The Feudal in the Rye by echerry 2023-01-09T20:10:47Z
Awesome game!
Foon → Ludum Dare Explorer → Users → Onhore
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Game Soup 7 | jam | 697 | 3.13 | 2.94 | 3.13 | 3.66 | 4.22 | 3.78 | 2.85 | 3.94 |
| 2025 | 57 | Depths | 👥 | abyss | jam | 171 | 3.89 | 3.46 | 3.92 | 4.21 | 4.58 | 3.18 | 2.65 | 3.86 |
Awesome game!
So cute tiny game!
Nice music and overall all sounds cool!!!
Great old vibe!
wonderful cat butt control, the idea is fun, I liked it!
Fun retro game, quite enjoyable and interesting to solve small puzzles.
Daddy is angry
Funny cute graphics!
The game is very, cool muvement nice, cool sounds!!! the only thing is that because of the light earth is not clear when you can crash into it and when not
Loving the retro vibes and punchy pixel art here!
Very cool game! AND IT'S ABOUT RATS!!!! Maximum rating. It turned out pretty solid and complete, cool that you all made it in time! It was great.
I didn't find any bugs, but my friend got stuck in front of a rat in China Town and had to restart the game.
Interesting idea
Such a vibrant, chaotic vibe—love the color palette and the drill mechanics! The non-stop pressure is thrilling (though maybe a ‘panic button’ with a cooldown could let us breathe for a sec? 😅). Co-op would be an absolute blast with this setup, and turning off screen shake might help us clumsy pilots focus. Obsessed with the alarms and highscore chase, though—it’s pure chaos in the best way. Keep iterating on this gem!
funny idea
dorable concept with the kitty rescue—those puzzles are just the right kind of tricky! 🐱💡 The depth-first theme clicks perfectly, though I’d kill for WASD panning to peek at bigger levels. Resolution hiccups aside, squeezing solutions into minimal moves felt so satisfying. Secret ‘robot experiment’ levels when? Lovely job!
Love the comic cutscenes and the blobfish’s adorably weird design!The atmosphere and music totally nail that deep-sea mystery vibe. Got lost a few times—maybe subtle sparkles guiding the path down? And the sharks… their upside-down swims were more hilarious than scary, ngl XD Amazing work for your first Unreal 3D project—y’all killed it!
Gorgeous atmosphere—the sound design and pixel art are chef’s kiss. Totally nailed that Darkwood-esque dread! The pickaxe’s slowness grew on me—it made every swing feel weighty and strategic. A tiny hint for the first ore (like a glint?) might spare some early deaths, but the clunky combat oddly adds to the tension. 10/10 would descend into this eerie abyss again. More co-op cave chaos when?
Awesom!!!! Nice art style, fun sound that make you want to keep playing
So cute!
The music and sound effects totally sell the absurdity! Agreed on the camera sensitivity/FOV tho—maybe a slider to tame the spinny chaos? Also, dead flies doing jazz hands with their wings was weirdly hilarious. Hammer gang rise up! Solid gem for a LD jam!
Absolutely loving the eerie atmosphere and sleek mechanics here! The monster's behavior kept me on edge, though I’ll admit it took me a bit to connect the dots about staring it down—maybe a subtle environmental clue or a cryptic hint in the tutorial could bridge that 'Aha!' moment without spoiling the surprise? Regardless, the tension and polish are fantastic. Great work!
Cool characters idea!
The idea is pretty interesting, but I think I should have made everything more meditative and calm.
Love the adrenaline rush from balancing oxygen greed and survival!
Cool idea, nice implementation, cute graphics!
The game looks impressive! The graphics and mechanics deserve special praise, at first, it was difficult to understand what was required, but once I figured it out, it became quite fun and engaging
Georgeous, maaan!
"Stunning atmosphere—the sound design and visuals plunge you into the abyss! That ‘Frostpunk underwater’ vibe is spot-on. The strategy loop hooked me, though the opening minutes felt like trial-by-Ocean (maybe a tiny hint about Uranium/Farm first?). Rotating buildings for compact bases would be chef’s kiss, and a death log UI could ease the ‘why did I drown?!’ panic.
Good job brazas