Summoner Tycoon by FlyingKaida 2024-04-25T15:12:40Z ♥ 0
First of all, I can't believe you made an online multiplayer game for LD. It's usually not recommended because, as other comments said, most people playing jam games want to play alone. But it's also not recommended because of how hard it is and I, as a programmer, am amazed to see you actually got it to work! Congratulations.
I got pretty far in the game, but couldn't figure out what to do after unlocking the lectern. Using it consumes mana, but nothing seems to be happening.
There are some technical nuances around colliders and graphics (unsolicited tip: disable bilinear filtering for pixel art sprites — you want to use what Unity calls point filtering, it can also be called "nearest neighbor").
In summary: great technical achievement and I like what this could potentially be, but the game is not really intuitive which ruined the experience a bit for me — sorry.
LD57 — Depths (2)
abyss by A0405u 2025-04-08T23:54:23Z ♥ 2
I love the concept! Spent a long time building a (very non aesthetically pleasing) tower. Figured out the farming, which I love! I couldn't figure out the goal, sadly. I know it's there somewhere and I'll keep coming back to it until I do!
The art is *spectacular* and I did NOT expect things to break from falling on them too hard. That was amazing.
Definitely agree with the comment above mine: this is such a potential time sink!
UPDATE: I managed to get out! Had to take a peek at the GitHub repo. METAGAME!
The Way We Left, by Elien Pathcarver by alyd asmar 2025-04-08T12:55:53Z ♥ 4
Absolutely loved the drawings! My compliments to the ~~chef~~ artist.