FoonLudum Dare ExplorerUsers → Heviosso

Heviosso

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202557Depths👥Towards the Lightjam6883.172.853.482.893.572.352.063.27
202250Delay the inevitableDisenchanted Forestunfinished

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Heviosso

LD50 — Delay the inevitable

Chtonic Arhipelago by GreenRadiation 2022-04-05T10:44:06Z

Beautifully made, the art and the soundtrack are both excellent. The idea of only being able to carry one thing at a time is what we need in games, imho. Could use a little more handholding in the beginning.

Cosmic Contact by Kemsou 2022-04-05T11:18:47Z

Very elaborate setting, nice and consistent art style. Music is also fitting. Wish it was possible to control the camera with something else too, like arrows or right stick.

LD57 — Depths

Walking Simulator by Tero Pulkkinen 2025-04-12T18:19:08Z

I guess stable diffusion takes the cake on this one for the vines (?). Also, there's an A-pose of something trying to come out of the A-pose of the elephant guy. Use of substances encouraged. :) Serious props though for the runtime generation of the environment! If you ever consider switching engines, I can hook you up. :)

Walking Simulator by Tero Pulkkinen 2025-04-12T20:46:22Z

@tero-pulkkinen How low are we talking? Last I checked, my thingy did ~2fps on RPi. If I were to believe the internet, adding a vulkan renderer would make it ~4fps. Can't win them all.

Neon Crawl by ping78 2025-04-12T17:09:56Z

Style: excellent! Difficulty: frustrating. There's probably some variety in the dungeon I never got to see from constantly getting oneshotted. My constructive feedback is this (it's just my opinion, feel free to disregard): it probably makes sense to give the player a reason to go on before making it difficult for them, otherwise it's really easy to give up early. Assume that at least some of the audience doesn't have thousands of hours under their belt.

Abgrund by Ace17 2025-04-14T17:43:59Z

Loved it! The level is *massive*. Will you post the complete map after the jam? Reminded me of the Saboteur games on Z80 back in the day. Art style is also awesome. And special props for BYOT (bring your own tech), which should really be a category in the rating system (hey, @pov). You could use emscripten's shell_minimal or customized the shell html to make the canvas occupy the entire window. But that's details.

Hollowspire by simex 2025-04-09T14:01:21Z

Excellent! This is a game equivalent of popping bubble wrap. No notes.

Sokobound by farzher 2025-04-14T14:24:29Z

My kind of game! Haven't beaten it yet, but bookmarking it for when I have time. Puzzlers forever! Excellent! No notes!

PARALLAX MOON by Raivk 2025-04-10T18:55:49Z

I've absolutely no clue what just happened, but it looked and sounded very cool! The art style is exquisite. If all 2D games were as cool, I'd be playing much more of them. The pixelation got worse when I switched to full screen (32:9), I don't know if that's by design.

CAGE by krakadushka 2025-04-14T14:38:36Z

Brilliantly executed. Great audio. Very dark. Kicks my butt every time.

Ascend From Depths by gamurmakesgems 2025-04-10T22:14:42Z

In the beginning you get the false impression that this is going to be easy and chill. It's hard. But it's also quite elaborate. One question: how did he get all the way down there intact? :)

The Deep Dive into Another World is over? by HNKXOBKA 2025-04-14T14:16:06Z

This is hard. There's a delay between your projectile hitting an enemy and them disintegrating, where you're not sure if it's really connected. Projectiles knocking out enemy's projectiles is a cool mechanic. If I had to criticize, I'd say that the pixelation is a bit over the top.

Unfortunate Mishaps of Subsurface Uranium Mining by pierogo 2025-04-14T13:54:53Z

This game is busy and chaotic, but visually consistent and satisfying to play. The music is excellent!

Frantic Focus by krummja 2025-04-14T19:16:19Z

One needs to be awake and alert to play this game. The mechanic idea is solid, but its use is punishing. I wish I could progress further, but I lack the nerve. Also, the falling sound, while cute at first, becomes grating the more you miss the platform and fall.

untitled by ImmanentDeath 2025-04-10T21:50:52Z

I got in a ship and flew away. Did I win? Nice art style and solid execution!

Clean Down by torte478 2025-04-14T18:35:18Z

Don't take this the wrong way, but chores do not a good game premise make. The execution is solid, tracking slime on the floor and everything -- it's like I'm a real life janitor. But why on earth would I want to subject myself to that in a game? :)

Dive into the Hive Mind by BalimaarTheBassFish 2025-04-14T19:08:08Z

The art style is beautiful. Procedural generation -- cherry on top. Challenging enough, but not frustrating.

Hooky Fish by DurkaGames 2025-04-11T10:17:25Z

Beautiful graphics, fitting music and SFX that you don't notice because they fit perfectly. Also, the font. However much I tried though, I haven't managed to catch anything. Tried high and low and right at the fish mouth, it just swims right past the hook. It's entirely possible that I suck at games, but throw me a bone. :)

Also, when unity's progress bar gets to 90%, it gets stuck for a good minute with no indication that anything is happening. Does this in Safari and Firefox.

Voidbound by Nef1k 2025-04-15T12:52:07Z

Like the art style, like the music. I guess the levels are procedurally generated, which is always a plus in my book. I didn't get to a lot of the good stuff, but had fun nonetheless. Looking forward to a post-jam version!

Rejection by Loka 2025-04-22T14:07:48Z

Great idea disguising a puzzle as a platformer! I thought I was going to hate it and sure enough fell through, but then came back from the top of the screen. Nice mechanic. Also, good job on designing levels with that. It did crash on me on the 4th screen or so, but that shouldn't reflect on the ratings. Doing a lot with a little is a mark of a good game designer.

