Trailer Trial by drtizzle 2023-05-04T22:13:45Z ♥ 1
Enjoyed playing. Was pretty challenging to keep everything inside on the later levels. Felt like there could be a little bit of jank with the physics every now and then, but overall worked great. Great job!
LD55 — Summoning (29)
Summonfactory by rhewid 2024-04-18T01:00:57Z ♥ 1
Really enjoy Factorio, so this was a great game to me. I enjoyed the variety of items and having them all combine at the end for the last one.
Tremblewood by Hawkin 2024-04-17T22:56:49Z ♥ 2
Nice entry. I enjoyed how it felt. Destroying everything and summoning the units felt good. Really fun to try and optimize how to beat it using the least. I think you could get the numbers pretty low utilizing some strats where you dodge the towers distracting them from your units. Took me over an hour of optimizing, but I got it down to just 6 zombies. You might be able to use less with a skeleton or something instead.
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Ezra’s Bloodcall by Senso 2024-04-17T22:22:05Z ♥ 1
Great entry to the jam. I didn't really understand that I had to sacrifice the things into the middle. Art looks very binding of isaac inspired. upgrading the powerups didn't really feel impactful enough to me. I had over 10 bees, but it barely did anything.
Tiny Summons by Jeremy Ryan 2024-04-17T21:44:25Z ♥ 1
Loved the game! Awesome idea to make the twitch integration. Bear is pretty strong!
Demons On Demand👹📦 by froissant 2024-04-17T21:12:57Z ♥ 4
Much like everyone has said, the art is awesome. I love how it looks and the game feels smooth. I didn't quite understand the first time I played, but second attempt I got it. Great job!
Summit of the Gods by magik8bal 2024-04-17T21:05:02Z ♥ 2
The skeleton's ranged attack can be pretty tough to dodge sometimes. I really liked the idea and the summons different effects. Would be cool to upgrade them with more offerings or have some unique levels with different placement layouts. Definitely has potential to be expanded upon and add in some variety. Awesome job for a first game jam! Great work everyone.
Nekomancer by R3igZyr 2024-04-17T20:43:44Z ♥ 2
It's pretty simple when the enemies actually drop money, but the first few times that I played I just never received any more money from enemies and lost. I liked the theme and how everything looked. Good job.
⌰⟒⏁⍜ (leto) by Sodoj 2024-04-17T20:32:24Z ♥ 1
The game ends in some kind of summoning circle, but other than that I don't get the connection to the theme. It's kind of beautiful and creative, but not that fun as a game. I get you're waiting for someone to decode the morse code, but most people won't bother.
Summoning Ritual by velvetlobster 2024-04-17T20:17:10Z ♥ 1
Art and sound were great. Would have liked more to the gameplay, but it had charm to it with the narrative. Great job.
Sir Lancelittle by BaggerSmurf 2024-04-17T20:08:33Z ♥ 3
Great submission. I enjoyed all the sillyness, and the gameplay made me want to keep trying til I beat it.
Wonder Woods by Sarah 2024-04-17T19:44:42Z ♥ 1
Definitely overwhelming in the beginning not exactly understanding what to do and how to get vitality back. I think the biggest thing holding the game back is the controls. Constantly having to swap bars and change to different selected spells to do 1 action did not feel good. Once you understand you can just restore your vitality back anytime you want the game becomes trivial and very quick. The game itself is stretched too thin where it looks like there are all of these things to do, but none of it really affects the game or choices you make. I still think it looks great and there's a lot in the game, but I'd like to see it feel better as a game.
That Time I Got Reincarnated As A Crab Girl And Summoned Slimes To Fight For Me by bittripbrit 2024-04-17T18:47:59Z ♥ 1
Awesome game. I liked having the score leaderboard. The game felt fluid and fun to play. The top left UI isn't very eye appealing in my opinion. I would have like a physical button as well for the spinner popping up instead of just clicking. Maybe add in some tooltips or some explanation of what the slime abilities do. I'm still not sure what divine light did. Was it an aoe? Good job!
Summoning of Qasimar by arzi 2024-04-17T17:53:19Z ♥ 2
I'll agree with what others have mentioned in that the summon time conflicts with the need to try many combinations. I would like to be able to get back to trying things faster. Also the time for the grimoire to slide in. maybe even make it have keybinds to bring up/move pages would be nice.
Curse of the Mystical Mushroom by BACON BEAST 2024-04-17T17:38:30Z ♥ 1
Pretty chill game. I enjoyed it a lot. One thing I would have liked to see is a button to buy max mushrooms I could afford instead of clicking and holding while it bought them slowly. I wonder how it would play out with different mushroom types added into the mix.
Triumvirosis by Jared Saizdelamora 2024-04-17T16:46:36Z ♥ 1
I was playing full screened on the itch link and I'm seeing multiple cases of the text going offscreen and being cut off. I didn't realize at first I needed to summon creatures because the big text saying click to start action phase was the first thing noticeable. The AI needs some work as most of the time they'll just move back and forth and not do anything. The game felt very slow, but I did figure out there is a speed up button if you hold 'z'. I would have liked an on screen toggle for the speed because I would have kept it on the whole time. I noticed if I just wait for a bunch of points and do the 1 point summon and filled all of the slots the AI wouldn't be able to move and would never progress the turn creating a soft-lock. I kept softlocking on the 2nd level because the AI wouldn't have anywhere to go. I like the style of the game and see what you're going for. Just needed some fine tuning and polish which can be hard when you're trying to actually finish the game for the jam.
