17:33:14Z ♥ 2

Graphics were cool! Few things I would change: - Not make eat/dash the same button, this was quite annoying - Dash had zero cooldown so you could spam it and move insanely fast - The fish were kinda hard to find, i didn't manage to find 20

DepthBrain by GARYglhf 2025-04-09T17:23:36Z ♥ 0

The button i needed to press (right-bottom corner) had a really weird clickbox, I had to position my mouse in a very specific spot in order to be able to click it. That made it quite confusing.

Life&Depth by Jacky San 2025-04-09T17:16:31Z ♥ 2

Looks very cool, impressive art! Oxygen did go down really fast, it felt I did not have enough time to reach the oxygen spots. Especially when you needed to 'wait' to go down.

Going Down Protocol by Ein 2025-04-09T17:10:23Z ♥ 5

I also got a bit motion sick due to the head movement and the head-wiggle. The puzzles were cool, I couldn't figure out the goo chamber unfortunately.

Timmy's House by GroseilleDodue 2025-04-09T16:59:48Z ♥ 4

Amazing cutscene! I do think I had a bug, because the monster stopped moving completely. When the monster did move it was quite difficult to out-run it.

LD56 — Tiny Creatures (19)

Metamorph by Renier 2024-10-16T19:31:53Z ♥ 1

Checkpoints would have been nice, nice thematic mechanics with the metamorphosis options!

MushMush by Leykal 2024-10-16T19:24:53Z ♥ 1

The game instantly shuts down when pressing escape, that is really frustrating, lost all progress :(

Looks amazing, nice little game!

Coven of Critters by JamieOK 2024-10-16T18:55:51Z ♥ 1

Nice to see a platformer! It was a fun little game. The only thing that took me a while is that it was possible to walk through the chrome wall, because it looked like the walls of the cube with the crab inside which you couldn't walk through.

Tiny Fate - Lost Ruins by sketchbookbug 2024-10-11T19:06:13Z ♥ 0

Game looks great! Felt like the pickaxe was a bit underused, the gravity ball felt really satisfying though. Controls were a bit awkward, because you need to use the arrow keys and the mouse.

The Sloth Machine by J0ye 2024-10-11T18:58:30Z ♥ 1

Looks cool, everything fits well together. Good _vibe_ :-)

Wished there was a bit more strategy to the gameplay

Bonus points for the name of the game!

Tiny Dirty Tricks by Pimping 2024-10-11T18:48:56Z ♥ 3

Game looks great and its immersive, the gameplay could've been a bit more engaging, it felt quite repetitive and with no 'goal' I had no incentive to keep going.

Grablin Battle Festival by HaaYaargh 2024-10-11T18:39:36Z ♥ 4

Small exploit with the archer to grab it, let it loose to shoot once, then grab it again repeat. Enemies cant do a thing :-)

It looks beautiful, sometimes had a feeling that it was better to just nothing, but maybe I just suck.

Candy Quest by Lautaro Q 2024-10-11T18:23:10Z ♥ 5

stuck.jpg I got stuck when trying to enter the party after collecting everything.

The art and _vibe_ was absolutely amazing, the quests could maybe have been a bit more inspiring (now everything is just collect x)

Chirpy's Adventure by DJTequila 2024-10-11T18:03:59Z ♥ 1

I like a good puzzle, tried to get past this one for a while but no idea what i was doing wrong :/

huh.png

The jump mechanic was satisfying!

Zig Zag Bug by Papaver 2024-10-09T19:59:33Z ♥ 2

Frustrating is fun right ;) You got my blood boiling a few times.

It felt polished and quick to play! Nice level design.

Critters and Vermin by mechanicallife 2024-10-09T19:50:14Z ♥ 1

I get a big warning when downloading the game, maybe you can take a look at it? warning.jpg

Critter Club by someone 2024-10-09T19:46:09Z ♥ 2

Cool that you made your own engine!

The battle was fun, catching the critters was a but frustrating (especially because you have to focus that you dont accidently press ctrl-w).

The downloaded version doesn't work for me and a friend of mine! [broken.jpg](///raw/38a/3/z/68582.jpg)

Microbial Menace by tetrapteryx 2024-10-09T19:34:20Z ♥ 1

It was nice that new mechanics kept being added. It kept going, not sure if there is an ending?

P.S small bug: the sound keeps on playing when the spray button was pressed the moment in the perfomance review opened :-)

Tiny Tiny Tribes by James Wilson 2024-10-09T19:20:02Z ♥ 1

I liked the game! The UI looked great, lots of upgrade options. I did have a hard time getting used to the movement.

Fishfestation by ProstoCupOfTea 2024-10-09T18:46:31Z ♥ 1

beautiful 2D art, nice that the game had a bit of story! Fun mechanic :)

tiny adventure by RoTob123 2024-10-09T18:35:27Z ♥ 1

It was interesting that you target the enemies indirectly, but it became a bit frustrating aiming the cannons. Pixel art was cool!

Crab Game 3: Shell on Earth by crispybacon 2024-10-09T18:21:52Z ♥ 2

Love cooking games, love plant versus zombies: Combination was fun and hectic! Some orders were a bit difficult to read.

Bubble Blast Cleanup by abductedPlatypus 2024-10-09T18:13:57Z ♥ 1

I liked the theme, and love a puzzle game! It might add to the fun if there was a fast forward button (to increase the movement speed).

Mercenary Exorcist by juju 2024-10-09T17:48:13Z ♥ 2

Was satisfying to shoot! Part in the basement was a bit slow. Game crashed at the stairs. A second enemy type would be cool!