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Heviosso

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202660Old Tech👥This Way Upjam
202557Depths👥Towards the Lightjam6883.182.853.492.893.572.362.063.28
202250Delay the inevitableDisenchanted Forestunfinished

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Heviosso

Heviosso leaves an average of 8.0 feedback comments each event.

LD60 — Old Tech (1)

S U P P R E S S O R by KataStudios 2026-10-21T08:30:18Z ♥ 1

I love it! Reminds me of "Rendering Inside" GDC talk. Bayer dithering confirmed. :)

LD57 — Depths (21)

Rejection by Loka 2025-04-22T14:07:48Z ♥ 0

Great idea disguising a puzzle as a platformer! I thought I was going to hate it and sure enough fell through, but then came back from the top of the screen. Nice mechanic. Also, good job on designing levels with that. It did crash on me on the 4th screen or so, but that shouldn't reflect on the ratings. Doing a lot with a little is a mark of a good game designer.

The Final Descent by SHAKIROVICH 2025-04-15T13:00:38Z ♥ 1

Perfection! No notes. Reminds me of Control, especially the DLC that's all in the darkness.

Voidbound by Nef1k 2025-04-15T12:52:07Z ♥ 2

Like the art style, like the music. I guess the levels are procedurally generated, which is always a plus in my book. I didn't get to a lot of the good stuff, but had fun nonetheless. Looking forward to a post-jam version!

Frantic Focus by krummja 2025-04-14T19:16:19Z ♥ 2

One needs to be awake and alert to play this game. The mechanic idea is solid, but its use is punishing. I wish I could progress further, but I lack the nerve. Also, the falling sound, while cute at first, becomes grating the more you miss the platform and fall.

Dive into the Hive Mind by BalimaarTheBassFish 2025-04-14T19:08:08Z ♥ 2

The art style is beautiful. Procedural generation -- cherry on top. Challenging enough, but not frustrating.

Clean Down by torte478 2025-04-14T18:35:18Z ♥ 1

Don't take this the wrong way, but chores do not a good game premise make. The execution is solid, tracking slime on the floor and everything -- it's like I'm a real life janitor. But why on earth would I want to subject myself to that in a game? :)

Abgrund by Ace17 2025-04-14T17:43:59Z ♥ 1

Loved it! The level is *massive*. Will you post the complete map after the jam? Reminded me of the Saboteur games on Z80 back in the day. Art style is also awesome. And special props for BYOT (bring your own tech), which should really be a category in the rating system (hey, @pov). You could use emscripten's shell_minimal or customized the shell html to make the canvas occupy the entire window. But that's details.

CAGE by krakadushka 2025-04-14T14:38:36Z ♥ 0

Brilliantly executed. Great audio. Very dark. Kicks my butt every time.

Sokobound by farzher 2025-04-14T14:24:29Z ♥ 1

My kind of game! Haven't beaten it yet, but bookmarking it for when I have time. Puzzlers forever! Excellent! No notes!

The Deep Dive into Another World is over? by HNKXOBKA 2025-04-14T14:16:06Z ♥ 1

This is hard. There's a delay between your projectile hitting an enemy and them disintegrating, where you're not sure if it's really connected. Projectiles knocking out enemy's projectiles is a cool mechanic. If I had to criticize, I'd say that the pixelation is a bit over the top.

D.U.G.: Doug Under da Ground by mtnbonez 2025-04-14T14:09:00Z ♥ 2

Nice digging game with a chance of drowning in lava! Not too demanding (which I like). The shopkeepers are the best. I haven't figured out if there's any incentive to buy anything, though.

Unfortunate Mishaps of Subsurface Uranium Mining by pierogo 2025-04-14T13:54:53Z ♥ 2

This game is busy and chaotic, but visually consistent and satisfying to play. The music is excellent!

Asteronaut by Leykal 2025-04-12T18:27:32Z ♥ 3

I managed to get just over 1500 points before getting sucked in, but I'm not sure I can take any credit, the thing kinda moves on its own after the initial impulse. I wish I had more control over it for long enough to investigate what bumping into various foodstuffs does. The graphics are neat and detailed and consistent with the overall style -- which is not to be taken for granted!

Walking Simulator by Tero Pulkkinen 2025-04-12T18:19:08Z ♥ 1

I guess stable diffusion takes the cake on this one for the vines (?). Also, there's an A-pose of something trying to come out of the A-pose of the elephant guy. Use of substances encouraged. :) Serious props though for the runtime generation of the environment! If you ever consider switching engines, I can hook you up. :)

Neon Crawl by ping78 2025-04-12T17:09:56Z ♥ 2

Style: excellent! Difficulty: frustrating. There's probably some variety in the dungeon I never got to see from constantly getting oneshotted. My constructive feedback is this (it's just my opinion, feel free to disregard): it probably makes sense to give the player a reason to go on before making it difficult for them, otherwise it's really easy to give up early. Assume that at least some of the audience doesn't have thousands of hours under their belt.

Hooky Fish by DurkaGames 2025-04-11T10:17:25Z ♥ 1

Beautiful graphics, fitting music and SFX that you don't notice because they fit perfectly. Also, the font. However much I tried though, I haven't managed to catch anything. Tried high and low and right at the fish mouth, it just swims right past the hook. It's entirely possible that I suck at games, but throw me a bone. :)

Also, when unity's progress bar gets to 90%, it gets stuck for a good minute with no indication that anything is happening. Does this in Safari and Firefox.

Ascend From Depths by gamurmakesgems 2025-04-10T22:14:42Z ♥ 1

In the beginning you get the false impression that this is going to be easy and chill. It's hard. But it's also quite elaborate. One question: how did he get all the way down there intact? :)

untitled by ImmanentDeath 2025-04-10T21:50:52Z ♥ 1

I got in a ship and flew away. Did I win? Nice art style and solid execution!

PARALLAX MOON by Raivk 2025-04-10T18:55:49Z ♥ 3

I've absolutely no clue what just happened, but it looked and sounded very cool! The art style is exquisite. If all 2D games were as cool, I'd be playing much more of them. The pixelation got worse when I switched to full screen (32:9), I don't know if that's by design.

Light In The Dark by tsukigan 2025-04-10T16:37:41Z ♥ 1

Card game with psychotherapy and a chance of death? That I haven't seen before. Nice atmosphere. Interesting writing. Relatable. :) Wish the text was skippable the 2nd time around, but there's not that much of it to become annoying.

Hollowspire by simex 2025-04-09T14:01:21Z ♥ 2

Excellent! This is a game equivalent of popping bubble wrap. No notes.

LD50 — Delay the inevitable (2)

Cosmic Contact by Kemsou 2022-04-05T11:18:47Z ♥ 2

Very elaborate setting, nice and consistent art style. Music is also fitting. Wish it was possible to control the camera with something else too, like arrows or right stick.

Chtonic Arhipelago by GreenRadiation 2022-04-05T10:44:06Z ♥ 3

Beautifully made, the art and the soundtrack are both excellent. The idea of only being able to carry one thing at a time is what we need in games, imho. Could use a little more handholding in the beginning.