Towards the Light by MikeMikeMakes 2025-04-09T07:50:03Z

@becky I'm sorry about that! Can you tell me which variant you played (html5, windows, linux, macos) and what's your OS, and, if it was html5, what's the browser? Thank you for reporting the bug and also for the feedback!

Towards the Light by MikeMikeMakes 2025-04-10T18:39:13Z

@alpacalypse @nicekot I believe I fixed the problems you brought up; @duckmaniac I definitely fixed the one that you found. I am very grateful for your feedback and kind words! If you find the time, give it another go (the links changed in the post above, also a changelog added), I hope you'll find it satisfying and worth the time. This is the first time this engine gets "battle tested", so I apologise again for silly bugs, but thanks to you, there're fewer of them now!

Towards the Light by MikeMikeMakes 2025-04-13T12:40:54Z

@cody-raethke Yes, you're a winner for reaching the lights! The W down is definitely not intentional, if you know how to reproduce it, I'd be very thankful! But how did you manage to stand on switch platforms for any amount of time then? And you're absolutely right, there had to be better (and timed) directions. Thank you for playing!

Towards the Light by MikeMikeMakes 2025-04-13T12:45:19Z

@whysguy52 Regarding the Enter not working, @mikemikemakes wrote a good explanation: "For ENTER to work, you have to be within range of the next body. The location in your screenshot is not within range. I realise with your feedback (and that of others) we need to explain this concept more clearly (and probably also show it visually through some kind of UI).

To get access to the body on top of that island, you have to activate a set of stairs. This you do by getting across the wall in the middle. For future versions of the game, we’ll make these elements clearer."

Regarding texture flickering in windows: can you take a screencap? And can you paste somewhere everything that the game prints to the console (there's GL driver information etc) -- that'd help me. Thank you for giving it a go and providing feedback!

Towards the Light by MikeMikeMakes 2025-04-15T13:30:56Z

@torte478 Did you get to the "The End" message? After that, you can still run around with all 3 dudes until you get bored. :)

Towards the Light by MikeMikeMakes 2025-04-15T16:20:03Z

@cody-raethke Do you perchance have a github account? I'd be immensely appreciative if you could file your findings here: https://github.com/virtuoso/clap/issues/new/choose, because they'll get buried here. The fact that you're on Linux should actually be an advantage: most of the development and testing on my side also happens on Linux. Also, do you by any chance have a game controller connected (that is not in my copy of gamecontrollerdb.txt)? Lastly, can you run https://ash.works/clap/ldjam57.exe under wine (vanilla wine9 works, maybe earlier ones too)? In the menu there's "Devel" that opens a window with a bunch of checkboxes, if you tick "character motion", I'd like to see "motion", "angle" and "velocity" vectors when you're not pressing anything. Also, everything that it spits out to the console can potentially be useful. There's also a linux build with debug UI enabled, it just doesn't get deployed at the moment.

And yeah, thank you for getting back to us and reporting! It's a new custom engine, so silly bugs are inevitable.

Towards the Light by MikeMikeMakes 2025-04-16T06:34:28Z

@anton-florey Thank you! We aim to impress! :) It's all fixable, of course, the proper fix (I think) would be to add in input selection UI, and then a stick drift cutoff slider (or something like that). It does already disregard stick motion in the range [0.0, 0.2), so your controller must be especially drifty. I added both to my todo list. Thanks again for reporting and for playing!

Towards the Light by MikeMikeMakes 2025-04-16T19:15:40Z

@hatmajaster Read you loud and clear! :)

Towards the Light by MikeMikeMakes 2025-04-22T14:45:37Z

@loka Why surprised? It's been some time in the making. It's probably true that having full access to all the nuts and bolts gives one a degree of control that's not easy to achieve with the one-size-fits-all engines. In reality, of course, it all came together in the last moment with @mikemikemakes's design and assets. Thank you for the kind words! And if you're ever shopping for an engine, you know where to find me. :)

Towards the Light by MikeMikeMakes 2025-11-17T09:26:23Z

@wouter52 Thank you for playing anyway! And yeah, sorry for the UX. Yes, we didn't make the LD58 unfortunately (well, I didn't: ended up chasing too much). Re: platforms: there are temporary switches (stairs only appear while you're standing on them) and permanent ones (trigger once, the platform stays). The former are glowing, the latter aren't. Re: post-jam version: very likely. The only post-jam change so far was added particles and a few engine changes (color grading, shadows, ambient occlusion etc). There's a short video [here](https://www.youtube.com/watch?v=nyvz55lmAHc)

Since it lives in the [engine git tree](https://github.com/virtuoso/clap), you can always check out the latest version [here](https://ash.works/clap/main/ldjam57/).

Asteronaut by Leykal 2025-04-12T18:27:32Z

I managed to get just over 1500 points before getting sucked in, but I'm not sure I can take any credit, the thing kinda moves on its own after the initial impulse. I wish I had more control over it for long enough to investigate what bumping into various foodstuffs does. The graphics are neat and detailed and consistent with the overall style -- which is not to be taken for granted!

Light In The Dark by tsukigan 2025-04-10T16:37:41Z

Card game with psychotherapy and a chance of death? That I haven't seen before. Nice atmosphere. Interesting writing. Relatable. :) Wish the text was skippable the 2nd time around, but there's not that much of it to become annoying.

The Final Descent by SHAKIROVICH 2025-04-15T13:00:38Z

Perfection! No notes. Reminds me of Control, especially the DLC that's all in the darkness.

D.U.G.: Doug Under da Ground by mtnbonez 2025-04-14T14:09:00Z

Nice digging game with a chance of drowning in lava! Not too demanding (which I like). The shopkeepers are the best. I haven't figured out if there's any incentive to buy anything, though.