Part-Time Familiar by MatthewDrake 2024-04-17T16:28:09Z ♥ 1
I enjoyed the narrative you weaved together and the multiple endings you were able to put in the game. The highlighting of text and the descriptions of it helped out understanding what was being talked about. I was first thinking that the ritual to have a meeting with true love would be how you get the stuck girl and arthur to meet and then he'd rescue her and they'd fall in love, but that wasn't the case. Music would have helped with the mood of the game even if you had some stock music that fit the vibe. Overall I think you did a great job!
Pictomancer by RobLaro 2024-04-16T20:49:44Z ♥ 2
Wow I loved this game. The art is adorable and great. Watching the hands draw my lines on the books was a great touch. I wish the record button and blood button had a physical keyboard button that I could hit instead of clicking on it.
Necroform by Sevadusk 2024-04-16T20:29:19Z ♥ 4
I enjoyed the laser light show. I think some of the mechanics there were interesting with how you used the skeletons. I don't think the game was long enough to really flesh out the mechanics and were only really used once. I think you have made a good submission for the jam. Good job!
Farming & Demon Summoning Simulator 2024 by thimmythimble 2024-04-16T20:19:29Z ♥ 2
I think navigating the book would have been better if 'a' and 'd' (or some other key besides arrow keys) to turn the pages. Felt a little clunky, but good job.
Fantasy Lawyer: Thou Hast Been Served! by rich strange 2024-04-16T19:59:38Z ♥ 0
I enjoyed your take on summoning. I think the art is simple and effective. There's lots of color and everyone stood out enough to distinguish the target. I almost wish I could run after them as well even with having the disguise mechanic. Great job.
Cultists Feast by LeReveur 2024-04-16T19:28:42Z ♥ 1
I think you know that some variety/sounds would have made the game feel better. You mentioned that you didn't have much time to spend on the game, and I think you did a great job even though you didn't have the whole time.
Ghost Step by Willbone 2024-04-16T19:20:56Z ♥ 1
Like others have said, I couldn't progress after the "What's your age" question. It just gets stuck. I like the concept though.
Brawlthulu by DasMonitor 2024-04-16T18:16:34Z ♥ 2
I enjoyed the pixel art and some of the details like the bones and stuff in the walls. The menu and credits screens are a bit bare, but I imagine you spent that time on making the actual game. The summon attack didn't quite feel as impactful as it should to me, and I didn't know when it was off cooldown, so I was basically spamming it for max effect. The enemy AI was pretty easy to get stuck behind a wall and just wail on em with melee or summon attacks, so I didn't feel any danger except for the fire ball guys. I enjoyed reading all the credits text lol. Good job.
Luminaries by superjai 2024-04-16T17:53:34Z ♥ 1
Wow great submission. You guys should be proud of your work here. I love the art and sound. I think they're great quality and fit together nicely. The gameplay gets very repetitive once you have many screens that you need to go back through. I like that there was sort of an auto gather of the energy through the statue, but going back and forth did grow rather old. I think some kind of unlock to make the early energy produce faster or add more workers to the books would have helped shorten the long waiting periods in the later half of the game. Something more to do while waiting would have helped. The combat sequences could have more variety/other ways to help/hurt your guys. Moving them individually out of the blasts became tough as you had more to manage. *Actually after playing more I realized that in the how to play it says you can just double click somewhere and everyone will react to it and move towards the clicked area.* The end is pretty anticlimactic. Maybe a boss fight or something would have felt better, but it's a jam so time constraints and all.
Arithmancy by Dining Philosopher 2024-04-16T16:43:55Z ♥ 1
Interesting concept. I didn't know what to do the first time I played. Wasn't able to summon anything by clicking and opening the cellars. I thought you had to match the numbers or something, but on my second attempt I realized you are looking to add the numbers to create one of the bottom ones to summon it. I don't think opening the cellars to reveal the numbers is adding much besides wasted turns. It was easy to feel overwhelmed because you have to keep track of the numbers for cellars already clicked and waste turns learning the others. I think it would feel better to me if the numbers were revealed and there was a steady tick rate of the enemies moving, so the player could think on the fly about which numbers to combine to summon. Great work.
Necrogirl by Constance 2024-04-16T06:14:22Z ♥ 3
I had the same sound setting issue as mentioned above when setting master volume to 50. Really hard game. Not sure how to not get overrun and have the summons just die. Sometimes they'll just sit there while something off screen shoots them. Not a huge fan of having to use the mana potions so often and manually pick up items. I enjoyed the art and could see what you were going for with the game.
Party Wizard by braktheman 2024-04-16T05:39:38Z ♥ 1
Thought it was pretty slow in the beginning, but it sure did speed up. Some of the options, dialogue, and art was funny. Good job. You mention no support for firefox, but I was able to play it in firefox. Not sure if that would apply to everyone though.
The In Between by Adam Gallina 2024-04-16T04:04:55Z ♥ 1
I liked the idea of the game tying into the theme. Summoning doesn't just happen, someone's gotta make it happen behind the scenes. It can get pretty tough dealing with everything. I've not mastered it yet, but I think I'll come back and give it a few more tries.
Incorporeal by rrsmtz 2024-04-16T03:53:59Z ♥ 5
Well made game. It was a little confusing right at the beginning, but then everything clicked and I was able to go around collecting and combining. I didn't get the connection to summoning early on until I combined my first crystal and then I was like "oooh." I enjoyed the eerie music. I'm not sure why the player is forced out of the crafting/sent back to the crafting when the day is up. Is there time pressure? Maybe I missed it, but I was just re-entering the crafting after it kicked me out because I still had more to try. It was a bit annoying unless I only had a specific amount of days or something. I was able to get into a new body, but there sure was more to discover. It certainly feels like you were able to put a lot into the game for a jam game.