FoonLudum Dare ExplorerLD57 → Loot Well

Loot Well

By retonymy, breadley and coffie

View on ldjam.com

CategoryRankScoreCount
Overall5233.4332
Fun3723.4632
Innovation3663.3532
Theme4093.7332
Graphics4493.6332
Humor3003.1632
Mood6473.2032

Comments

2025-04-08 07:41

Had a lot of fun!! Embed worked for me, though it was cutoff so I had to fullscreen it. The only thing that threw me off a bit was the camera moving back and forth while you moved the chest back and forth, it took a bit to get used to! But great work on this, I enjoyed my time with it.

cobes 2025-04-08 07:45

So addictive! Love it guys

nuelijarma 2025-04-08 07:49

What an UNGRATEFUL FREAKY CHEST. Is there even a surface of does the scroll continues forever? Anyway, good execution!

coffie 2025-04-08 11:12

Aw thanks! @nuelijarma there *is* a surface. We need to tweak numbers a bit though, because it becomes too hard too quickly :stuck_out_tongue:

frag-machine 2025-04-08 16:24

This is really fun even tho it becomes kinda chaotic halfway through!

creekyasher 2025-04-08 16:25

pretty fun!

onhore 2025-04-08 17:16

Amazing! the idea is simple but intersting, if you make a full game it will be coool!!!

tymus 2025-04-08 19:26

pretty fun game, the shooting tube feel a bit unfair since they don't signal that they're gonna shoot, otherwise loved the simplicity of it ❤️

a0405u 2025-04-09 00:05

The game is fun and music is making a lot of tension! That rope is too hard to control! I'd add a bit of mass to the chest and fix the rope somewhere off the screen. Good entry, thank you!

ruslana 2025-04-09 12:12

Could be a mobile game if progression was added and with some polishing. Wish it was possible to spend that loot somehow. Well done!

ludokai 2025-04-09 16:17

Really fun game! Although it was a bit too hard, I'd offset the chest to be lower on screen, and make it so that it doesn't collide with the chain above. The art and UI look really professional, and the music worked pretty well for adding tension. Great entry, would definitely play an expanded version!

marilou 2025-04-09 18:09

Omg it was realy hard to control so i just let it go most of the run and it was better than when i tried to avoid rocks and get coins XD but i play many time trying to improve so i think you made something fun and addictive ! Also the visuals are clean and music is so stressful, Great game!

nicekot 2025-04-09 19:26

man this chest is funky. Though the outcome is mostly random 'cause any move results in chaos, lol. Managed to extract $250 just by positioning at the beginning and giving it a slight roll.

anyway, kinda cool. Enjoyed it, thanks for the submission!

piero-pbes-studio 2025-04-09 20:04

I have the impression that the exchange rate is not quite right... shouldn't there be a possibility of stopping throwing the trunk in all directions, a kind of concentration possibility? The idea is really very cool in any case

aveezavr 2025-04-10 12:58

I honestly tried to control the chest, but when I gave up and just let go completely — I actually made it through, and it felt like a weight off my shoulders 😄 Real “ludka” moment. It’s kind of weird how the chest keeps wobbling all the time — that gets a little bit annoying.

zowell 2025-04-10 17:47

It's a very unusual idea, the music is well integrated, and the visual is good, but there's not enough control.

tugaryn 2025-04-10 17:48

Wtf... finally... the well simulator... really like it, very addictive, this game certainly needs leaderboard guys well done, good job!

retonymy 2025-04-10 22:19

@marilou @Aveezavr @NiceKot Yeah this is totally valid! I stumbled into the same thing while playtesting after the deadline -- when you don't move the chest, it has a thinner profile and ironically may do better just sitting in the middle, if RNG so happens to favor you

I'm kicking myself a little bit for not thinking to throw a static obstacle right in the middle of the path that forces you to move at least to avoid that one thing, haha. (But maybe it's for the best in the current form where control still needs improvement :) )

Collecting lots of great feedback here about how to improve the level of control and fairness, and incentivize moving around more, and looking forward to adding it in after the voting period is up : ) thanks so much for trying this out and for the feedback!

juutis 2025-04-11 18:32

In all its simplicity this is actually great! I think the crate is way too wobbly, though. The optimal strategy seems to be just letting go of all your input devices and let RNG handle it :grin: (as also mentioned in the other comments).

Incentivizing movement (or even forcing movement with obstacles in the middle) would maybe help a bit, but I think the core issue would still remain: the movement of the box is too chaotic and the whole thing would still devolve into a RNG fest.

Also, there doesn't seem to be much you can do to dodge the spike balls. It's pretty much up to the timing of the cannons whether they hit you or not. Maybe you could have limited movement up and down as well, instead of just left and right?

arluci 2025-04-12 08:03

Very hard to control but fun and the graphics are really nice :)

librory 2025-04-17 10:11

It was funny! Nice music also and it gets faster as we progress) Like it!

roroto-sic 2025-04-21 17:48

Visually stunning art and entertainingly good music! Hard but fun. Here is my best score

Capture d’écran 2025-04-21 194654.png

coffie 2025-04-23 11:10

Thanks @roroto-sic! I think that's higher than we ever achieved. Also I just learned C# auto-localizes currencies :open_mouth: