FoonLudum Dare ExplorerLD55 → Boulder Blocker

Boulder Blocker

By tyler-walton, cody-holt and Sebastian Gonzales

View on ldjam.com

CategoryRankScoreCount
Overall3413.7840
Fun1403.9839
Innovation2013.8339
Theme8463.3239
Graphics9483.0639
Audio3393.6239
Humor6492.9137
Mood9883.0938

Comments

zee-yuen 2024-04-16 04:01

at first this seemed pretty meh but the bouncing idea actually is pretty interesting! cool concept!

yoruvii 2024-04-16 04:01

I had a lot of fun with this one I am amazed that you did 20 levels. I think this would be a perfect mobile game.

naomiajacobs 2024-04-16 04:03

So fun!! One of my faves so far. I got to about level 6 before dying. Cool strategic choices around angles and conservation of spikes

rich-strange 2024-04-16 04:06

This is great! A really solid core mechanic that lends itself to a whole lot of different challenges. So many levels! A truly impressive amount of fun for such a short Jam

ghost-in-the-toast 2024-04-16 04:09

Wow I loved this game. I played for longer than I thought I would and even tried going back to 3 star some of the levels. Great idea and well executed!

adam-gallina 2024-04-16 05:37

I really like all the different takes on the single mechanic, really well thought out! Some of the levels felt a little more rng than strategy, but other than that it was a lot of fun!

jimuu 2024-04-16 05:38

Very funny!

cody-holt 2024-04-16 05:51

@adam-gallina Glad you had fun! We agree that some of the levels that have more rng aren't as good as they could be. We started out using the rng in some of the early levels we developed and moved toward less rng and focusing on patterns/strategy that's repeatable on restart. We should have leaned into that style more from the beginning.

rexagon 2024-04-16 10:49

I liked it very much! At the beginning I thought that I would just put walls along the trajectory, but the levels suddenly began to surprise. Very fun game!

(Although at some levels I ran out of mana and had to wait until stone finally disappeared, but that's nothing)

semenov 2024-04-16 15:32

I've never seen such a mechanic. it was interesting!

There is a secret to go further. you just need to draw along, not across

mrs-wheelsx 2024-04-16 19:31

Good mechanic, well executed.

bananabobbert 2024-04-16 20:50

pretty cool game. Too many, too long and unnecessary walls were built this day.

coffie 2024-04-16 20:58

Fun game! I feel like the levels could've used a bit more love, but overall the idea is good and the different elements in each level added a variety I wasn't expecting. I'd like to see you come up with more levels in the future!

kirass 2024-04-16 21:42

Interesting game! I like it!

zablas 2024-04-16 21:50

Would be very fun to play on mobile. Make sure to release there!

pulni 2024-04-16 22:18

Ooh! Very nice concept and it's impressive you managed to make so many levels and different mechanics in so little time! Good job!

josion 2024-04-16 23:07

The innovative bouncing mechanic and strategic depth are pretty captivating, offering both challenge and enjoyment across an impressive number of levels.

matthewdrake 2024-04-17 19:11

I wasn't expecting there to be so many levels! Really cool idea that could definitely be expanded into a great mobile app game, if not keeping it as a web game. No notes from me, just saying well done on this.

avaclava 2024-04-17 21:23

I can see this being a pretty nice mobile game. good job.

bitlytic 2024-04-17 22:22

I agree with the other comments saying it could be a mobile game, just something to play when bored. I found that most levels you could just spam super small walls to complete them

quinnster 2024-04-18 02:44

Really fun idea! It did seem like most levels did boil down to drawing a bunch of lines in front of the portal. Really impressive how many levels there were though, great entry!

zynoq 2024-04-18 08:57

Very fun to play. I loved trying to get the stars. I actually went back trying to collet more of them in levels I had already beaten. Though I wish the conditions for getting the ratings was a bit more transparent. Sometimes I beat a level several times and I thought I did better each time but still not star for me :(

Also I don't know if it was by design or not but I would have liked to have more information on how long an emitter would stay active. Maybe there was something I missed, but a visual cue when it was nearing its end would have been nice.

ani 2024-04-18 14:38

I had a lot of fun with this! I preferred the levels with less rng since they had a bit more strategy, but I like how having the boulders bounce off each other adds a bit of chaos to it all!

loveapplegames 2024-04-19 19:33

Nice game, interesting concept. Good thing you made so many levels. I was hooked enough to play to the end. The game is pretty easy, which is fine for an LD game. The last level was actually the most challenging. Did you consider more levels where you have to destroy houses?

tyler-walton 2024-04-19 21:40

@loveapplegames glad you liked it! We built it so we could've created a variety of different win/lose conditions easily and destroying houses was one of them, but we just focused on exploring saving the houses against different Boulder types mostly. I think if we were to expand on the game it would probably have an idea of "worlds" where the objective is different based on the world. Then we could introduce mechanics and ideas one at a time and eventually combine them all in later worlds

frederikja163 2024-04-20 13:49

Gets boring very quickly, i dont feel like there is that much choice there is like 1-2 good way to place the walls and thats it. Every level is just the same after that.

eric-nguyen 2024-04-21 23:35

Great game, it kind of threw me back to classic mobile gaming (in all the good ways). Good job introducing the mechanics slowly as well. What do you think about limiting where the player can draw walls? I started to just draw walls around the spawners and that got me pretty far. Good job folks!

dregs 2024-04-22 22:57

I've played worse android games! Brilliant work for a weekend. Once the boulders started bouncing against each other i had to switch my play style, kept me on my toes for sure. Would like to have seen the thresholds for each star, and whilst i do like switching up the top star style, i honestly thought i was getting 2 start till i actually got two stars and could see the difference, the sound effect probably contributed the most as it has one of those retro wa wa wa descending feels to it.

charl-v 2024-05-01 17:40

Fun game! Thanks for making. The first five levels are very easy, after that it gets noticeably more fun. It might be good to make the game get difficult quicker.

derpmeowmeow 2024-05-03 16:13

Great idea for a short fun game. Would definitely play this if it's on mobile