letmebeme 2025-04-08 11:59
I really like the color schema! :)
Foon → Ludum Dare Explorer → LD57 → Unfortunate Mishaps of Subsurface Uranium Mining
By Macron, Lisek Gagatek and pierogo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 394 | 3.62 | 27 | |
| Fun | 246 | 3.66 | 27 | |
| Innovation | 263 | 3.54 | 27 | |
| Theme | 413 | 3.72 | 27 | |
| Graphics | 425 | 3.67 | 28 | |
| Audio | 255 | 3.62 | 27 | |
| Humor | 218 | 3.41 | 26 | |
| Mood | 340 | 3.72 | 27 |
I really like the color schema! :)
Cool game! Are you planning to polish it further, or is it just for the competition?
I like the game itself. But it's very, very stressful in the long run haha. Maybe a stop button would have been nice, with a cooldown or something!
Definitely needs co-op, would play with friends
Nice work! Lots of programming went into this with remapping buttons and highscores, really enjoyed how the drill rotated when you turned, do kinda wish there was a way to turn off the shaking since it was pretty rough - or maybe I just constantly was running into obstacles idk. I was very bad at steering, I kept getting distracted with other tasks, but was fun! I liked how there were different alarms for different problems, it let me learn them to some extent.
Love that there is a highscore, didn't expect that at all. The whole drill moving around you as you turn or shaking when you take damage was a lovely touch. Just none-stop chaos trying to manage the different systems. Great work!
This is great, I've been wanting to do games like this in real life. Where you run around with your friends trying to keep things 'afloat' or otherwise.
@runningopenloop Like a reverse escape room? Sounds super fun actually. Be careful with the uranium though, I've heard you can get a cold from it.
Such a vibrant, chaotic vibe—love the color palette and the drill mechanics! The non-stop pressure is thrilling (though maybe a ‘panic button’ with a cooldown could let us breathe for a sec? 😅). Co-op would be an absolute blast with this setup, and turning off screen shake might help us clumsy pilots focus. Obsessed with the alarms and highscore chase, though—it’s pure chaos in the best way. Keep iterating on this gem!
Very fun. There was lots to do but I was able to pick up what I was meant to do very quickly. Audio and visual cues to the player were communicated well and so did their job well. I might suggest that the difficulty ramp up a little slower from a calmer, more manageable beginning. Great job, fun game!
This was amazing! Not easy, but great to play. How did some people get so high scores? :astonished:
Well rounded game! Gameplay, graphics, audio. Love the style!
This really feels like a game that is played on competitions. There's really much to do and to take care of at the same time, but it's fair and you can get better at it, and that is really rewarding.
Now gotta go, need to shovel some uranium into a bin.
@lisek-gagatek
I never thought of it as an escape room or reverse escape room. If anything my thought was more in the direction of some Star Trek holodeck game, with my goal to make more different games.
In my game (I think of naming it "Storms at Sea") you are a small fishing vessel trying to get home from a fishing trip in adverse conditions. A storm as arisen and your small crew has some trouble. * There is a helm and you must steer your ship. (in life: steering wheel) * There is a engine area (in life: treadmill and/or rowing machine) * There is a bilge pump (in life: something like a bike air pump) * There is a harpoon gun (in life: wii gun controller) Then perhaps two team members must navigate back to port. - As window blows you get blown off course. - You must provide propusion by running on the treadmill or rowing machine (no power, you must turn it) - As water comes in due to high seas/damage, you must pump the water out. - You must fight off sea monsters. I figure it can be scaled to more players by requiring more "work" to be done for propulsion. My progress on this has been diverted at the moment to making a naval fighting game that uses two dance pads to control two ships which fight. Imagination is the limit to create HIDs using small microcontrollers to interact with the game. The game running on a PC with projector and or multiple machines with monitors at different stations.
@runningopenloop Ah, okay. I thought what you meant by "real life" was "no-computer", so that's way different approach. Sounds super cool nonetheless. I love games using special hardware for controls, it makes them very unique.
Intense but fun! Quite a lot to juggle. Kinda makes me think of a single-player game of "Overcooked!" with all the things you have to run around and take care of, including literal fires to put out. XD
a bit too fast pace
This game has really chaotic gameplay — and I like it! There are so many things to keep an eye on, and for me it wasn’t easy.
As for the details: I really liked the uranium collecting animation :)
Nice game!
feedback.png
This game is busy and chaotic, but visually consistent and satisfying to play. The music is excellent!
Very good visual and sound design, the controls are intuitive and gameplay is generally really fun! Great entry!
Surprisingly chill game :D I liked the amount of work you have to do around the drill to make it work properly. It was challenging but, at the same time, chill (like I said :)) Thank you for the entry!
I love the stylish graphics and frantic music. It's chaotic, but you've done a good job using colours and SFX to communicate each aspect of the game to the player. It's never confusing *why* you're failing, which is good.
I don't mind having lots of things to pay attention to - that's the point of the game, after all! I think the only part I found frustrating was navigating the drill on the map. It turned really slowly and you were completely at the mercy of the random generation. I ended up dying because I was running low on oxygen and the game just wouldn't generate any, which was a little annoying. When you already have ten things to do at once, there's no time to stand there and wait for the game to give you what you need. The slow turning also means you can't react to obstacles last-minute. This could apply somewhat to other tasks as well. Randomness is okay, but make sure it never screws the player over!
Overall, super fun game - I can see it becoming addictive for sure.
@sam-gorman Thanks for playing and constructive feedback! Yeah, the RNG can be a bit problematic. The game offers a solution, although I'm sure we didn't communicate the usefulness of this mechanic to the player enough. I'm talking about turbo button. You can speed up your drill a lot and reach deeper to "re-generate the minerals". It comes with trade offs - your drill heats up when you do this and you lose time, but it can sometimes save the run.
There are a lot of shortcomings to the balance though and the issue you describe is definitely connected. It's a jam game after all and unfortunately, balance and playtesting takes more time than you can put during just three short days.
@lisek-gagatek I think I did miss that button somehow! I didn’t even know the fires were determined by things you did in the game. Maybe I’ll give it another go with that in mind. Other than that your balance was honestly pretty well tuned for a game jam.
This is a great take on this kind of game! Doesn't really feel like a jam game, feels very complete and fun! Had a blast playing it, great job.
`https://www.youtube.com/watch?v=6FrSnqDGyks`