Super Responsible Parent by dietzribi 2018-08-14T00:23:43Z
Enjoyed this game. The soundtrack is amazing!
Foon → Ludum Dare Explorer → Users → Rexagon
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | Zoo Fantastica | jam | 1084 | 3.01 | 2.51 | 3.38 | 3.92 | 3.98 | 3.34 | 2.69 | 3.23 |
| 2023 | 52 | Harvest | 👥 | Sickle Frenzy | jam | 4.50 | 4.50 | 5.00 | 4.50 | 4.00 | 3.50 | 4.00 | ||
| 2022 | 51 | Every 10 seconds | 👥 | Golova | jam | 834 | 3.26 | 2.78 | 3.39 | 3.10 | 3.26 | 3.54 | 2.65 | 3.90 |
| 2020 | 46 | Keep it alive | 👥 | Once Bear Got a Job at Hell | jam | 1720 | 3.27 | 2.78 | 3.26 | 3.26 | 4.63 | 3.68 | 3.54 | 3.72 |
| 2018 | 42 | Running out of space | 👥 | Space Toxin | jam | 3.90 | 3.40 | 3.30 | 3.80 | 4.12 | 4.00 | 3.33 | 3.90 |
Enjoyed this game. The soundtrack is amazing!
It is soo cool! Really great job!
Nice and simple idea. Pretty graphics and soundtrack. I love this game)
Yeah, character behaviour is unstable because of some bug in ground detection. I didn't manage to fix it by the end of jam and we are really sorry for that. However the game can be finished with some value of tries) Think that it is something like game called "Get over it"
Looks great. Awesome work for 3 days!
Simulation is quite unstable, however idea is interesting. Great job!
@cptn-b tried to build T-trigger with some synchronization using only NAND elements and it starts flashing at tick rate like crazy. Maybe pause button could help preventing incorrect initial state..
I wonder if it is possible to link Unity and SPICE compiled to wasm :thinking:
So cute and stylish) Great!
When people are quarantined indoors, there is no one else to feed the pigeons. However, all protein in abandoned stores belongs to them... Great pixel art and there are some bugs that make this game even more fun!)
@bluecalx thanks for the review) Yeah, this game is totally unbalanced. Water spreading speed is determined by magic in custom cellular automata, changing something makes whole water drain( I tried to fix gameplay by increasing fat demon's living time, so the strategy is to collect souls and spawn as much monsters as you can, while collecting coal at the least priority
This game is really interesting to explore. Art, ambient and dialogs are great!
Haha, cool idea. And graphics. And sound when you loose)
Burning something, while listening to the gusts of wind is so relaxing
Loved the idea, fits perfectly with the theme! (But you can just abuse the repeating timeline 🌚)
Nice game! Liked the idea of the night boss to heal
Amazing style! A bit more speed and some scary thing that would make you look for a way out faster would make this game a great horror game :)
This game is fun! Survived 40 beats, everything started to turn into a mess. Maybe it would be better to replace the "speed up" job with "repair" or something like that. But I love this style, music and how they manage their clock, it's amazing!
Loved the art and idea, maybe some step-by-step example could make it more clear (at first I did not understand why nothing worked, then I read the description 🌚). Nice game!
Managed to find the "something", but it took a while to figure out how travel works and what "D" does. I like the atmosphere and art, maybe an in-game screen with a bit of a story will complete it. Really enjoyed this game, great job!
The first minutes I tried to swim to the surface, because this is the first thing I saw, then restarted and realized that I was wrong 🌚
Very cool atmosphere and style, however some kind of a compass will improve experience a lot (got lost in the dark cave, somehow ended up near the entrance). But I liked it, awesome!
This game has a mood, I was even scared when tried to lure the girl out of the dark room with a bear and ran into this strange creature. Nice game!
Looks nice! However, it took some time to realize that I could only counterattack. Loved these creatures!
I'm amazed at how well you managed to do so much in such a time, everything feels very nice and in its place. I really liked the idea of rituals as some kind of process and not just arranging objects. You did a very good job!
Nice game! The soundtrack is amazing and it looks pretty stylish. Although the controls are a little strange, I often took the wrong item from nearby shelves. However, thanks to the first comment (about mixing colors) I managed to summon a monster that someone liked :sweat_smile:
Looks and plays nice, good job! If only I could return to the previous character upon death :D
@mephistase, yeah, they turned out quite confusing(
Each diagram consists of crystals and objects. Crystal rays connect everything into graph. When the ray is "moving" - elements are considered connected. The book contains all creatures in the order of summoning, and each creature has a small description which can be used to guess object types for the diagram and the diagram itself. Identical polygons refer to identical objects.
I hope this helps :sweat_smile:
UPD: Changed the screenshot to match the diagram. Let it be as part of the tutorial.
@alldee Yes, indeed, initially we wanted to do Potion Craft but with summoning. But as the deadline approached, we abandoned more and more features and mechanics, and here it is :new_moon_with_face:
@mephistase the latest fix (1.0.3 from yesterday) does exactly what you described - there is no binding of an object to a specific group on the diagram. But yeah, you still need to find correct items according to the creature description. Thanks for playing and for your feedback!
@alaah thank you for recording your attempts, I see how unintuitive it turned out. You were almost there at 15:41, but instead of wheat you had to use gold.
And thanks for the suggestion, I'll record a walkthrough.
I really liked the idea. Very stylish and well finished! Although at first I constantly fell because I was distracted by reading sequences.
Bruh, it is amazing! Very simple and addictive, I wouldn't mind if it was in Chrome instead of T-Rex runner
I liked it very much! At the beginning I thought that I would just put walls along the trajectory, but the levels suddenly began to surprise. Very fun game!
(Although at some levels I ran out of mana and had to wait until stone finally disappeared, but that's nothing)
This game is brilliant, you did a really good job!
Nice game! I can imagine the awkward situation when you bought a castle, and the neighbor in front of you turned out to be undead.
Quite difficult and unusual but addictive, great job! Btw this is roughly how I imagine using Vim :new_moon_with_face:
I liked the idea! It seems that the battles can either be sped up, or allowed to be influenced in some way (for example through something similar to the Summoning Circle but during the fight).
Nice game with brilliant weapon voice acting! It would also be nice to add some one-time use cards to the deck for healing or buffs (closer to the beginning)
Looks very polished, loved the graphics and mood! Almost made it through the last level, sometimes I was lucky and the cultist passed through the enemies, but it would take too long to complete it in this way. But overall great job!
I really liked this game, even made it to the end. Interesting puzzles and style!